[Build] Feedback: Support Ranger

[Build] Feedback: Support Ranger

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Posted by: Nachyochez.9758

Nachyochez.9758

First off: I know the Ranger is not the god of support, and will likely never be thought of as the ‘Healer’ class. However, we do have some nifty tricks/fields/traits that I think can give at least a decent role. Who knows, maybe Druid will make the build ‘viable’ in the elitist sense of the word. So here we go!

The build

Gear: I mixed Vit and Tough pieces to give additional survival (dead healers don’t heal). The weapons are Zealot just because of the damage, but you can swap into additional Magi for a slightly higher Healing power should you find the damage still isn’t up to par. The Jewels are a little more power oriented, just so you’re not eating a slot and contributing nothing to damage (besides massive crit chance).

For weapons, the Longbow gives excellent range, vulnerability stacks when Quickdrawn, and passable utility should you need to move around a little more. In reality, the only weapon the build ‘needs’ is Warhorn for the extra blast and fury.

For Runes, you can swap Trooper/Soldier for Water if you need additional condition cleansing.

Side note: All of the Armor and Trinkets can be bought via Karma, so this is a REALLY cheap build to assemble, which makes it great for a second set

The Skills: Warhorn will keep Regen up on allies 24/7 by itself, and Protect Me gives you a solid stunbreak/survival skill, and Sic ‘em will provide additonal Regen/Fury while boosting pet damage. That only leaves the last utility for choice; while I’m not a huge fan of spirits this is probably a decent place for Frost but Spike Trap also gives you a solid control option.
Healing Spring actually shines here: The water field it leaves behind can be blasted for AoE Healing, Leaped for personal healing, and it’s additional Regen (in case you manage to ever need that!) You’ve got 2 sources of blast finishers (pet/warhorn) so manage them well and you’ve got roughly 3.5k burst heal on demand. More, if you plan it well.

The Traits: These should be pretty cut and dry. Boosted healing from you AND pet, perma regen/swiftness, lowered cooldowns, and a few extra benefits for your allies.

The Pets: Wolf’s Howl is multiple seconds of great control, pulling the enemy in on a taunt and then sending them away in fear. Immediately followed by a swap into a drake, who will Swipe(Blast Finisher!) as an opener, this can lead to a noticeable AoE spike heal.

Thoughts, feedback, and suggestions are more than welcome! Maybe, as a community, we can shape this up well enough to be on the current builds list!
Original

Skif F Galco (War) | Bas Flaith (Thf) | Rawr Doomshot (Rng) | Cheshire Glamourclaw (Mes)

(edited by Nachyochez.9758)

[Build] Feedback: Support Ranger

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

fyi, if you swap out of fern hound once you use the heal, the regen will be stuck at 5hp/s until it runs out.

Also, what is the point of the build? PvE support or WvW?

[Build] Feedback: Support Ranger

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Posted by: Nachyochez.9758

Nachyochez.9758

That’s excellent advice on the fern hound. I’ll toy with it to see what I can figure out.

As for the point, while I know both modes require certain changes I’d ideally like it to be able to do both. It is, however, intended primarily for contributing to groups in WvW.

Skif F Galco (War) | Bas Flaith (Thf) | Rawr Doomshot (Rng) | Cheshire Glamourclaw (Mes)

[Build] Feedback: Support Ranger

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I just had a quick play around and changed quite a bit, but kept the flavour of a support build. This one will maintain decent amounts of might on allies, perma swiftness/fury/regen (270hp/s) less health and crit chance, but an extra 1000 power. Just another idea.

[Build] Feedback: Support Ranger

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Posted by: Samis.1750

Samis.1750

The apothecary weapons to not belong in your power build. 2 benevolence sigils are not needed unless you plan on swapping out 1 at some point. Multiple sources of regeneration is likely overkill (guard, h. spring, dwayna runes plus you have rejuvenation trait for yourself).

For small group fights I’d go with a condition build.

Tarnished Coast

[Build] Feedback: Support Ranger

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Posted by: Nachyochez.9758

Nachyochez.9758

Hey guys, thanks for the feedback. I’ve made some updates:
-Moved the build to GW2 skills (Mists wasn’t calculating a few things correctly)
-Swapped Weapons for Zealots
-Swapped Sigils for Crit Chance/Healing/Vulnerability
-Changed extra weapon to Longbow (I like GS, but felt the ability to step out of melee as needed is something I really want for the build atm)
-Replaced Fernhound with Wolf for better control
-Dropped Guard for Sick ‘em (wasn’t getting right calculations on recharges, had EXCESSIVE regen)
-Moved Spike Trap in place of Reflexes (More control, already have a good stun break in Protect me)

Even for just the first update I think this is a MASSIVE improvement to the capabilities of this build. I might have enough gold and mats to build/but the gear in storage, so this might be worth giving a go this next week.

@Samis, I have a condition build I usually run. Also working on a Melee GS build. This is just me wanting to add a bit of variety and try to actually enjoy WvW group play. Have to stop being such a loaner :-p

Skif F Galco (War) | Bas Flaith (Thf) | Rawr Doomshot (Rng) | Cheshire Glamourclaw (Mes)