Build vs all acro thiefs (help)
Full condi with trapper runes. Set all 3 traps and stand in the middle. Might not kill them outright, but sure annoys the crap outta them.
.. oh, then let the arrows rain down on them while they are still stunned from spike trap
(edited by Mrs Qurly.9372)
Find broken terrain and kite on it. It messes with dagger 3 spammers too.
Min Scherzo acro staff play,
https://youtu.be/Pb9XNdCUXH8
(edited by Justine.6351)
Protect Me + Hilt Bash + Maul. This one works typically well for me.
@mrs Qurly this 100% wont work
@justine What
@Gannicus i want a build not a combo :
(edited by jester iv.2618)
That’s what i run and I dont have to much issues with “acro thieves”.
It’s not hard counter or anything but it does got all the tools needed to face them.
taunts+stuns and immobz realy helps.
Biggest weakness of this build are rousing resilience warriors.
You’re unlikely to lock down a decent acro thief, especially if they’re also running daredevil. They have lots of ways to break soft & hard CC and can fill their bar with stun breaks.
Your best bet is to outsustain their initial dodge/dps spam with abilities such as guard, protect me & SoS and then counter with whatever power-based weapon you’re using before they’re able to stealth away. If you do manage to lock them down for even a moment they’ll melt quicker than anything else in the game — all of their defenses are active, not passive.
Let me reiterate, unless they’re a bad player condition-based ranger builds will not kill acrobatics thieves, especially those running daredevil.
I’m fairly new to thief but I eat all rangers outside of druid/bunker for breakfast. This while dying to most other thieves.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
(edited by Kovu.7560)
ranger\druid is not equipped in any way to have a chance against thieves in general, not after the last buffs.
Just reroll.