Buff GS damage in PvP
It’s crap. Weakest GS in the game…and its a melee weapon that does less damage than a weapon with 1500 range…
Also maul and hilt bash are impossible to land against a good player.
Space Marine Z [GLTY]
1 Slash and Slice cast time reduced from 1/2 to 1/4 and damage increased by 10%
2 Counterattack animation speed up
3 No more self root on hilt bash, make it like maul basically.
yeah man. like.. i totally agree. yeah its so weak. buff plis anet
The great sword is a defensive weapon. You want more damage use the 1h sword. Don’t know why people are always asking for more damage that is not where we are lacking.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
GS needs buffs in all formats, not just PvP. All ranger weapons have terrible autoattack damage, and ranger in PvE at least has terrible aoe options, especially since the pet doesn’t cleave unless it’s a drake and drakes do less dps than cats.
The great sword is a defensive weapon. You want more damage use the 1h sword. Don’t know why people are always asking for more damage that is not where we are lacking.
Yeah, no. If you consider good damage to be above necromancer, mesmer, and revenant, you’re setting the bar pretty low.
Ranger lags considerably behind thief>ele>warrior>guardian. With less vital group utility, less cleaving/aoe, little boon provision for the group, and his one utility is merely a liability given the nature of aoe in this game and immobile spirits with no aoe protection.
The 1h sword is also a liability in any difficult PvE content. Fractal 50 mossman, archdiviner, and molten duo or mai trin is suicide. That’s why people want the GS buffed, because until the animation lock from the 1h sword auto remains, GS is the only melee weapon that doesn’t delay your defensive options (you can say to uncheck autoattack on 1h sword, but that means you’re delaying your autoattack chain and doing less dps as a result of purposely delaying Pounce when you expect a boss attack, which is often).
But, ranger isn’t the new revenant class so don’t expect any changes to rangers or necromancers let alone a fix to pets/clones/minions/spirits and aoe issues.
1 Slash and Slice cast time reduced from 1/2 to 1/4 and damage increased by 10%
…
3 No more self root on hilt bash, make it like maul basically.
Agree with these. Even though it is a defensive weapon, it could definitely do with some improvement and speed.
Greatsword defensive? what are you smokey bro?
Maybe you should learn how to use it properly
Maul is the highest dmg dealing ability of any ranger weapon dealing around 8k traited correctly.
And it’s not a channeled ability it’s similar to Evicerate.
Of course it can be dodged but thats what 4 and 5 and muddy terrain are there for.
Use moment of clarity and remorseless to get the most out of it and don’t forget to rapid fire the target for 10 stack of vulnerability.
The problem is the autoattack it ahs very low damage and would be terrible if not for the evade that can be used twice if you know how to.
Also the counterattack is way too slow and the hilt bash is a nightmare to land especially behind your target because of the self root and short range.
(edited by RevanCorana.8942)
GS is a defensive weapon on ranger, that’s why you get the built in evades on auto and the block. similar to a mesmer oh sword, warrior oh sword etc. maul just happens to be our highest damaging melee attack. ranger gs and warrior gs were meant for two different things.
1 Slash and Slice cast time reduced from 1/2 to 1/4 and damage increased by 10%
…
3 No more self root on hilt bash, make it like maul basically.Agree with these. Even though it is a defensive weapon, it could definitely do with some improvement and speed.
+1 this though
So 1h sword is the “burst weapon” but it has no burst and more evade? ;’)
mkay…
So 1h sword is the “burst weapon” but it has no burst and more evade? ;’)
mkay…
Where would you get that idea?
Serious, if GS is an offensive weapon, it is the worst in the game. As a defensive weapon, it is pretty great. One skill does not an offence make.
