Bullets vs Arrows
Depends when in history to be honest. Let’s say when the English longbow was still around but starting to fade:
Bullets Pro:
Cheap and easy to make
Guns are easy to use (less training)
Guns could be made more easily in a factory process
Longer direct fire range
Faster travel
Intimidating
Smoke could be used intelligently
High Power (makes up for lower pen if it hits target without hitting anything in the way)
Bullets Cons:
Lower penetration (lead shots likes to flatten out when it first hits something, even as weak as a tree branch).
Guns were unreliable, especially in bad weather
Lower effective range
Bad accuracy in general
Lower Rate or Fire
Smoke can work against you too
Arrows Pro:
High piercing power
Different Tips available for various targets (and fire arrows)
Volley Fire
Higher Effective Range
Better Accuracy (with enough training)
More reliable, but still bad in rain
Quiet
Higher rate of fire
Arrows Con:
Long crafting time for arrows and bows
Highly skilled archers required
Ammo bulkier
Slower travel speed
Less durable weapon
That is what comes to mind. Going later in history makes the guns better and better of course. For instance Napoleonic era (early 1800s, so quite late) rifles probably had longer or equal effective range to longbows, but could do so with direct fire. However these rifles could manage 3 shots/minute when rushed by highly trained soldiers verses 6 shots/minute for a trained longbowman.
The only reason history favoured the gun was because it could be easily produced and deployed en masse, unlike longbows (or equivalent). It wasn’t until there was both rifling and cartridges that the gun really became a truly superior weapon in the hands of two experts.
Of course, massed gunfire still had a role in late medieval and rennaisance battles. Mainly the wall of lead and intimidation effect to break a key point in the enemy’s line. Massed longbow fire would do this too, but was much less dramatic.
That got long somewhere….:D
(edited by Helequin.2608)
Harlequin
I’m not positive, but I don’t think he was asking about the historical background of each projectile, but rather a snarky, albeit valid, point about bows and rifles in the game.
I will say you can still dodge bullets, they just move a little faster.
I troll because I care
So?I was asking why someone will choose an weapon that shoot Arrows instead of one with bullets?What are arrows doing better than bullets?
So?I was asking why someone will choose an weapon that shoot Arrows instead of one with bullets?What are arrows doing better than bullets?
Bows are much simpler to maintain than guns, ammunition for bows is much easier to make, and bows don’t make nearly as much noise as guns. This makes the bow a perfect survivalist’s weapon.
-BnooMaGoo.5690
Maybe I’m crazy, but I for some strange reason think the OP’s question is related to GW2, rather then real life. ;-)
I don’t play a warrior, yet, so I can’t answer the question specifically.
Well in the real world bows are quieter lol. In GW, barring any skill differences, physically the bullet is superior.
I troll because I care
Ah right that thing….GW2.
Barrage AOE Cripple. Long-bow’s combo fire field if you’re a Warrior….
Depends when in history to be honest. Let’s say when the English longbow was still around but starting to fade:
Bullets Pro:
Cheap and easy to make
Guns are easy to use (less training)
Guns could be made more easily in a factory process
Longer direct fire range
Faster travel
Intimidating
Smoke could be used intelligently
High Power (makes up for lower pen if it hits target without hitting anything in the way)Bullets Cons:
Lower penetration (lead shots likes to flatten out when it first hits something, even as weak as a tree branch).
Guns were unreliable, especially in bad weather
Lower effective range
Bad accuracy in general
Lower Rate or Fire
Smoke can work against you tooArrows Pro:
High piercing power
Different Tips available for various targets (and fire arrows)
Volley Fire
Higher Effective Range
Better Accuracy (with enough training)
More reliable, but still bad in rain
Quiet
Higher rate of fireArrows Con:
Long crafting time for arrows and bows
Highly skilled archers required
Ammo bulkier
Slower travel speed
Less durable weaponThat is what comes to mind. Going later in history makes the guns better and better of course. For instance Napoleonic era (early 1800s, so quite late) rifles probably had longer or equal effective range to longbows, but could do so with direct fire. However these rifles could manage 3 shots/minute when rushed by highly trained soldiers verses 6 shots/minute for a trained longbowman.
The only reason history favoured the gun was because it could be easily produced and deployed en masse, unlike longbows (or equivalent). It wasn’t until there was both rifling and cartridges that the gun really became a truly superior weapon in the hands of two experts.
Of course, massed gunfire still had a role in late medieval and rennaisance battles. Mainly the wall of lead and intimidation effect to break a key point in the enemy’s line. Massed longbow fire would do this too, but was much less dramatic.
That got long somewhere….:D
I like you, however, going to incur~
The musket during the 1800s was actually favoured for the sad and simple fact that a kid could pick one up and kill somebody with it, a fact that remains apparent to this day. It was primarily affective in CQB because it caused more devastating wounds than the bow, was light in weight and with the bayonet could function as a pike.
Using the longbow effectively required extraordinary strength. The bow, made of tough yew wood, had a draw weight of 80 to well over 100 pounds, something only the strongest modern archers can manage. Training took years – English law long mandated that boys take archery practice starting as early as age of 7.
