Hello everyone,
in this thread I want to discuss and rework the ranger short bow skills. I know there’re a lot of threads about this topic already but most of them are outdated. Since Anet is currently trying to balance the game again (after introducing the elite specializations) this is probably the best time to give them feedback and hope for improvements.
First of all I really like the short bow for ranger. It offers offense, defense and utility in one (!) weapon set. Mainly the low damage makes it a bad choice.
So what should be changed? Let’s check the wiki first:
“Quick skirmishing weapon relying on movement, positioning, and conditions for quick kills.”
- Movement
Evades, swiftness, etc. - Positioning
Lower damage and less utility if you don’t position yourself properly. Higher if you do. - Conditions
Main damage sources are conditions, direct damage is only a secondary option (condi weapon, hybrid possible).
So what does this mean for the skills?
Crossfire
Fire an arrow. Bleed your target if you hit them from behind or from the side.
Similar skill: Stone Shards
Stone Shards offers exactly the same except for higher, unconditional damage. This means we need to increase the auto attack damage while keeping the positioning component.
-> Fire an arrow. Bleed your target. Inflict additional bleeding if you hit them from behind or from the side. 3 sec bleeding + 3 sec bleeding if you hit them from behind or from the side.
Poison Volley
Fire a spread of five poison arrows.
Similar skill: Splitblade
Same skill. One deals poison damage, the other bleeding. Poison Volleys CD is much higher though (9 sec < 6 sec). Since it’s the only other main damage source of this weapon the CD needs to be lower. This increases the combo potential with Poison Master (which nobody uses atm) and poison debuff uptime for extra utility.
-> Lower CD to 6 sec.
Quick Shot
Fire a quick shot in an evasive retreat. Gain swiftness if the shot hits. This can be used while retreating.
Similar skill: Disabling Shot
Same skill. One offers swiftness, the other cripple. Quick Shot has a lower power coefficient though which means less hybrid potential.
-> 0.4 coefficient increased to 0.5.
Crippling Shot
Fire an arrow that cripples your target. Your pet’s next three attacks inflict bleeding.
Similar skill: Aimed Shot
Crippling Shot offers less cripple (3 sec < 5 sec) on a higher CD (12 sec < 10 sec) and lower range (900 < 1200). The only advantage is “Blood Thirst”. The goal is to improve the utility without increasing the damage.
-> 3 sec cripple increased to 6 sec (same uptime as Aimed Shot).
Concussion Shot
Daze your foe with an arrow. Stun them if you hit from behind or from the side.
Similar skill: Headshot
Concussion Shot offers higher damage, a longer daze and a conditional stun. On the other hand it has a very high CD (25 sec). This means it can’t be spammed (higher skill requirement) and also has a lower combo potential with traits like “Ancient Seeds” or “Moment of Clarity”.
-> Lower CD to 20 sec.
Let me know what you think about these changes. Please keep the discussion civilized for the best results. Also consider creating similar, updated threads for the other weapons and utility skills since I don’t have the time for all of them.Thanks.