Plus Maul is not remotely close to eviscerate. My berserker warrior eviscerates without might crit for around 9-10k. I’m lucky if Mauls without might crit for 5-6k, and Maul has an even bigger wind up than eviscerate, besides burning grasp it is the easiest telegraph to dodge by far in the game.
gs isn’t THAT great of a defensive weapon , the #4 locks you in place, yes you get ranged block but it is that, ranged, which means you’ll be using 2 utilities for defensives for just to gap close (#4 then #3) so you get nothing else for a little bit except auto atk for evades and a stun which most carry stun breaks regularly now because of mesmers and good players will hardly ever get caught in a stun -> maul rotation ever, way too telegraphed..
i dunno, the defensives don’t justify the very low dmg output imo esp when going full zerker
and some might say in pvp it’s good for mobility to get point to point, it’s really not… you have thief for this , or ele (LF + air 4, FGS, etc), or mesmer (portal, blink) best point to point roamer in the game with shortbow #5 and shadow step and the ability to port up through physics, coincidentally 3 classes that can also manage 300x better in team fights and provide unique team support in the form of cc and dmg and for ele, cleansing and healing on top of the dmg output and combo fields.
this is in pvp though, in wvw you have more space can #3 gs out major range and swap to longbow etc etc but in pvp it’s a much , much different story.
Maguuma
(edited by blitzkrieg.2451)
Maul has an even bigger wind up than eviscerate, besides burning grasp it is the easiest telegraph to dodge by far in the game.
That’s debattable, eviscerate is quite obvious too and warriors can’t stealth.
How to: hunter shot, use hilt bash, use maul with 75% dmg modifier (moment of clarity + opening strike) make sure you use rapid fire on your target so that they have 25 stack of vulnerability to add another 25% dmg modifier.
Can’t do that with axe.
Maul has an even bigger wind up than eviscerate, besides burning grasp it is the easiest telegraph to dodge by far in the game.
That’s debattable, eviscerate is quite obvious too and warriors can’t stealth.
How to: hunter shot, use hilt bash, use maul with 75% dmg modifier (moment of clarity + opening strike) make sure you use rapid fire on your target so that they have 25 stack of vulnerability to add another 25% dmg modifier.
Can’t do that with axe.
The main problem tho is that Maul is THE ONLY semi-useful GS skill with mediocre damage. The auto attacks are weak, counter attack and hilt bash have a super long animation delay.
Also you are missing out the point that after your Maul then you are locked for 9 seconds on your GS without being able to swap back to Longbow. It was fine before, but now with the condi meta staying to long in melee range as a power build is close to suicide.
(edited by Cless.6120)
Honestly, since the last patch I feel like switching to GS alot less. The damage output on the GS is lower than the Longbow so I only really swap to GS when I need to disengage or get quick to a point.
I have tried other longbow/x combos and they don’t really feel that effective for a power build.
How are you guys dealing with this?
Some other people will disagree with me here, or flat out saying I am lying but great sword is the highest spike weapon ranger has.
GS is my primary weapon set in wvw and pvp. Landing 10-12ks mauls in spvp is devastating and being able to stick to the target to land another 6-8k maul(using quick draw) with swoop is priceless. Then we have evade frames and blocks as well as the daze. Greatsword is fine weapon and really only lacks sustained damage which is where sword and longbow excel. I am perfectly happy with that. Unlike warrior I actually have a reason to swap out of the weapon but still have plenty of incentives to swap back.
I think ranger needs buffs for pvp, but in other areas, mainly to how we interact with groups. Some QoL changes on gs would be nice, such as the rootfix for hiltbash as someone else mentioned or a fix for swoops sometimes extended flip. Ranger has tones of 1v1 potential we already excel at it, adding more damage wont do anything but push us further into that niche. We need better tools for groups; better utilities and group support not more damage.
For those who are going to say 10k+ can’t be done in spvp here is a screenie of 10k log during a match: http://i.imgur.com/3djHXus.jpg
And I’ve hit harder on others; upwards to 13k. Edit here:
http://i.imgur.com/yF597kt.jpg
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
Honestly, since the last patch I feel like switching to GS alot less. The damage output on the GS is lower than the Longbow so I only really swap to GS when I need to disengage or get quick to a point.
I have tried other longbow/x combos and they don’t really feel that effective for a power build.
How are you guys dealing with this?
Some other people will disagree with me here, or flat out saying I am lying but great sword is the highest spike weapon ranger has.
