Broken promises on the longbow

Broken promises on the longbow

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Posted by: Silver.4798

Silver.4798

I think what they might’ve been thinking of was utilizing the trait remorseless with the long bow stealth as a means of having at least 15 stacks of vuln every 10s essentially, and then pew pew away with autoattack until rapid fire is off of cooldown and do it again, or swap weapons and go for a heavy hitting chain.

Off the top of my head, this is what I want to try out:
Rapid fire —> Hunter’s shot —> swap to sword/warhorn —> warhorn 4 —> 15 stacks of vuln at this point —> as many autoattack chains as I can while I wait for weapon swap cooldown —> 3 as needed when needing evades —> 2 to get distance and swap when ready, and then repeat.

All I can say is that this is “new” and sounds interesting on paper at least. I’m willing to humor Anet and give it a shot.

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Posted by: Conan.8046

Conan.8046

It was a nice attempt…but the longbow remains poor. The short bow is still far superior of the two in my opinion.

The damage of the longbow is just too slow.

(edited by Conan.8046)

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Posted by: Chopps.5047

Chopps.5047

I just want to take this moment to thank ANET for making gw2 a better game for all players, even if they don’t know it. Like this fellow, Conan, here.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Prysin.8542

Prysin.8542

- The more possible stacks of vunlerability are fine, but for that you need to use that trait (which is weak, because you have better traits in marksmanship) and the damage won’t increase much, even for groups. Was this meant to be the “more damage” promise? Good joke.

- Point Blank Shot with 300 extra range. I’m impressed.
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The overall performance of the longbow remained same, the only new thing is stealth…

In PvE you do see a few uses of stealth, namely the loss of aggro. Allowing you to redirect the aggro back to the pet. Thus increasing survivability.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

Broken promises on the longbow

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Posted by: Silver.4798

Silver.4798

<— Mains a thief, so my opinion on stealth is biased (love it, offensively and defensively).

It saved me so much time and effort in orr just spamming perma stealth and running past mobs to get the POIs WPs vistas, running to temples, etc.

You would be surprised how long 3 secs of stealth is and how much distance you can cover to reposition yourself. No longer resets the aggro table so it isn’t as useful as it used to be, but still useful when running away from annoying trash mobs that you don’t want to deal with.

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Posted by: Meeks.1079

Meeks.1079

People were happy because for the first patch ever changes were made in the right direction. The long bow is now saved now, it still needs a little work, particularly with traits as you cannot pick everything you need. However it is starting to feel like a.net has a vision for where they want it to be, and that means a lot.

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Posted by: Kasama.8941

Kasama.8941

For the 1.091.125.738.723th time; stealth is not an effect that’s meant for “hiding in a bush”, it’s a tool that allows you to change positioning. The longbow was the only Ranger weapon that didn’t allow for good movement, but now it plays like all other Ranger weapons. The fact that it’s no longer just a weapon you use at max range, is a great thing. It feels much more intuitive and fluent now. I played with the longbow in Orr yesterday, and the option of being able to stealth and change positioning, saved me from being downed more then once.

The longbow got an overall attack speed increase in the big june patch. Faster attack speed means more damage.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: dragonrhapsody.6198

dragonrhapsody.6198

In the last State of the Game on 2nd July it was said, that they wanted to change 2 or 3 skills on the longbow completely (!!!) for more damage output to compensate the slow speed of it.

All they did is adjusting existing skills by giving a bit more potential vulnerability, stealth and the longer range of Point Blank Shot. I don’t understand how people liked this update, because the overall performance of the longbow remains same (read too many comments about how good the longbow now is…)

- The stealth is good in PvP, but in PvE it is useless. I want to do damage and not hide myself doing no damage. As I said the stealth is good in PvP, but this new tool won’t make the longbow any better if the rest remains same.

- The more possible stacks of vunlerability are fine, but for that you need to use that trait (which is weak, because you have better traits in marksmanship) and the damage won’t increase much, even for groups. Was this meant to be the “more damage” promise? Good joke.

- Point Blank Shot with 300 extra range. I’m impressed.
.
.
.
The overall performance of the longbow remained same, the only new thing is stealth…

Overall, its an improvement. Look at it from another point of view instead of being pessimistic about it.

Most men complacently accepts
“Knowledge” as “Truth”…
They are sheep ruled by fear…

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Posted by: naphack.9346

naphack.9346

<— Mains a thief, so my opinion on stealth is biased (love it, offensively and defensively).

It saved me so much time and effort in orr just spamming perma stealth and running past mobs to get the POIs WPs vistas, running to temples, etc.

You would be surprised how long 3 secs of stealth is and how much distance you can cover to reposition yourself. No longer resets the aggro table so it isn’t as useful as it used to be, but still useful when running away from annoying trash mobs that you don’t want to deal with.

Appearing at a position, which is far outside of attack range, while there are other valid targets within range, however, does reset the aggro table(doesn’t mean, the mob will definitely stop running after you, maybe you are just too delicious to pass up).

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Silver.4798

Silver.4798

And getting to PoI’s, Vistas etc is a important thing…

Avoiding trash mobs is a hard thing, you need stealth…

Do you have more scenarios?

Please don’t take this comment offensively, I just was confused why you brought up such insignificant scenarios to somehow find a “usefulness” for Hunter’s Shot in PvE. There isn’t. The only thing which comes to mind is when you are about to die that you can escape, and that’s it. But this can’t be the fix the Longbow needed so much, seriously.

No offense taken. I’m going to make the assumption here that you don’t have much experience with stealth and how it applies in PvE. So let me elaborate what I mean. As someone mentioned above, access to stealth means you can dictate your position, you dictate the fights you want or don’t want, you can decide to disengage if you get into a bad situation, reposition and go for round two. It’s a good survival utility to have, a nice touch to the overall play style, assuming you don’t want to be a lol-zerker warrior and like to think about what you’re doing in a fight rather than just spamming things.

If you were looking for LB to become a long distance sniper, I think you’d be happier playing mesmer with the mesmer GS dynamics. The updates didn’t, on its own, provide more dps for the long bow that Anet promised and I think that’s what bothers you — and its a valid gripe. But it did change how the LB works and its utilities, and it might potentially lead to higher dps with the remorseless trait but I have no data on that yet.

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Posted by: hyjaxxx.1584

hyjaxxx.1584

im not sure about pve . but one of my guildies ran a long bow build in wvw on some trash mobs. and even fighting 2-3 of them he was able to stack 25 vuln. super fast, stealth, reposition and finish them off.

it seems like the past couple changes for long bow have been a success.

Whoajaxx the Ranger
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