[Build] Druid Trapper
Ha! I was just thinking of a build like this. You fellows move fast with your theorycrafting.
I’d probably go with Flame and Spike trap together and Healing Spring to maximize traps. Then Glyph of Tides for the pull. With Healing Spring’s condi cleanse you wouldn’t need the cleanse from Verdant Etching, so I’d grab Natural Stride for constant, effortless perma swiftness and reduced movement impairing effects. That plus Ancestral Grace means you’ll be incredibly mobile with your trapper in case you need to rotate or return to point after a respawn.
Ha! I was just thinking of a build like this. You fellows move fast with your theorycrafting.
I’d probably go with Flame and Spike trap together and Healing Spring to maximize traps. Then Glyph of Tides for the pull. With Healing Spring’s condi cleanse you wouldn’t need the cleanse from Verdant Etching, so I’d grab Natural Stride for constant, effortless perma swiftness and reduced movement impairing effects. That plus Ancestral Grace means you’ll be incredibly mobile with your trapper in case you need to rotate or return to point after a respawn.
Yes those would be the variants. HS is debatable, it is immobile but would probably be better for point holding. Rejuvenation is good bc it can be a strong group heal in Celestial Avatar on top of the condi cleanse. Furthermore, Verdant Etching gives the glyph cd and the extra healing as well. I’m leaning towards Spike Trap over Glyph of Equality as well. I’m waiting on the balance patch as well though to see what they decide to do to burning.