GS is my primary weapon set in wvw and pvp. Landing 10-12ks mauls in spvp is devastating and being able to stick to the target to land another 6-8k maul(using quick draw) with swoop is priceless. Then we have evade frames and blocks as well as the daze. Greatsword is fine weapon and really only lacks sustained damage which is where sword and longbow excel. I am perfectly happy with that. Unlike warrior I actually have a reason to swap out of the weapon but still have plenty of incentives to swap back.
I think ranger needs buffs for pvp, but in other areas, mainly to how we interact with groups. Some QoL changes on gs would be nice, such as the rootfix for hiltbash as someone else mentioned or a fix for swoops sometimes extended flip. Ranger has tones of 1v1 potential we already excel at it, adding more damage wont do anything but push us further into that niche. We need better tools for groups; better utilities and group support not more damage.
For those who are going to say 10k+ can’t be done in spvp here is a screenie of 10k log during a match: http://i.imgur.com/3djHXus.jpg
And I’ve hit harder on others; upwards to 13k. Edit here:
http://i.imgur.com/yF597kt.jpg
Is that post patch? What build are you running? My Maul’s are only hitting for 4k-5k if I am lucky.
Eval.2371Some other people will disagree with me here, or flat out saying I am lying but great sword is the highest spike weapon ranger has.
GS is my primary weapon set in wvw and pvp. Landing 10-12ks mauls in spvp is devastating and being able to stick to the target to land another 6-8k maul(using quick draw) with swoop is priceless. Then we have evade frames and blocks as well as the daze. Greatsword is fine weapon and really only lacks sustained damage which is where sword and longbow excel. I am perfectly happy with that. Unlike warrior I actually have a reason to swap out of the weapon but still have plenty of incentives to swap back.
I think ranger needs buffs for pvp, but in other areas, mainly to how we interact with groups. Some QoL changes on gs would be nice, such as the rootfix for hiltbash as someone else mentioned or a fix for swoops sometimes extended flip. Ranger has tones of 1v1 potential we already excel at it, adding more damage wont do anything but push us further into that niche. We need better tools for groups; better utilities and group support not more damage.
For those who are going to say 10k+ can’t be done in spvp here is a screenie of 10k log during a match: http://i.imgur.com/3djHXus.jpg
And I’ve hit harder on others; upwards to 13k. Edit here:
http://i.imgur.com/yF597kt.jpg
I can see your damage, but I can also see, not that it isn’t obvious, you are relying on trait procs (and cooldowns at other times) to get at those numbers. You’re demonstrating that rangers have to land trait procs to do the same damage other classes do by hitting one button. Do you see the problem? Do you know how much damage other professions do when factoring in situational traits?
That is also without regard to the fact that ranger signets/traits provide a narrow window in which to land one highly telegraphed skill for 10k damage. MoC cannot be procced repeatedly, and Maul probably won’t do 10-12k with Remorseless alone. Of course this would be less of a problem if we could effectively combo Maul with another highish damage skill (as if rangers have many lol), but Maul is too slow to make that work reliably.
Ranger greatsword could absolutely do with a damage buff. It is a ranger’s only purely power-based weapon with multiple abilities that cleave in an arc (as opposed to a line). Rangers absolutely lack this type of cleave and absolutely need their limited sources to be better.
By the way I’m not trying to pick on you. I just saw your post as a good opportunity to make a few points lol. Friendly tip, warrior relies on heavily on weapon swapping. Probably every good warrior build ever packs the Fast Hands trait for this reason.
____________________________________________
As an aside, like all ranger weapons, greatsword is balanced around the (theoretical) addition of pet damage. However we all know how long bursty pets last in the thick of things against today’s popular builds.
Couple this factor with Maul’s animation and the reasoning behind its present state becomes clear. To elaborate given that the animation is unlikely to change, the skill needs a low cooldown because players will often fail to connect with their targets. The low cooldown necessitates that the damage be moderate. As a result, we’re left with a “damage” skill that hits for less than the third hit of the warrior mace auto attack chain, albeit with greater range and cleaving ability.
tl;dr Greatsword is balanced around theoretical conditions that are out of touch with how things play out in game. This results in rangers having to pop cooldowns and/or meet specific conditions for traits in order to do the same damage other classes do with one skill. Additionally, Maul is relatively hard to combo with the few other heavy damage skills in the ranger’s repertoire due to its cast time. While I focused my post on Maul, my points generally apply to the other greatsword skills as well.
