Brilliant/crazy idea for glyphs.
People would still cry that they have to chase moving allies around.
The problem is balancing stuff between requiring the player needing some skill/foresight and players just wanting to press a button and getting 100% effect with little mind required.
Not sure. I’m pretty content with the fire-and-forget nature of Glyphs so far. If anything, I would rather have the initial and max tether range of Unity be 600 and the option to ground target Alignment.
Will update once Path of Fire releases.
They’re not going to do this. Come up with changes to other things that we need changed like sharpening stone.
sharpening stone should be deleted from the game is another useless trash we have.
This thread is about the actual bad design for the glyphs or at least that was my idea.
I thing the glyph of equality is really good in the current state. Tides is a nice one, too. For the other glyphs, you’re right.
In addition, i never use a glyph in avatar form. First I have no time to use other skills then avatar skils and second the glyphs are all bad in avatar form -.- I dont need a pull of enemies whike healing my group. I have no time to change to avatar form, push glyph to break short stuns of my allies -.-
I would prefer, that glyphs have the same function in avatar form + some bonus for wasting astral force
sharpening stone should be deleted from the game is another useless trash we have.
This thread is about the actual bad design for the glyphs or at least that was my idea.
I use sharpening stone.
Sharpening stone is an outdated utility that is very hard to justify using, even in a build where bleed stacking is the goal. It also doesn’t really make sense with the rest of the survival skills since they are pretty defensively oriented.
36/45s cd for 5 stacks of bleed. Wow. So good.
(edited by Mcrocha.3891)
Alignment, Equality, and Tides are all good in their own right, at least in PvP, and there’s no question Empowerment is good in PvE.
Really they probably just need small tweaks. The heal glyph isn’t strong enough for most content, and Ancient Seeds does not play well at all with Tides, where if there was more synergy, it would be appropriately strong.
The elite is probably the most situation and the non-celestial form version needs looking at. However, the Celestial Form version is so strong (doubles healing output) that it can be overlooked, at least in PvE.
Every class is suffering from utility balance/design inequality though, to some degree. ANet didn’t fix it when the game was new, they didn’t fix it throughout time, and with even more utilities than ever before, they’ll be even less inclined to touch the system, they’ll probably just keep building new and better skills that outshine the old ones.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
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What do you think?
Healing Spring treatment.
There is absolutely zero problem with current glyphs apart from very rare use in Astral Form for the time gate. And that has nothing in common with Glyphs themselves.
I’m strictly against unnecessary changes. I don’t want to get viable abilities ruined again, regardless of insight of improvement or not.
Plus, your thread seems mostly as a personal preference. Having them instant is better than being forced to keep them up staying in range. It holds higher potential with better responsiveness that plenty of us already complain about (main hand Axe aftercast, Sword, slow pets, PoS unreliable form of CC…)
Sharpening stone is an outdated utility that is very hard to justify using, even in a build where bleed stacking is the goal. It also doesn’t really make sense with the rest of the survival skills since they are pretty defensively oriented.
36/45s cd for 5 stacks of bleed. Wow. So good.
If you are using it for 5 stacks of bleed then you are what’s bad not the skill.
Sharpening stone is an outdated utility that is very hard to justify using, even in a build where bleed stacking is the goal. It also doesn’t really make sense with the rest of the survival skills since they are pretty defensively oriented.
36/45s cd for 5 stacks of bleed. Wow. So good.
If you are using it for 5 stacks of bleed then you are what’s bad not the skill.
k.
Sharpening stone is an outdated utility that is very hard to justify using, even in a build where bleed stacking is the goal. It also doesn’t really make sense with the rest of the survival skills since they are pretty defensively oriented.
36/45s cd for 5 stacks of bleed. Wow. So good.
If you are using it for 5 stacks of bleed then you are what’s bad not the skill.
If you are using a 36 seconds CD skill just for the fury there is something really wrong with you.
36/45s cd for 5 stacks of bleed. Wow. So good.
If you are using it for 5 stacks of bleed then you are what’s bad not the skill.
If you are thinking of using an ability on 45 sec CD just to trigger a single trait – what is still in borders of common sense?
If you cannot afford assaulting other people’s opinions, skill or knowledge, then don’t at all.
36/45s cd for 5 stacks of bleed. Wow. So good.
If you are using it for 5 stacks of bleed then you are what’s bad not the skill.
If you are thinking of using an ability on 45 sec CD just to trigger a single trait – what is still in borders of common sense?
If you cannot afford assaulting other people’s opinions, skill or knowledge, then don’t at all.
I would explain to him that there are better choices for either condi removal or getting the fury, but I don’t really care. Plus it doesn’t matter bc his personal skill is obviously far superior to mine so I can’t possibly have a valid argument.
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What do you think?Healing Spring treatment.
There is absolutely zero problem with current glyphs apart from very rare use in Astral Form for the time gate. And that has nothing in common with Glyphs themselves.
I’m strictly against unnecessary changes. I don’t want to get viable abilities ruined again, regardless of insight of improvement or not.
