(edited by Heimskarl Ashfiend.9582)
[Build]Dual Staff Condi Healer Druid
It’s got no teeth.
*Glyph of unity is doing nothing for you. Take entangle for bleeds.
*Dump all glyphs. Run troll unguent, lf, sunspirit and choice of, flametrap,spike trap,sharpening stones.
*Dump poison master, pickup wilderness knowledge.
*Dump hydromancy sigils for 1 doom sigil and sigil of corruption.
*Your conditions have long enough base duration. Use perplexity runes.
*dump verdant etching for celestial shadow
- if you switched Armor from apothecary to rabid your crit chance would nearly reach 50 while under fury and flanking. That would make your laser beam put out some condi pressure too. It would drop your healing power from ~1400 to ~1000.
(edited by Justine.6351)
Dual Staff seems interesting.
Why bristleback over any of the two wyrven?
Maybe Rune of the Undead over Krait, just for the extra toughness?
Sigil of Bursting over hyrdomancy may be good to use as well for 6% Condition damage added
2015-2016
Fort Aspenwood
Dual Staff seems interesting.
Why bristleback over any of the two wyrven?
Maybe Rune of the Undead over Krait, just for the extra toughness?
Sigil of Bursting over hyrdomancy may be good to use as well for 6% Condition damage added
1 Sigil of corruption would cover both weapons.
Bristkeback will actually hit with dmg and is unlikely to get cleaved down similar to devourer.
The build gear has 1k toughness. It doesn’t need more.
Dual Staff seems interesting.
Why bristleback over any of the two wyrven?
Maybe Rune of the Undead over Krait, just for the extra toughness?
Sigil of Bursting over hyrdomancy may be good to use as well for 6% Condition damage added1 Sigil of corruption would cover both weapons.
Bristkeback will actually hit with dmg and is unlikely to get cleaved down similar to devourer.
The build gear has 1k toughness. It doesn’t need more.
Bristleback from my testing, seemed to be very squishy more so than a pure glass thief.
2015-2016
Fort Aspenwood
Dual Staff seems interesting.
Why bristleback over any of the two wyrven?
Maybe Rune of the Undead over Krait, just for the extra toughness?
Sigil of Bursting over hyrdomancy may be good to use as well for 6% Condition damage added1 Sigil of corruption would cover both weapons.
Bristkeback will actually hit with dmg and is unlikely to get cleaved down similar to devourer.
The build gear has 1k toughness. It doesn’t need more.Bristleback from my testing, seemed to be very squishy more so than a pure glass thief.
It may not have great hp but it’s got more toughness then many pets by 500 . saying that, the advantage of ranged pets is that you won’t have them on you constantly getting cleaved down.
Interesting. So this build basically sacrifices a second weapon set in exchange for constant Primal Echoes+Geomancy+Hydromancy procs to stack bleeds and immobilize. Plus bleeding and poison from the pet. Plus stealth every 20 seconds.
I’d be concerned about condition burst though. Your only condition cleansing is from using your glyphs and take a while to go off. I’m not sure if this build has enough poison application for Poison Master to be worth it.
If you switched to Empathic Bond you could take Celestial Shadow or Natural Stride. I’d probably go with Natural Stride since this is a roaming build. If you go Natural Stride you’d probably want to switch to survival utilities rather than glyphs and use Wilderness Knowledge for your condition cleansing. That would also give you two stun breaks, quickness for rapid burn applications with the auto, and Entangle for a much needed condition burst attack. As well as Troll’s Unguent for even more astral force generation.
All valid ideas, I’ll explain why I made certain choices;
The build was designed as an offensive condi healer for roaming with mates, not solo. Although with a few changes, it could be a solo roamer.
Glyph of unity is actually quite handy for this imo, it acts as a timer for the (6) bonus and will do good damage when used correctly. I was more thinking that you would use the staff to Ancestral Grace into a group of enemies, Swap to smokescale, use glyph of unity, let em hit you a few times, Swap weapons, drop Sun spirit, use Glyph of Equality and then Ancestral Grace back out again while spamming the spirit active. Repeat on GoU recharge. That is possibly a 2 Interrupts with 1 & 2s dazes, Poison & Torment for 12s, 6 Bleeds for 14s, 3 Bleeds for 18s, Chill for 3s, 3 x Burning for 10s and 5 × 1.5s Immobilizes, on 5 enemies, every single time. Along with the Smokescale attacking everyone with smoke assault and the damage from Glyph of unity. To me, that is enough teeth.
I’m running glyphs for the condi clean and additional heals, plus CC to proc AS. No need for TU, GoR is a better team heal.
I wanted to use Poison Master in a build, because now we actually can take decent condi removal without WS, we have been crying for that for ages now.
Bristleback is there for condi pressure and because its 1200 range it should stay out of the fighting and always proc the refined toxins.
Hydromancy sigil is required to CC the targets and deal damage on weapon swap to ensure they are stuck in the area due to the delay on AS proccing, its 100% required. Since the main mechanic of the build is weapon swapping, I wanted to keep swapping sigils on both staves.
Perplexity would be a very good rune set for this build though, thanks for that, I’ll include it as a variant, although it would be better for a solo roaming variant, you can only proc it on one person whereas Krait is AoE.
Verdant Etching is required for condi removal, without it, we are back to the same old builds again.
Could swap some of the armor out for Rabid, would help with SE procs, depending on how much healing its putting out. I just picked Apothecary because it is never used and suits this role quite well. You can heal your mates up while still dealing decent damage and pressure and have fun Quick Draw Ancestral Grace all over the place.
Imagine 4 of these roaming with a SA thief so you could AG into an enemy group in stealth and co-ordinate the swapping to chain CC and daze a whole group for 20s. You actually don’t need the thief because you can just blast the smoke field f2 with AG and or swapping to WH for CoTW 1st, then swapping back to staff, then engage. So, run 5 of these, heh, too much healing to kill.
(edited by Heimskarl Ashfiend.9582)
Thinking about it more, if you ran this build with a group of Druids in Sinister gear with Mad King runes, you would probably still have enough healing/condi remove to survive most havoc groups and if you could co-ordinate it on TS, 5 of those AGing to the same place, then all swapping and using GoU, everything going off at once would be amazing to see!
I totally want Seed of Life to grant Weakness to foes.
The build has really nice potential, I’m really waiting on what they’re optimizing on the druid
Also love that Ancient Seeds affect foes hit after their CC effect, as such, canine knockdowns or the smokescale knockdown will proc the trait.
And how awesome is it that you can cast Glyph of Equality when in Ancestral Grace ‘form’? Man I loved that in battle.
(edited by ProtoMarcus.7649)
The build has really nice potential, I’m really waiting on what they’re optimizing on the druid…
Same here, waiting to see almost-semi-final version… Thinking about/Working on a 5 Druid Havok team build with this sort of idea, its looking pretty decent. Highly mobile, perma stealth, 15 might, fury, swiftness. Bulk heals and condi removal and tons of AoE damage and conditions. Seems to work in theory, will have to wait to try it out in practise, I’ll add it tonight probably, for discussion on viability and effectiveness.