As the ranger profession’s biggest source of power-based nonlinear cleave, the greatsword needs a damage buff. A lack of this type of cleave is one of the main factors holding rangers out of the meta.
Edited for clarity.
(edited by Malhavoc.8976)
Honestly, since the last patch I feel like switching to GS alot less. The damage output on the GS is lower than the Longbow so I only really swap to GS when I need to disengage or get quick to a point.
I have tried other longbow/x combos and they don’t really feel that effective for a power build.
How are you guys dealing with this?
Some other people will disagree with me here, or flat out saying I am lying but great sword is the highest spike weapon ranger has.
GS is my primary weapon set in wvw and pvp. Landing 10-12ks mauls in spvp is devastating and being able to stick to the target to land another 6-8k maul(using quick draw) with swoop is priceless. Then we have evade frames and blocks as well as the daze. Greatsword is fine weapon and really only lacks sustained damage which is where sword and longbow excel. I am perfectly happy with that. Unlike warrior I actually have a reason to swap out of the weapon but still have plenty of incentives to swap back.
I think ranger needs buffs for pvp, but in other areas, mainly to how we interact with groups. Some QoL changes on gs would be nice, such as the rootfix for hiltbash as someone else mentioned or a fix for swoops sometimes extended flip. Ranger has tones of 1v1 potential we already excel at it, adding more damage wont do anything but push us further into that niche. We need better tools for groups; better utilities and group support not more damage.
For those who are going to say 10k+ can’t be done in spvp here is a screenie of 10k log during a match: http://i.imgur.com/3djHXus.jpg
And I’ve hit harder on others; upwards to 13k. Edit here:
http://i.imgur.com/yF597kt.jpg
So every 48 seconds you can do that type of damage to target with no armor or protection.
Everyone knows the combo’s behind doing that type of damage problem is there NOT VIABLE against decent players, it’s easy to farm newbies using 1 trick ponies vs their sub-par builds but I can tell you now I would love to see you pull that off in a ESL game.
Twitch – Aussie Streamer
Also GS bugged atm, Hilt Bash doesn’t stack with Remorseless and the Range of Hilt Bash is around 150 and not 300.
( Now I can’t say 100% if the Hilt Bash + Remorseless combo is bugged but I rarely see my pet land the type of damage it’s mean to)
Something that seems to be tooltip bug or trait build, Moment of Clarity, cleary says Gain an attack of opportunity for “YOU” and your pet on interrupting a foe. So does why not that give “YOU” an attack of opportunity.
I think maybe once they fix this major bug, then you will see Remorseless + Quick Draw builds being rather viable.
But our survival isn’t any better then it was before the patch, with everything getting higher burst combo’s it’s even worse now if a Mesmer lands one good burst combo on you, your good as dead they will just daze/interrupt spam you so you can’t heal and follow up with more burst.
Twitch – Aussie Streamer
(edited by Sol.4310)
Are we sure that pets benefit from Remorseless? The wording on the wiki and in the patch notes makes me think not.
On the other hand, I have to assume MoC is working atm as I’ve seen 5.5k hits from my drakehound after landing Hilt Bash.
Are we sure that pets benefit from Remorseless? The wording on the wiki and in the patch notes makes me think not.
On the other hand, I have to assume MoC is working atm as I’ve seen 5.5k hits from my drakehound after landing Hilt Bash.
Fury proc’s Opening Strike from Remorseless on the pet, so maybe the pet only gets Opening Strike and not 25% bonus in damage. So is that tool tip bug or is that Remorseless bug.
Can someone please go test, Moment of Clarity, Remorseless, Hilt Bash and Signet of the Hunt. Or am I just reading this all wrong and totally confused myself.
Twitch – Aussie Streamer
(edited by Sol.4310)
People want to combine 1h sword into GS. We have two different weapons, folks, and they do two different things. I am truly sorry you don’t want to use a 1h sword defensively, but it DOES exist.
