Build thoughts? [WvW]
I was using this as a Berserk set ranger: http://gw2skills.net/editor/?fNMQJATRnEqQtg2vCGsAXLGIPQWHIRjmBnxczpKcyE-w
Healing spring is useless if you don’t have a blast finisher. (AKA 5th of the Boromir).
My – primitive – strategy was to use 3rd skill of longbow to gain opening strike again and place a well timed maul strike (2nd of the greatsword) to make a hard hit to the guy and block the next strike after the appearence., then you’d use swoop to get away from the opponent and so on, yea so primitive but fun to play.
I have a leap finisher on my gs, and due to the way healing spring works it gives me 2 leap finishers for a good 2k health (that’s what i’ve noticed while fighting at least)
do you really need opening strike when you have 75~% crit chance? ‘cause that’s what i’ll have.
thanks for the advice though!~
I play whit this build:
http://gw2skills.net/editor/?fNMQJATRjMqUxaDLGsw1agBha9AEvBQ7W4DSWXLRG/szsH-TFSEABNp8AgnAwAXCAtUCukSsR2fIR1fYTXAA-w
Whit Soldier+Berserker you obtain a good defence and high power, whit 18% of critical rate (25% in combat). Whit sigil you reach 37% critical rante and whit Fury you go to 57% of critical rate (you can obtain 21.5 sec of fury every 30 sec when struck (15 sec 6.5 by the extended duration of fury by sigil and traits bonus) and 21 sec of Fury by Moa. You have Always Fury up.
Whit Signets you have 6 sec of immunity to direct damage every 64 sec and 8 sec of Stability (25% increased damage for you and the pet). And the 25% to movement speed is good. You can take your GS, active Stability and Damage Immunity and go into the zerg, hitting all your enemy free of damage (expect conditions) for 6 seconds. Or stay away from the zerg, hitting whit LB and defending you from who want to try a easy kill whit your “defenceless” Ranger.
If you are in a big zerg that give you perma swiftness you can try to change the passive bonus of speed (Signet of Hunt) whit Signet of Renewal to increase your condition defence, whit Quick Zephyr to obtain more damage or whit Protect Me! to obtain more survavibility (but your pet into a zerg will be always dead).
Sigils and Runes: if you don’t want to use Sigil of Air (but a extra hit every 2 sec is good) you can change it whit a different sigil, no problem.
About Rune of Citadel, they’re the only that grant Power, Fury and Fury duration at the same time. Perfect for my build.
About the pet, Red Moa is very good for my build and I like River Drake whyt it’s skill 2: a bounching direct damage skill, good in zerg to inflict damage to a good number of enemies. But you can change it whit the Jungle Stalker to obtain 5 stack of Might for you and your allies.
I started using the marsh drake with my power build. The poison really helps when fighting regen builds and the drake will blast your healing spring for you. The drake is also great for tanking camps. Send him to attack a scout and use longbow 3 so all the npc’s will ball up on your drake, then you can barrage and swoop in with the great sword to finish everything off.
The only other thing is signet of renewal in place of QZ. If you are looking for more survivability then having an extra condition dump will go a long way while roaming.
LGN
My Zerk Rangers build:
A good all around build that can handle most wvw situations.
@Jim Hunter
thanks for the advice! I was thinking of putting in some poison somehow, so as to dampen other peoples healing. Perhaps I’ll replace my second pet with it (wolf is too good to pass up imo)
quickening zephyr feels “really” useful to me, especially since it gives me massive evades on my gs which is super helpful when surviving. is signet of renewal really that useful since I have healing spring & -40% condi duration?
@others
thanks for the build(s), but i’m moreso looking to changes I can make to my build, or things i’m doing wrong, not brand new builds
You’re definitely not doing anything wrong, but here are my thoughts.
In my opinion, you’ll get more out of Spotter than Eagle Eye. The bonus range is not useful for very long, especially since you don’t have a ton of CC. However spotter will benefit LB, GS, pet, and any random ally that shows up.
I always take Nature’s Protection over Strength of Spirit. The protection triggers before whatever makes it trigger hits. So for example if you’re fighting more than one person and don’t see a fatal eviscerate or kill shot, it will save you. But it’s just personal preference. (Edit: Obviously very helpful for backstabs as well.)
Last thing to consider, you can use your LB for longer if you trade QZ for Muddy Terrain, and it helps you flee pretty easily by casting it while holding down your look-behind button. Again, just a personal preference of mine. It has a way shorter cool down and is more useful if you run in to allies since it helps an entire group instead of just you. I usually pair MT with the drakehound if you want to go that route.
- yay for homemade builds not being absolutely awful! :P
- as I said, I already have a large amount of crit change, I’m not sure how useful more would be. and 300 range is pretty useful for taking out long ranged targets in keeps and such, or when the opponent tries to run (which they inevitably do) the 5% bonus damage is also really nice.
- I’m not sure how useful this would be. I don’t mean this in a braggery way, but I typically can avoid those kinds of hard hitting attacks, and 7% added to power seems pretty significant, though i may be mistaken
- I used to use muddy terrain, but everyone typically has immunities or blocks for most of it, and applying 20 stacks of vuln on opponents near instantaniously with QZ is pretty nice. I do most of my damage with my gs anyways. ranged just doesn’t seem to work very well, and i’d rather appeal to my strong suits than make up for weaknesses
I know you got a lot of crit chance but if maul misses (actually if maul can’t hit as crit) you do nothing to the oppenent, the build is 1 skill dependent, you have to place it well to make your opponent panic or at least try harder.
Wilderness survival is better than nature magic because shared anguish and hide in plain sight offers you a save from a lot of situations which makes you end. You’re on berserk armour, you can’t easily stand up if they knock you down. (You know every other profession has tons of knockbacks, except us; the trappers, strategists of the nature…)
If you want, i can post my Dire set – Condition ranger too, it’s less funny but – sadly – more useful.
@floude if anything, I can put the sigil that gives 3 crits, but honestly i never had a problem with maul and I have only 60% crit chance atm, and if not it’s on a tiny icd
I have 24s of stability from rampage as one, generally the fight is basically over by then. I also have 2 stun-breaks, over-all my build generally cc’s more than they can cc me (also, just saying, my build has 6 point in WS… not sure why you need to say it’s better than NM ;P)
as I said, I don’t want to use a condi build
thanks for the help, however~
You’re definitely not doing anything wrong, but here are my thoughts.
In my opinion, you’ll get more out of Spotter than Eagle Eye. The bonus range is not useful for very long, especially since you don’t have a ton of CC. However spotter will benefit LB, GS, pet, and any random ally that shows up.
I always take Nature’s Protection over Strength of Spirit. The protection triggers before whatever makes it trigger hits. So for example if you’re fighting more than one person and don’t see a fatal eviscerate or kill shot, it will save you. But it’s just personal preference. (Edit: Obviously very helpful for backstabs as well.)
Last thing to consider, you can use your LB for longer if you trade QZ for Muddy Terrain, and it helps you flee pretty easily by casting it while holding down your look-behind button. Again, just a personal preference of mine. It has a way shorter cool down and is more useful if you run in to allies since it helps an entire group instead of just you. I usually pair MT with the drakehound if you want to go that route.
Muddy terrain is extremely handy, I can’t live without it anymore. It’s one of they key skills that keeps me going as a melee ranger.
(edited by FrouFrou.4958)
Muddy terrain is extremely handy, I can’t live without it anymore. It’s one of they key skills that keeps me going as a melee ranger.
Samsies. I haven’t made a WvW build without it in like… over a year.