Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
While I have a lvl 80 Ranger, I haven’t played it in a long time due to the fact that I find the meta to be very boring. I’ve been playing a lot of CI Mes and would like to have a similar playstyle on Ranger. However, I am not that experienced in Ranger theorycrafting so I’m sure my build is going to be awful.
I find the idea of a over 5 second daze on the pets to be really funny. Not so sure on the ammy choice. I wanted the daze/stun from Shortbow but it’s mostly a condition weapon. However, the trait that makes this a interrupt/lockdown build “Moment of Clarity” is for power. I picked Rampager because it has a bit of both power and condi dmg. The idea is to start out in SB, pew pew until you get a interrupt with Concussive Shot, at which point you swap to GS and go for a super powered Maul. I’ve been working too much to test it. I’m afraid that it’s probably useless because I don’t think I’ve ever seen anything like this.
As for the pets 2 Moas might not be practical I’m guessing. Maybe having a Drakehound that you start with and you use them to immobilize so that the Moa’s screech can land easier.
I want to play Ranger, but not a PBS -> RF LB/GS Ranger. I want my build to require more precise timing.
(edited by BurrTheKing.8571)
Just a head’s up, the build editor doesn’t work well with pets. Nothing increases the F2 durations, even the trait that increases duration by 50% is bugged.
Your link shows cleric amulet, but if you’re going with rampager I don’t think you’ll have enough power for greatsword to do any good. I think you’d be better off picking either power or conditions to focus on. Axe and dagger/torch work well with shortbow. Maybe LB with greatsword and still use Moment of Clarity. Or even go full power melee with greatsword and sword/warhorn.
Duration increase from MoC does not affect pets.
If you want to build around MoC you could do something like this.
http://gw2skills.net/editor/?fNAQJATRjEq0waHLusQ1agFhq1IwecHgAw9OUCN9JrIKpA-TpBFwACuAAIOCA12fYxhAoaZAAPAAA
I put this together if you wanted to try two melee with MoC.
You’ve got Hilt Bash, Path of Scars, Counterattack and Terrifying Howl to trigger MoC. Good access to condition cleanse (4/10s plus full cleanse), two stun breakers and stability. An extra 25% damage with SotW will make Maul do some serious damage with MoC.
20% cooldown reductions on sword/greatsword and utilities. Evades, blocks and a projectile destroyer. Whirling Defense is always good for some cleave on a downed target while it defends range at the same time. Sigils and runes are pretty standard.
Actually looks kind of fun for just putting it together.
Just a head’s up, the build editor doesn’t work well with pets. Nothing increases the F2 durations, even the trait that increases duration by 50% is bugged.
Your link shows cleric amulet, but if you’re going with rampager I don’t think you’ll have enough power for greatsword to do any good. I think you’d be better off picking either power or conditions to focus on. Axe and dagger/torch work well with shortbow. Maybe LB with greatsword and still use Moment of Clarity. Or even go full power melee with greatsword and sword/warhorn.
Weird, the editor changed the ammy AND the rune. Fixed now. I didn’t know that runes/traits didn’t affect pets, good to know. That changes things. It may not be worth it to use Runes of the Mesmer then. That being said, having them AND Paralyzation sigils would mean that no matter if you hit them on the front or side they aren’t going to be doing anything for a while.
Changing the ammy might be the right move too. Is using SB on zerker worth it?
Malicous training will increase wolf’s fear time, and I believe Warthog’s skull fear?
Might be wrong on that. Something increases skull fear though.
The problem with builds like this is that they are nothing more than sub par 1v1 builds. Its got no group support, no AOE, and absolutely no sustain.
With rampagers or zerker amulet you are so glassy that you will be useless on point, but your weapons mean you can’t fight outside 900 range.
Glassbow is sadly, so much stronger than this.
I could be wrong but I thought pet interrupts didn’t trigger MoC.
The problem with builds like this is that they are nothing more than sub par 1v1 builds. Its got no group support, no AOE, and absolutely no sustain.
With rampagers or zerker amulet you are so glassy that you will be useless on point, but your weapons mean you can’t fight outside 900 range.
Glassbow is sadly, so much stronger than this.
Keep the trait setup, add a zerker amulet and rune of the pack, swap the SB with a LB, swap out Sharpened Edges with Primval Reflexes, replace Sharpening Stones with SoS/SotW, and OP is almost good to go. You’d be surprised how well you can fight 1v1 on point.
(edited by Lazze.9870)
Might be wrong on that. Something increases skull fear though.
Although it’s the pet summoning the skull, it’s still you the player who ultimately uses it, so the skull fear is effected by traits/runes/etc etc in the normal way.
if I were you, I would go for a 26600 build with zerker amulet SB/GS. even though SB is primarily a condi weapon, the AA on it hits pretty hard (crits for 1K which is pretty good considering the RoF)
The problem with builds like this is that they are nothing more than sub par 1v1 builds. Its got no group support, no AOE, and absolutely no sustain.
With rampagers or zerker amulet you are so glassy that you will be useless on point, but your weapons mean you can’t fight outside 900 range.
Glassbow is sadly, so much stronger than this.
Keep the trait setup, add a zerker amulet and rune of the pack, swap the SB with a LB, swap out Sharpened Edges with Primval Reflexes, replace Sharpening Stones with SoS/SotW, and OP is almost good to go. You’d be surprised how well you can fight 1v1 on point.
Its not a good trait setup for longbow though. And a glassbows job is to get people off point, not try and go toe to toe with them on point.
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