Are we sure that pets benefit from Remorseless? The wording on the wiki and in the patch notes makes me think not.
On the other hand, I have to assume MoC is working atm as I’ve seen 5.5k hits from my drakehound after landing Hilt Bash.
Fury proc’s Opening Strike from Remorseless on the pet, so maybe the pet only gets Opening Strike and not 25% bonus in damage. So is that tool tip bug or is that Remorseless bug.
Can someone please go test, Moment of Clarity, Remorseless, Hilt Bash and Signet of the Hunt. Or am I just reading this all wrong and totally confused myself.
Ah, I was questioning whether we are sure pets are supposed to get the bonus damage. I’m thinking no, which is dumb. Predators Onslaught specifies the pet damage boost individually iirc while Remorseless does not.
Apparently opening strike only refreshes for pets when the ranger gets fury (source: wiki). This is piece is actually really good design imo.
Is that post patch? What build are you running? My Maul’s are only hitting for 4k-5k if I am lucky.
Yes post patch. That last screen is from last night. Here is what I am running. IF you want to switch to sword axe, simply swap striders for spotter and ambidex for shared ang.
So every 48 seconds you can do that type of damage to target with no armor or protection.
Everyone knows the combo’s behind doing that type of damage problem is there NOT VIABLE against decent players, it’s easy to farm newbies using 1 trick ponies vs their sub-par builds but I can tell you now I would love to see you pull that off in a ESL game.
I totally agree with you that this style of play isnt going to work against the top 5% of the player base and that we will likely never see it in an ESL game. However for the rest of the 95% of the player base, 70% of which would most likely cry for nerfs on our damage if people actually played this way. The full bust of 12k is only possible every 40 seconds yes, but SoH is only on a 16 sec cd(which alone with opening strike is 8-10k) and enlargement allows you to get that SoW twice in every fight.
This type of play style works against opponents that know its coming, you just have to switch your order up. It’s a lot like fighting with Mesmer burst, both parties know its coming, it requires outplays. In my experience, equal knowledge of the this build its a very close fight for all classes, save except Mesmer those just blow me up.
What I am saying in my first post is great sword has spike damage, we have decent utility, we struggle with sustained damage. Adding more damage does not fix our problems and it pushes us into an abuse case(either do to much damage and be viable or not enough damage and useless). Having more damage is also not going to make us viable in competitive spvp, as other classes are more mobile and better at doing +1s which is all ranger can contribute having basically next to no group support.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
That is also without regard to the fact that ranger signets/traits provide a narrow window in which to land one highly telegraphed skill for 10k damage. MoC cannot be procced repeatedly, and Maul probably won’t do 10-12k with Remorseless alone. Of course this would be less of a problem if we could effectively combo Maul with another highish damage skill (as if rangers have many lol), but Maul is too slow to make that work reliably.
Pre spec I would totally agree with you word for on this. With quick draw now we have the option of doing various things. You can totally bait someone with the first maul, hilt bash/swoop to stick them, entangle and then proc MoC while SoW is still up. Allowing the second hit to be the big maul. Or we can completely fake out both mauls and make them burn their endurance and swap for higher damage path of scars. Quickdraw allows ranger to be sloppy, or have a second chance as someone would say.
By the way I’m not trying to pick on you. I just saw your post as a good opportunity to make a few points lol. Friendly tip, warrior relies on heavily on weapon swapping. Probably every good warrior build ever packs the Fast Hands trait for this reason.
I totally understand what your saying. I am glad other people can be critical of other people. Which is really uncommon here it feels. Fast hands(even though we do not have the trait) style of play with ranger the only way to play remorseless. Additionally just likel warrior if your not using fast hands to your advantage your hindering your self. I feel that people that do not leverage quick draw are in the same boat as it is our parallel to wars fast hands.
tl;dr Greatsword is balanced around theoretical conditions that are out of touch with how things play out in game. This results in rangers having to pop cooldowns and/or meet specific conditions for traits in order to do the same damage other classes do with one skill. Additionally, Maul is relatively hard to combo with the few other heavy damage skills in the ranger’s repertoire due to its cast time. While I focused my post on Maul, my points generally apply to the other greatsword skills as well.
