Hiya! I don’t visit these forums often, because I’ve yet to really play a Ranger to it’s fullest, but I’ve recently come up with an idea for a build I’ve titled “The Hurricane” and I would really like some feedback from veteran Rangers on the build and stat choices. Here we go:
The concept of this build is to bring high offensive and defensive support through healing, condition debuffing, and condition removal on a constant basis, topped off with perma-regeneration. Along with this support also comes a very hearty Ranger who focuses mainly on melee combat through Greatsword and Sword/Dagger (and sometimes Axe). Rounding off at about 20k HP, this build provides the Ranger with near 37% reduction in damage received (~70% reduced damage with Protection), more than three evades, the ability to reflect projectiles, block, and stun while providing mediocre damage conditions such as poison and bleeds. With that in mind, you’ll not only have regeneration, but two other constant heals; Signet of the Wild and Natural Healing. With consumables, you’ll be able to shrug off conditions with a -40% duration (on self), and not to mention every pulse of your Healing Spring will remove conditions from yourself and allies in the water field (which you can also leap inside of via Swoop to do yet another self-heal!)
Basically, I was going for a super beefy Ranger who can be the one to pull mobs in a dungeon to soak up initial burst and provide some great team condition removal and regeneration effects.
Traits are key:
-Every time you dodge, you gain protection. Good news is that with Vigorous Renewal, you’ll have Vigor up constantly and dodging often will be possible and plausible.
-20% Reduction of skill cooldowns on GS and Sword is obvious.
-Natural Healing will provide yet another constant steady stream of healing.
-Nature’s Bounty adds another 33% duration increase to your regeneration. (Key for keeping it perma’d)
Utilities are key:
-Protect Me!: Since ursine will be the pet of choice, this is a solid choice when mitigating damage. With Shout Mastery, this skill will be up even quicker.
-Signet of the Wild: Another heal on top of your perma-regeneration; speaks for itself, in my opinion (especially with 1000+ healing power to back it up)
-This slot is a tie between Search & Rescue (obviously useful for teams that go down often) and Signet of Renewal (for the extra condition removal and stun breaker). If your team is competent, go with Renewal. If they need a little help, Search & Rescue can really save lives.
-Healing Spring: Obviously for the perma-regeneration and water field.
-Rage as One: Fantastic for tanking. ~28 seconds of Stability and Swiftness? Yes please! Not to mention the Fury, which is just the cherry on top. When fighting a group of enemies that have lots of crowd control, this is most definitely the route to take.
(edited by Amiron.1067)