Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Posted this in the RANGER BUGS thread in the Bug sub-forum as well. Here is the list again of CONFIRMED bugs post 7/7 patch that still need to be addressed:
GENERAL
UTILITIES
TRAITS
Note¹: Quick Draw will not take into account traits that reduce weapon skill cooldowns such as Strider’s Defense, Two-Handed Training, Lead the Wind, and Axe Training. Tested and confirmed with each trait.
Note²: Whirling Defense will not receive the Quick Draw bonus even with Quickness applied.
Edited to update.
(edited by Wondrouswall.7169)
Post it in the bugs section because nobody from ANet will ever read it in this forum.
Post it in the bugs section because nobody from ANet will ever read it in this forum.
Are you nuts to think they even read the Bug forum related to ranger?
They only listen to that Abjure team that list a bunch of things to nerf rangers, and ignore all the things that hurt ranger entirely.
If you are willing to keep a list of bugs and update the list when needed, then you should start a new topic for Ranger bugs in the bug forum.
Otherwise, this is fine too.
He posted it first in the Bugs section about 15 minutes ago.
Read the 1st line. Already did. Posting here for those that don’t look at the bug forums (for whatever reason).
Post it in the bugs section because nobody from ANet will ever read it in this forum.
He did, the first line of his post even gives the link to it.
Post it in the bugs section because nobody from ANet will ever read it in this forum.
Are you nuts to think they even read the Bug forum related to ranger?
They only listen to that Abjure team that list a bunch of things to nerf rangers, and ignore all the things that hurt ranger entirely.
Wait… ArenaNet doesn’t really ask those “competitive” players for actual feedback, right?
I seriously hope not. The mentality of those competitive teams are still in high school.
Post it in the bugs section because nobody from ANet will ever read it in this forum.
Are you nuts to think they even read the Bug forum related to ranger?
They only listen to that Abjure team that list a bunch of things to nerf rangers, and ignore all the things that hurt ranger entirely.Wait… ArenaNet doesn’t really ask those “competitive” players for actual feedback, right?
I seriously hope not. The mentality of those competitive teams are still in high school.
Proof:
https://forum-en.gw2archive.eu/forum/professions/ranger/Fix-for-Taunt-coming-soon/first#post5250587
Taunt and LoYF got fixed in light speed because of that Abjure Engineer guy.
The next thing they’re going to “fix” (nerf) would be GS3, which has 2 leaps since launch. Gl with that ranger folks.
I replied to this topic, but the kitten forums bugged out. Let’s just say there are lots of bugs that didn’t make your list.
they fixed strenght of the pack and Heal as one to work with trooper runes, does sick um and others work?
atleast we have half out shouts cleasning a condi , would be nice if they mentioned or told us that all our shouts work with trooper just as a fyi post.
I replied to this topic, but the kitten forums bugged out. Let’s just say there are lots of bugs that didn’t make your list.
I only took the ones from the recent thread in the bug section. There are plenty of old Ranger bugs that are persistent, but only a couple came to mind. Hilt Bash was listed since someone mentioned it on the bug thread and I was testing Sic ’Em out of curiosity since it was already on my utility bar.
Heal As One – Does not give regen and swiftness when Resounding Timbre is traited.
I love the class but it’s absolutely sad how underrepresented it is with the balance team. It’s neglected proper. I’ll confirm this on the bug forum for rangers.
Heal As One – Does not give regen and swiftness when Resounding Timbre is traited.
You can not be serious.
Heal As One – Does not give regen and swiftness when Resounding Timbre is traited.
Just tested it in-game, both PVE and PVP mode. “We Heal As One” does apply swiftness and regeneration when Resounding Timbre is traited. Only the tooltip of “We Heal As One” is not updated when traited (previously noted).
Updated to confirm the Ambidexterity bug.
“Sic ’Em” buff removed from the Pet after using F1-F3.
I don’t think it’s a bug since it’s been like this since start. Ranger’s shout does not buff it’s pets, it’s another command like F1-F2-F3. When you use a new command the previous one disapear. (I’m not saying that it does not suck but that how it’s been for ages and probably how it’s intended to be)
“Sic ’Em” buff removed from the Pet after using F1-F3.
I don’t think it’s a bug since it’s been like this since start. Ranger’s shout does not buff it’s pets, it’s another command like F1-F2-F3. When you use a new command the previous one disapear. (I’m not saying that it does not suck but that how it’s been for ages and probably how it’s intended to be)
still a bug. The command doesn’t even do anything but increase pet damage and movement speed.
Yeah, it’s still considered a bug. The fact that it’s been here since launch only makes it look worse on their part. Commanding your pet should not remove a 10s buff.
Sorry but you’re wrong. If you use “sick’em” your pet will attack your target at the moment you use it.
So it’s exactly how I descride it : a command like any other F command that’s overwritten when you use a new command.
If you use another command while your pet is in “protect me” mode, it will cancel the “protect me” effect, same for “guard” or “lick wound” or whatever command you use on your pet.
(edited by Dadnir.5038)
Going to have to agree to disagree then, because I still stand by what I said. Sic ’Em’s particular buff should not be removed by another command.
Edit: Just tested it in-game. Using F1-F3 does not remove the buff from “Protect Me” or “Search and Rescue” – only the buff from “Sic ’Em” is removed. Further more, the buffs from “Protect Me,” “Search and Rescue,” and “Sic ’Em” can be stacked as long as “Sic ’Em” is used last.
Sorry, but you’re wrong on that last claim.
(edited by Wondrouswall.7169)
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