As the ranger profession’s biggest source of power-based nonlinear cleave, the great sword needs a damage buff. A lack of this type of cleave is one of the main factors holding rangers out of the meta.
The whole point of the remorseless based build is you get to pick a skill to do more damage. MoC and SoW allow you to amplify this. All of greatswords skills except hilt bash have 1.0 or higher skill coefficient. All them are good bases to apply those multipliers to be a high damage skill. With wilderness knowledge you have basically absolute control of which skill you like to amplify.
Maul is out of line being a higher medium damage burst skill on a low cool down when not amplified. It does have a longer cast time, as does swoop and and counter attack.
We do lack consistent power cleave, but its not the only thing holding us out of meta. We struggle in other areas that I think that if they were buffed we would be a lot better off than having more damage(such as mobility, group support, bugfixes, and better utilities).
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
Greatsword defensive? what are you smokey bro?
Maybe you should learn how to use it properly
Maul is the highest dmg dealing ability of any ranger weapon dealing around 8k traited correctly.
And it’s not a channeled ability it’s similar to Evicerate.
Of course it can be dodged but thats what 4 and 5 and muddy terrain are there for.
Use moment of clarity and remorseless to get the most out of it and don’t forget to rapid fire the target for 10 stack of vulnerability.The problem is the autoattack it ahs very low damage and would be terrible if not for the evade that can be used twice if you know how to.
Also the counterattack is way too slow and the hilt bash is a nightmare to land especially behind your target because of the self root and short range.
path of scars is way stronger and does knock down. i did hit glass thiefs for 6k+ x2 ( wvw )
Kodash
Stomp some Piken!
Marauder amulet, ogre runes.
Heavy golem, maul with remorseless ~4k
Heavy golem, maul with remorseless and soth ~6k
If you think that is good for the investment, or the ease of use, you have no idea what you are talking about…
Space Marine Z [GLTY]
That is also without regard to the fact that ranger signets/traits provide a narrow window in which to land one highly telegraphed skill for 10k damage. MoC cannot be procced repeatedly, and Maul probably won’t do 10-12k with Remorseless alone. Of course this would be less of a problem if we could effectively combo Maul with another highish damage skill (as if rangers have many lol), but Maul is too slow to make that work reliably.
Pre spec I would totally agree with you word for on this. With quick draw now we have the option of doing various things. You can totally bait someone with the first maul, hilt bash/swoop to stick them, entangle and then proc MoC while SoW is still up. Allowing the second hit to be the big maul. Or we can completely fake out both mauls and make them burn their endurance and swap for higher damage path of scars. Quickdraw allows ranger to be sloppy, or have a second chance as someone would say.
By the way I’m not trying to pick on you. I just saw your post as a good opportunity to make a few points lol. Friendly tip, warrior relies on heavily on weapon swapping. Probably every good warrior build ever packs the Fast Hands trait for this reason.
I totally understand what your saying. I am glad other people can be critical of other people. Which is really uncommon here it feels. Fast hands(even though we do not have the trait) style of play with ranger the only way to play remorseless. Additionally just likel warrior if your not using fast hands to your advantage your hindering your self. I feel that people that do not leverage quick draw are in the same boat as it is our parallel to wars fast hands.
tl;dr Greatsword is balanced around theoretical conditions that are out of touch with how things play out in game. This results in rangers having to pop cooldowns and/or meet specific conditions for traits in order to do the same damage other classes do with one skill. Additionally, Maul is relatively hard to combo with the few other heavy damage skills in the ranger’s repertoire due to its cast time. While I focused my post on Maul, my points generally apply to the other greatsword skills as well.
As the ranger profession’s biggest source of power-based nonlinear cleave, the great sword needs a damage buff. A lack of this type of cleave is one of the main factors holding rangers out of the meta.
The whole point of the remorseless based build is you get to pick a skill to do more damage. MoC and SoW allow you to amplify this. All of greatswords skills except hilt bash have 1.0 or higher skill coefficient. All them are good bases to apply those multipliers to be a high damage skill. With wilderness knowledge you have basically absolute control of which skill you like to amplify.
