Misconception:
“Druid still has no synergy with Ranger and will require staff anyway.”
Zealot/Zerk Druid DPS support
Marksman323
Skirmish111
Druidxx1
• Double Longbow for Quick Swap
• (Ab)using Frost Spirit, Grace of the Land, Spotter and possible Glyph of Empowerment for group damage boosts.
• Flashes CF for Rejuvenating Tides (5 pulses = +3% damage/condi for 8 seconds every ~12.75 seconds = ~62.75% uptime/stack = ~1.88%/stack x 5 = ~9.4% overall group power and condi damage!
+ Druid doesn’t stay in CF so benefits from this personal damage boost.
Retained 50% CFB. Assuming CF requires 100% along with it’s 10sec CD:
Rotation:
Enter CF form
CF4 Rejuvenating Tides (Assuming 4 of 5 pulses hit out of CF and 5 players hit) = +30%
Weapon Swap
Rapid Fire (Assuming 9 of 10 hits) = +6.75%
Barrage (Assuming 10 hit for single target) = +7.5% CFB or Troll Ungent (assuming 7 hits before CF cooldown) = +10.5%
Rapid Fire (Assuming 9 of 10 hit) = 6.75%
Auto until CF.
Rinse and Repeat.
51% or 54% total CFB gains. (before autos)
Conclusions:
Possible to flash CF often without staff for Grace of the Land uptime and overall damage. There is a little lagging but this will require a few minutes to lose time on.
4 Sinister Engi+Ranger hang together and provide large damage. Spreadsheets shown that CF4 is a lot of healing with and without +Healing before; it should still be in a good spot regardless to help this group sustain.
As far as DPS per body goes, the Ranger will provide roughly 37.6% (with deviations of course) of a Sinister Engi’s DPS at the cost of personal DPS 2.75sec for CF4 every 10 seconds.
Anyway, this is just an idea I had. Feel free to run with it or not.
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