Buffs? I call it bait and switch.
It’s a problem with ROF, which will be improved by Read of the Wind “When It’s Ready!”.
However, the bad autoaiming will still fail your attempt for Point Blank Shot when a Thief/Warrior sticks in your face… Swap to melee.
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
Unless lag is particularly bad I land most of my Hunter’s Shots and Point Blank Shots. There seems to be a pretty narrow ‘cone’ in which these skills will fire properly and not cancel themselves. It takes some fancy camera maneuvering to use LB while you’re opponent is very close.
I slightly increased the camera movement sensitivity so that I can more easily swivel and guarantee my 2-3-4 skills hit when I really need them to.
I’ve no problem kiting melees with longbow. Paired with gs you can keep them off point in spvp. My guess is you have problem with the skill not firing if the enemy goes through you/walk past you.
The skills do auto-track, but moving and controlling the camera(to not face your opponent) will cause it to fail. So release movement key and left mouse button while firing the skill. You will auto-face the enemy while firing the skill – even if they went past you.
I’ve no problem kiting melees with longbow. Paired with gs you can keep them off point in spvp. My guess is you have problem with the skill not firing if the enemy goes through you/walk past you.
The skills do auto-track, but moving and controlling the camera(to not face your opponent) will cause it to fail. So release movement key and left mouse button while firing the skill. You will auto-face the enemy while firing the skill – even if they went past you.
Wrong.
If the enemy goes through you, you are supposed to “fail” the ability. By failing the ability, no effect is made, and the ability is supposed to go on a 3 (if I recall correctly) second cooldown.
In cases like this The abilities like the ones of longbow DOES NOT fire ANY PROJECTILE (It should fire one in straight line of sight if what you say is correct and the only problem was the inability to follow target’s movement because of you forcing the camera to a wrong direction) > but that does not happen.
The cooldown is blown AS IF the effect occurred, but none in reality did. You are robbed of your ability and even the chance to re-apply it.
And that’s the problem.
And this happens even to skilled players. You won’t persuade me about that one.
I’ve no problem kiting melees with longbow. Paired with gs you can keep them off point in spvp. My guess is you have problem with the skill not firing if the enemy goes through you/walk past you.
The skills do auto-track, but moving and controlling the camera(to not face your opponent) will cause it to fail. So release movement key and left mouse button while firing the skill. You will auto-face the enemy while firing the skill – even if they went past you.
Wrong.
If the enemy goes through you, you are supposed to “fail” the ability. By failing the ability, no effect is made, and the ability is supposed to go on a 3 (if I recall correctly) second cooldown.
In cases like this The abilities like the ones of longbow DOES NOT fire ANY PROJECTILE (It should fire one in straight line of sight if what you say is correct and the only problem was the inability to follow target’s movement because of you forcing the camera to a wrong direction) > but that does not happen.The cooldown is blown AS IF the effect occurred, but none in reality did. You are robbed of your ability and even the chance to re-apply it.
And that’s the problem.And this happens even to skilled players. You won’t persuade me about that one.
So.. did you test what I suggested? (not moving, not holding camera view). I remembered it works. I have not played in a while, not sure if it changed. Standing still, not holding camera view, and rapid fire for full duration even as enemy went behind me(my toon will autoface)
-It is obnoxious and gets us killed.
-It is cured by allowing autofacing to work…which does require being a sitting duck.
-Thieves are getting nerfs to D/P smoke field, shortbow fire while invis, and Inf strike.
They’re the majority of melee in our face that is an immediate threat anyway.
My suggestion to rapid fire is only an example . Im not advocating to sit still while rapid firing. I stumble upon the mechanics through rapid fire as it is easier to notice due to long cast time.
It will also work with #4 knockback, which is only half a second cast. Sitting duck is kinda an exaggeration.. you only need to pause from moving/camera for a second. That is better than the skill cancelled, on cooldown and having the enemy on your tail.
During rapid fire, you can even let go of the move/camera mid-cast to enable the autoface.
It will be hard at first but after a while it will become second nature.
Or practice and improve. It is not that hard.
Its a bait and switch…
Sure if you play longbow on lan (with almost no latency) you will land #3 / #4 on longbow vs melee classes (which I want to kite)With online latency this will change dramatically the difference between 30ms and 80ms is more than one could think – want proof… look at the railgun in quake.
Its not the offensive abilities the ranger needed, its the 2 key defensive abilities that needed change in order to compensate for online latency & terrain.
This blows my mind it took you five months to come up with this garbage.
Three Minutes.
First, Quake is a small-scale multiplayer game compared to GW2. It has very little, if any, lag compensation and that alone invalidates your example which was an attempt to “prove” your point.
Second, Guild Wars 2 is a massive-scale multiplayer game. It has, however, the best kind of lag compensation achievable.
In GW2 it would be impossible for to have two characters on the screen and have one jump on your screen exactly the same moment he jumps on his own. There will always be a delay even if you have 0 latency.
Away from the facts, on to experiences.
I have never experienced those two skills failing “Just because”. It failed either because they went through me or I didn’t rotate the camera enough before pressing the button. But don’t expect to have every single fight without getting into melee range because of “kite skillz” because it’s impossible unless the enemy is garbage.
it happens to every class you know, it’s not an issue with ranger itself however some skills seem more forgiving than other.
it happens to every class you know, it’s not an issue with ranger itself however some skills seem more forgiving than other.
I agree here entirely. For me, damage with longbow was never an issue. Its the 2 key defensive abilities of this weapon not working with what I feel could be the best reasons – does this make that true… nope just my opinion.
I think 5 months between patches and getting a 17% buff on short range and a shorter duration on 2 other skills isnt what the class needed. Some may agree, some may not.
As for getting better, i think im alright with longbow/gs.
Three Minutes
I agree that 3 and 4 are many times ineffective at melee range (they misfire), but think that is by design. In close range combat, melee should have the severe advantage. Best thing is to use those skills at range, or if your opponent is already bound up in some kind of cc skill. Better yet, just pull out your sword and go to town in an unforgiving manner.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Standing still is advice suitable for rank 15 players. You can’t expect experienced players to SIT DOWN in order to play PvP.
Moreover, while I agree that it’s not only the Ranger’s problem, I believe that Ranger is the one suffering the most.
Ranger’s Ranged damage is stable > meaning no burst damage > meaning no reliable damage source in PvP. LongBow is used purely for the utility it brings > Which is PushBack and Invisibility. #5 cannot be relied on, #2 doesn’t bring enough damage and is easily countered, #1 probably doesn’t need mentioning in PvP.
And if the only reason for which LongBow is being picked doesn’t work IN SITUATIONS IN WHICH THEY ARE NEEDED (Point-Blank shot is designed for melee combat, it even improves with reduction of range between you and your target).
And you usually want stealth to reposition yourself if the enemy came to melee range.. You should be able to win a 1v1 fight on range anyway.