Maul is out of line being a higher medium damage burst skill on a low cool down when not amplified. It does have a longer cast time, as does swoop and and counter attack.
We do lack consistent power cleave, but its not the only thing holding us out of meta. We struggle in other areas that I think that if they were buffed we would be a lot better off than having more damage(such as mobility, group support, bugfixes, and better utilities).
QuickDraw can help, but it also forces one to use abilities in a certain, predictable order almost immediately after weapon swap. Still doesn’t change the fact that we have to use multiple abilities to do damage other professions do with one, either.
I absolutely don’t disagree that rangers need better support and mobility. While we probably haven’t yet reached a stable meta, thief is about the only profession that will be meta without good cleave damage. It also has one distinct purpose that no other class will ever compete with in conquest. Ranger will struggle to compete for a meta slot as long as it is designed to do some of everything while failing to perform as well as others. One of the areas where ranger fails is cleave (can’t even effectively cleave downeds). As this thread is about damage, I’m focusing on that aspect.
QuickDraw can help, but it also forces one to use abilities in a certain, predictable order almost immediately after weapon swap. Still doesn’t change the fact that we have to use multiple abilities to do damage other professions do with one, either.
Yes your right, we do require multiple abilities to do damage other professions do with one, but almost all of those abilities are higher damage are channeled over time or on much longer cooldowns. Which you could make the same arguments that those channeled skills are telegraphed and easy to dodge.
We have skills inline with other skills on lower cooldowns and then methods of boosting them that other classes don’t have. People then complain that we don’t have damage yet refuse to use those methods because we might miss one hit is just mind boggling to me. Yes build like this are selfish but who cares, we don’t really offer anything to a group right now anyways.
To me using multiple skills to take down targets is what makes ranger unique and appealing. We have outplay potential not out press one button potential. Maybe my issue is I am not trying to play ranger with gs as if I am a warrior or a guardian.
I guess we agree to disagree.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
Marauder amulet, ogre runes.
Heavy golem, maul with remorseless ~4k
Heavy golem, maul with remorseless and soth ~6k
If you think that is good for the investment, or the ease of use, you have no idea what you are talking about…
I dont seem to think Im some unique snowflake but…. its really not that hard. And the best form of cc is dowing. Which is exactly what happens to low hp builds. It’s a pretty good investment if you can land it.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
15 vuln stacks, so you had hit it previously. Plus you burned sotw, and had the extra might stacks.
So you’ve blown two of your CDs, and your bar has 2 offensive utilities.
Again, you are not going to reliably land this against a good player, nor live long enough to do it with a build like that.
I get it. Maybe you have fun with this on practice mode or unranked, but it is not competitively viable, and that is what we are asking for.
Space Marine Z [GLTY]
The great sword is a defensive weapon.
By that logic, 1H sword is even more a defensive weapon since 66.6% of it’s attacks are for the explicit purpose of evading and repositioning, not increasing DPS which they actually plummet when used.
The only explicitly defensive skill on the GS is #4 which can instead be used as an offensive, hard hitting ranged attack that deals cripple.
If 1h sword dealt less damage than GS, everyone would be calling it our “defensive weapon” instead. Hell, S/T-A/D condition builds do use it in an almost exclusively defensive way.
The only people who equip GS with no intention of using Maul are those who bring it for swoop’s movement.
The great sword is a defensive weapon.
By that logic, 1H sword is even more a defensive weapon since 66.6% of it’s attacks are for the explicit purpose of evading and repositioning, not increasing DPS which they actually plummet when used.
The only explicitly defensive skill on the GS is #4 which can instead be used as an offensive, hard hitting ranged attack that deals cripple.
If 1h sword dealt less damage than GS, everyone would be calling it our “defensive weapon” instead. Hell, S/T-A/D condition builds do use it in an almost exclusively defensive way.
The only people who equip GS with no intention of using Maul are those who bring it for swoop’s movement.
I think people mean defensive by comparison. I know I do. Warrior GS compared to Ranger GS, the ranger one has loads of defense and utility, warrior is dps and mobility.