“If it ain’t broke don’t fix it” – Mallyx
(edited by Hiki.9310)
I am using the trait “rending attacks” so felines can apply bleeding and the trait “expertise training” to increase their condition damage. With the increased condition damage from “expertise training” I am seeing sixty damage per bleed from my pets. The problem here is that I don’t see this condition damage from pets being modified by the other traits/skills that should affect it.
The bleed damage does not seem to increase with the pet attribute bonus from the beast mastery trait line, the stat increase from the trait “masters bond” or increase with might stacks from “rampage as one” and the sword auto attack.
I haven’t tested this in depth yet so I may be wrong in some parts but from what I have seen these modifiers are not working to increase pets condition damage.
I’m wondering if anyone else has experienced these bugs or if the devs have mentioned them being fixed in the future.
(edited by Hiki.9310)
If you check your pet panel you will see that the only thing that increases condition dmg is might. And you need a good stack to get an improvement on the bleeds. I think pets are usually better with direct dmg and conditions are just a bonus.
p.s and the trait that gives pets more condition dmg
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.