Best starting pvp build
There are better roamer specs than LB/GS Zerker Rangers using HoT elites, but it’s up to you what’s comfortable.
Menders Druid is more a 2v2 skirmish damage support, with Staff/LB able to decap, and Staff/S+D holding points better.
I suggest watching gameplay by Frosty: https://www.twitch.tv/videos/152687366
He also has a Youtube channel with older content, but the mechanics and rotation stuff are still relevant.
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
There are better roamer specs than LB/GS Zerker Rangers using HoT elites, but it’s up to you what’s comfortable.
Menders Druid is more a 2v2 skirmish damage support, with Staff/LB able to decap, and Staff/S+D holding points better.
I suggest watching gameplay by Frosty: https://www.twitch.tv/videos/152687366
He also has a Youtube channel with older content, but the mechanics and rotation stuff are still relevant.
Thank you, I will check him out. Also, is there any advantage to having auto attack off? specifically with sword.
Always have auto off in PvP IMO. Confusion hurts and it’s constant.
Also just use the regular metabattle.com build as a base.
Yea I would agree to just start out with the metabattle build. Once you get comfortable with the game and the class and everything surrounding pvp, you will start to notice potential for improvement.
My tip is to always look to improve your build in tiny steps.
As for Auto attacks, I actually have them turned on. Staff requires it because it has a long autoattack cast and I just got used to autoattack on sword (with the option stop autoattacking on target change and stow weapon, you get the same result). But autoattack on sword isn’t necessary as it is on staff
i think the answer to this question lies in the prebuilt builds that you can select from
I’ve come and gone from gw2 pvp a lot, and i always find playing a high dps low hp variant a good and quick way in unranked to learn the meta, after about 15 games you’ve got a solid grasp on the basics of what each class is playing and what your ranked games will entail. I’d definitly take druid+staff as its what makes us viable in the current meta game. it’s also good for new players to learn what the dangerous move are that they should be avoiding same goes for condi removal.
I find that most players are usually carried by their cooldowns and high sustain to keep them to the next fight. its at the higher levels that players will bait your cd’s and call out utilities used to their teammates. for example, in high tier pvp using signet of stone completely forces me to change the way i think and play until it is back off cooldown. in hotjoin though i could use stone to carry me in a fight. and suffer no consequences from it.
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin
I’ve come and gone from gw2 pvp a lot, and i always find playing a high dps low hp variant a good and quick way in unranked to learn the meta, after about 15 games you’ve got a solid grasp on the basics of what each class is playing and what your ranked games will entail. I’d definitly take druid+staff as its what makes us viable in the current meta game. it’s also good for new players to learn what the dangerous move are that they should be avoiding same goes for condi removal.
I find that most players are usually carried by their cooldowns and high sustain to keep them to the next fight. its at the higher levels that players will bait your cd’s and call out utilities used to their teammates. for example, in high tier pvp using signet of stone completely forces me to change the way i think and play until it is back off cooldown. in hotjoin though i could use stone to carry me in a fight. and suffer no consequences from it.
Very true