Plus, your thread seems mostly as a personal preference. Having them instant is better than being forced to keep them up staying in range. It holds higher potential with better responsiveness that plenty of us already complain about (main hand Axe aftercast, Sword, slow pets, PoS unreliable form of CC…)
Actually the actual effect from the glyphs should not change, the lack of range + the effects not being really strong could maintain the actual effects.
But duplicate them in pulses, so we can have an actual chance to hit at least once the target.
Against other players or fast moving targets is impossible to land relialibly the glyphs because of the continuous dynamic combat. 1/2 second delay in a 300 AoE means the target is out of range most of the times.
This way you can follow the target and get the hit.
The CAF effects for the glyphs i would simply move them to the CAF skills we don’t use (1 -2 -5) because they are unbearable.
(edited by anduriell.6280)
Sharpening stone is an outdated utility that is very hard to justify using, even in a build where bleed stacking is the goal. It also doesn’t really make sense with the rest of the survival skills since they are pretty defensively oriented.
36/45s cd for 5 stacks of bleed. Wow. So good.
If you are using it for 5 stacks of bleed then you are what’s bad not the skill.
If you are using a 36 seconds CD skill just for the fury there is something really wrong with you.
It’s mutiple utility.
I can use it for one thing, a combination of things or all of the items tied to it at once. And it’s insta cast. It defines a good utility skill.
I can use it for one thing, a combination of things or all of the items tied to it at once. And it’s insta cast. It defines a good utility skill.
With a very low reward in comparison to other abilities.
Spike Trap for example deals more damage, then applies more damage as a multiplier of 5 being AoE, applies hard CC (this is a big thing) and can be pre-set just like Sharpening Stone.
I can use it for one thing, a combination of things or all of the items tied to it at once. And it’s insta cast. It defines a good utility skill.
With a very low reward in comparison to other abilities.
Spike Trap for example deals more damage, then applies more damage as a multiplier of 5 being AoE, applies hard CC (this is a big thing) and can be pre-set just like Sharpening Stone.
I use spike trap too. And lightning reflexes.
I use spike trap too. And lightning reflexes.
Then with all due respect, which extraterrestrial power made you choose Sharpening Stone over Quickening Zephyr?
I use spike trap too. And lightning reflexes.
Then with all due respect, which extraterrestrial power made you choose Sharpening Stone over Quickening Zephyr?
I am hybrid longbow/staff. Stack up the bleeds. If I were just power Id probably use qz instead.
I use spike trap too. And lightning reflexes.
Then with all due respect, which extraterrestrial power made you choose Sharpening Stone over Quickening Zephyr?
I am hybrid longbow/staff. Stack up the bleeds. If I were just power Id probably use qz instead.
Then again there is something wrong with you, i mean it really.
If you are going condi the only way to deal damage is Axe/torch.
If you are a hybrid condi/power then you do more damage with sword/axe + staff.
If you are power your bleed are a waste of slot. And you should feel bad.
Now just please, could you stop derailing the thread and talk about my brilliant idea for making the glyphs pulse duplicating the actual effect for some time instead one hit with up 1 second delay (some aftercast are simply insulting) .
I use spike trap too. And lightning reflexes.
Then with all due respect, which extraterrestrial power made you choose Sharpening Stone over Quickening Zephyr?
I am hybrid longbow/staff. Stack up the bleeds. If I were just power Id probably use qz instead.
Then again there is something wrong with you, i mean it really.
If you are going condi the only way to deal damage is Axe/torch.If you are a hybrid condi/power then you do more damage with sword/axe + staff.
If you are power your bleed are a waste of slot. And you should feel bad.
Now just please, could you stop derailing the thread and talk about my brilliant idea for making the glyphs pulse duplicating the actual effect for some time instead one hit with up 1 second delay (some aftercast are simply insulting) .
See, this is why game has no variety. People don’t want skills to be balanced, they want them to be the new meta that overshadows what we already have.
Omg I cant run condi longbow cause its not meta !
I use spike trap too. And lightning reflexes.
Then with all due respect, which extraterrestrial power made you choose Sharpening Stone over Quickening Zephyr?
I am hybrid longbow/staff. Stack up the bleeds. If I were just power Id probably use qz instead.
Then again there is something wrong with you, i mean it really.
If you are going condi the only way to deal damage is Axe/torch.If you are a hybrid condi/power then you do more damage with sword/axe + staff.
If you are power your bleed are a waste of slot. And you should feel bad.
Now just please, could you stop derailing the thread and talk about my brilliant idea for making the glyphs pulse duplicating the actual effect for some time instead one hit with up 1 second delay (some aftercast are simply insulting) .
See, this is why game has no variety. People don’t want skills to be balanced, they want them to be the new meta that overshadows what we already have.
Omg I cant run condi longbow cause its not meta !
And here we have classic troll.
Come on dude, none cares about your sharpy pebble or your pewpew. That skill with muddy terrain are completely useless and only a very few outcast that think anything that is good, feels good and it’s effective means it’s not cool because it’s meta (i’m an outcast look at me i’m using sharpy pebble!!!) use it.
Meta it’s not what you think it means.
Here we are discussing the lack of AoE range from the glyphs and a way it could solve it.
Whiners will whine about they have to chase their target, but always there will be whiners.. Won’t they?
but always there will be whiners..
Well that certainly is an interesting statement.