PETS
- The bristleback F2 fail to hit some enemies. The scales go above the mob and hit nothing. This issue also happens to the LB rapid Fire.
- The skill from the bristleback like sharpening stone are not good or useful. Please change it to any kind of utility skill like most of the other pets have.
Still couldn’t test the wyverns and the tiger.
STAFF
- The staff#5 sometimes fail to apply the effect. The magic wall does not change the projectile to healing. This happens when you lift the wall when the projectile is in the air. Although i can see clearly how the projectile go across the wall is does not apply the healing.
- Please extend the wall duration from Staff#4.
- The healing from the magic wall – staff#5 has to scale better with healing, has to heal more by projectile. This skill should be more rewarding because is really situational and has a long cooldown.
- The Staff#3 stucks in some small terrain irregularities.
- The Staff#5 has the same problems as the earlier Reapers GS#5, is really difficult to point the skill when you can’t see your pointer when walking around. The same as the Reaper GS#5 was fixed this skill should point at the beginning at your tagged enemy. Or bring the permanent pointer back as a dot or something.
- Staff#5 only immobilise for 1 second. Please extend the duration of the condition.
ASTRAL FORM
- Build astral energy from damage is not enough. Underwater we can’t use staff, the weapons don’t build the astral force like ever.
- Please bring back the astral build up from BWE3. Delete damage aspect of the astral build up, and bring some healing upon outgoing attack to allies around the target like the water sigil.
- Astral force goes away after combat.
- There is like a 10 seconds cooldown after leaving astral form.
- the astral form is too constrained: the astral energy evaporates after combat, you can only use it when is full, it only last like 10 seconds and has a 10 second cooldown. Please decide how you want the astral form to work. Right now I can not support my team because all this constrains.
- The animations for astra#1 to #3 are too fast. Although is good for visibility it really dull the beauty of the Druid because they are almost not noticeable which make difficult to see if hit.. Please bring back the animation speed from BWE3 but make the animation smaller, the lunar impact could be thinner.
- Please make the astral skill#1 to hit faster. Also i think the animation is missing, i can’t see when it hits.
- I’m gated now between Astral#3 and astral#4 because Astral#5 kills me, Astral#1 and astral#2 are underwhelming.
- Please add some damage to astral#1.
- Please make the astral skill #2 to apply resistance instead of cleanse. The trait could also use this change.
- When cast Astral#4 i can’t do anything else except walk around for all the duration of the skill. Please change this to allow me to keep casting other skills while i have the water field around me.
- Please add an animation tail while Astral#4 is active, so my teammates can see when i’m casting it and be able to use the water field.
- Please make the Astral#4 to last a couple of seconds longer.
- Please add stability and protection/resistance to self while casting Astral#5. Right now i have to die to be able to cast astral#5.
- Astral#5 is not applying immobilise. Or Just apply 1 second, if that is the case, please extend the duration.
GLYPHS
- Please change Empowerment. Frost spirit does the same but better.
- Please increase the self-healing for Rejuvenation. Also increase the range.
I couldn’t test the other glyphs yet
TRAITS
- Please increase the range of Celestial Shadow so my teammates can benefit from it.
- Please consider applying the effects of Celestial Shadow when entering the Astral form.
- Please consider applying condition damage/duration mitigation by permanent aura like spotter in Grace of the Land.
I couldn’t test the grandmaster traits yet
No-druid related issues.
- The action cam miss the AA. If it could behave the same as the normal view, to click once and keep auto casting until i click on another enemy that will be great. From i saw this i stopped using the action cam. Also keep the other behavior that if you keep clicked keep casting to the cross.
(edited by anduriell.6280)