Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]
(edited by meikodesign.6471)
Do you think crossfire still need the “from behind or from the side” restriction?
We can compare it with :
- Warrior’s Bleeding Shot
- Engi’s Explosive Shot
- Thief’s Vital Shot
Damage
Bleeding Shot (155) > Crossfire, Vital Shot (134) > Explosive Shot(118 but AOE)
Bleed
Bleeding Shot (255) > Vital Shot (170) > Crossfire from behind or from the side (128) > Explosive Shot (85 but AOE) > Crossfire (0)
Range
Bleeding Shot (1500) > Crossfire, Vital Shot, Explosive Shot (900)
Attack speed (approximative)
Crossfire (0.54) > Explosive Shot, Vital Shot (0.82) > Bleeding Shot (0.96)
DPS
Crossfire from behind or from the side (248+237) > Bleeding Shot (161+266 with a 1500 range) > Vital Shot (163+207) > Explosive Shot (144+104 but AOE) > Crossfire (248)
We could have a 1s bleed by default and 2s bonus from behind or from the side. That will be a 328(248+80) base DPS so still behind Bleeding Shot and Vital Shot.
I think that could be a nice up for condi builds and add more source of pressure for hybrib build but maybe it’s too OP…
What do you think about that?
(edited by meikodesign.6471)
or just remove the flanking condition and improve the duration to 4 or 5 seconds . Voila
I’ve made so many test i can’t count it anymore, but all classes > rangers distance
I’ll trade shortbow of thief for mine…
For condi axe in main hand + dagger in second hand is enough for bleeding stacking than trying to position yourself flanking or behind target with shortbow…
Sounds good to me
There’s no reason for the flanking requirement.
If the flanking requirement is removed they’d have to change something about the bleed duration or about the attack speed otherwise crossfire will be OP.
If the flanking requirement is removed they’d have to change something about the bleed duration or about the attack speed otherwise crossfire will be OP.
Drop it to 2 seconds.
Hmmm. Love numbers thread. To be honest, I don’t think it’s fair calculation. Here’s new perspective if you think crossfire is underpowered.
Tooltip description:
Warrior’s Bleeding Shot
Damage: 155
Bleeding: 6 s (255 damage)
Combo Finisher: Physical Projectile (20% chance)
Range: 1,200
Time: 0.75 sec
Ranger’s Crossfire
Damage: 134
Bleeding: 3 s (128 damage)
Combo Finisher: Physical Projectile (20% chance)
Range: 900
Time: 0.5 sec
Thief Cluster Bomb
Large explosion: 487
Damage Small explosion: 168
Bleeding: 4 s (510 damage)
Combo Finisher: Blast
Range: 900
Time 0.5 sec
Initiative: 3
Since thief only has 12 initiative which can only shot about 4 times. I am gonna compare their damages under 2 sec.
Assumption:
The enemy is at point blank range thus achieving the actual attack cast time.
Each shot will be on the side so that Ranger bleed will applies.
Each class will stop attack after time’s up, bleed duration and stack will still apply.
Only the mention attack above counts.
Ignore armor.
Since warrior can’t do additional shot less than 2 sec, we shall take the time be 1.5s.
In 1.5s:
Warrior’s Bleeding Shot
Damage: 155 × 2 = 310
Bleeding: 6 s (255 damage) x 2 = (510 bleed damage)
Total damage = 820
Ranger’s Crossfire
Damage: 134 × 3 = 402
Bleeding: 3 s (128 damage) x 3 = (384 bleed damage)
Total damage = 786
Thief Cluster Bomb
Large explosion: 487 × 3 = 1461
Damage Small explosion: 168 (n.a. point blank)
Bleeding: 4 s (510 damage) x 3 = 1530 (bleed damage)
Total Damage = 2991
It’s obvious that thief cluster bomb is the best since assuming that all of its cluster hit within short duration.
However if duration is to stretch out thief can only deal damage every 4 sec since an initiative recharge time is 1.33s.
Thus in 12s after thief used up all its initiatives:
Warrior’s Bleeding Shot
Damage: 155 × 16 = 2480
Bleeding: 6 s (255 damage) x 16 = (4080 bleed damage)
Total damage = 6560
Ranger’s Crossfire
Damage: 134 × 24 = 3216
Bleeding: 3 s (128 damage) x 3 = (3072 bleed damage)
Total damage = 6288
Thief Cluster Bomb
Large explosion: 487 × 3 = 1461
Damage Small explosion: 168 (n.a. point blank)
Bleeding: 4 s (510 damage) x 3 = 1530 (bleed damage)
Total Damage = 2991
Now thief cluster bomb is the worst in long run and it actually used all of its initiative.
If Ranger trait Hunter’s tactic:
Damage: 3216 × 110% = 3537 (round down)
Bleeding: 3 s (128 damage) x 3 = (3072 bleed damage)
Total damage = 6609
In this case ranger crossbow take the lead. However in the real scenario where it’s almost impossible to land 100% flank all times. Warrior bleeding shot will be more reliable for the actual output damage. However warrior bleeding shot is actually 0.96s per attack. While ranger crossfire is 0.54s. While thief has 1 whole sec for detonate cluster to activate and only if all 3 hit can it deal its maximum damage.
So to summarise, Ranger Crossfire is actually more reliable in term of the actual damage output with or without hunter’s tactic trait since the bleed damage is actually is pretty low. =)
(edited by Jacks.5367)
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