Boon duration signet build for wvw.
Alternative build
You’ll lose the might + condi clear from SoR, some power stats, and fail-safe stabilty, but you will have almost perma protection
NOTE: Boon duration is capped at 90%, do not try to go over that since any extra boon duration will be a waste
(edited by kiwituatara.6053)
Pop SoW + RaO for a total of 53s of stability. This gives you time to pop SoW again.
Overall, you get 68 seconds of continuous stability.
Also, if your health drops to 25%, you gain another 15s of stability, you would also pop SoS so you become immune to damage.Warhorn + RaO = perma fury
Warhorn + RaO = perma swiftness
Warhorn + RaO + Signets = lots of might
Staying inside HS = perma regen
Thank you SO much for posting this.
May I contact you with any questions? I don’t like asking in an open forum any longer…
Pop SoW + RaO for a total of 53s of stability. This gives you time to pop SoW again.
Overall, you get 68 seconds of continuous stability.
Also, if your health drops to 25%, you gain another 15s of stability, you would also pop SoS so you become immune to damage.Warhorn + RaO = perma fury
Warhorn + RaO = perma swiftness
Warhorn + RaO + Signets = lots of might
Staying inside HS = perma regen
Thank you SO much for posting this.
May I contact you with any questions? I don’t like asking in an open forum any longer…
Sure thing. This is only theorycraft though. I’ve only been running this for an hour or so. I’d take the SoR over Stone Spirit just coz the cast time on Stone Spirit is annoying.
Update after trying the build myself
Build works very well. I’d replace the bloodlust sigil with sigil of energy (each dodge will give you 3.75s of protection), and swap mainhand axe to sword.
For pets, I chose the drake family because I wanted more damage. Why not birds or felines? While they have the highest crit chance (59%), drakes has a much higher power. Since the build also gives perma fury to your pet as well, the drake will have 46% crit chance. Also, drake cleaves and has better survivability.
The toughness + vitality allows you take on a lot of punishment. The dodges will help a lot too. Even without healing power, you can easily heal to full health by using Warhorn5, Sword2, then Greatsword3. The direct damage is actually pretty decent too.
Finalised Build:
http://gw2skills.net/editor/?vMAQNBhYDbkRl+VrYxhFuWDErHEyPDqpQTm3pAVhKjj+4VE-zUCBofCyE5Bm+AK1sIaslhht6KIlXRTZDT9iIqmUAmoMC-w