A skilled English archer could submit 15 shots a minute, with 10 the minimum acceptable rate. A newly-recruited musketeer, in contrast, would be lucky to get off 2 shots per minute, while the best a veteran could manage was 5.
Are we talking reality or game mechanics?
Bullets do not passively pierce in GW2. Rifles have to be traited for piercing on Warrior and don’t pierce at all on Engineer. Pistols do not and can not pierce on Mesmers or Thieves and Engineers have to trait for piercing pistol bullets.
The musket during the 1800s was actually favoured for the sad and simple fact that a kid could pick one up and kill somebody with it, a fact that remains apparent to this day. It was primarily affective in CQB because it caused more devastating wounds than the bow, was light in weight and with the bayonet could function as a pike.
Using the longbow effectively required extraordinary strength. The bow, made of tough yew wood, had a draw weight of 80 to well over 100 pounds, something only the strongest modern archers can manage. Training took years – English law long mandated that boys take archery practice starting as early as age of 7.
A skilled English archer could submit 15 shots a minute, with 10 the minimum acceptable rate. A newly-recruited musketeer, in contrast, would be lucky to get off 2 shots per minute, while the best a veteran could manage was 5.
i’d argue that Harlequin already brought this issue up, by saying “they were easier to field”. just in a less specific way.
Rifles will always be superior to Bows. This applies for anything. Real life. Guild Wars 2.
The projectile speed for bullets is ‘unparalleled’ compared to arrows, simply because bullets have less ‘arc-ing’ travel, therefore makes a more direct hit towards the target.
They also do more damage than arrows without any restrictions in distance. The projectile of bullets is also faster reducing your reaction time to dodge them.
The gap performance between a Rifle and a Bow is so blatantly clear. Bows are completely outmatched when in competition with a Rifle.
Makes me question why the hell did Anet even design a weapon that out-performs a Bow.
Which really just goes back to how Overpowered the rifle becomes and how effective the one skill ‘Kill Shot’ can be when properly used.
Broken design is broken.
/sigh.
Sea of Sorrows
(edited by YumCHA.8706)
Rifles will always be superior to Bows. This applies for anything. Real life. Guild Wars 2.
The projectile speed for bullets is ‘unparalleled’ compared to arrows, simply because bullets have less ‘arc-ing’ travel, therefore makes a more direct hit towards the target.
They also do more damage than arrows without any restrictions in distance. The projectile of bullets is also faster reducing your reaction time to dodge them.The gap performance between a Rifle and a Bow is so blatantly clear. Bows are completely outmatched when in competition with a Rifle.
Makes me question why the hell did Anet even design a weapon that out-performs a Bow.
Which really just goes back to how Overpowered the rifle becomes and how effective the one skill ‘Kill Shot’ can be when properly used.
Broken design is broken.
/sigh.
What about indirect fire? The fact that bow shots arc makes it way superior to a rifle in that situation. Unfortunately it doesn’t work like this in GW2.
Also, if a player is dying to Kill Shot they’re either not paying attention or (I hate to say it) they’re bad at the game. It is, hands down, one of the easiest skills in the game to dodge.
(edited by nldixon.8514)
Daryl Dixon uses a variation of the bow.
Just sayin’.
No where did I mention my inexperience to blatantly fail to dodge the Rifle’s skill “Kill Shot”.
Do think twice before aggressively insulting someone. It reflects badly on you.
Besides there are many scenarios where a warrior can sucessfully hit a Kill Shot without the enemy noticing. WvW is one. A zergfest makes it difficult to focus on just one enemy, let alone a warrior that uses Kill shot from 1500 range, hiding amongst the crowd like a little kitten.
Now if the warrior was seperated from the zerg, he would become an easy target. But ‘smart’ people don’t seperate from their groups do they. You would be stupid to do so. After all, this is a team based game that requires teamwork. Right?
Sea of Sorrows
(edited by YumCHA.8706)
Frenzy + Killshot = /insert_quote Trinity: “Dodge this.”
No where did I mention my inexperience to blatantly fail to dodge the Rifle’s skill “Kill Shot”.
Do think twice before aggressively insulting someone. It reflects badly on you.Besides there are many scenarios where a warrior can sucessfully hit a Kill Shot without the enemy noticing. WvW is one. A zergfest makes it difficult to focus on just one enemy, let alone a warrior that uses Kill shot from 1500 range, hiding amongst the crowd like a little kitten. Now if the warrior was seperated from the zerg, he would become an easy target. But ‘smart’ people don’t seperate from their groups do they. No.
I don’t think I “aggressively insulted” you at all. When I said “you” I didn’t mean you specifically. I was using the plural you in reference to people who are unable to dodge Kill Shot. I apologize if you took any offense, as it wasn’t intended to be insulting to you personally. Don’t blame me, blame the English language!
I know a lot of people get tunnel vision in PvP and don’t pay attention to their surroundings. Until those people learn to pay attention to everything going on around them, they’re vulnerable to Kill Shots. I understand it’s not possible to be 100% attentive to everything in the background 100% of the time, but knowing who is in the immediate area isn’t too difficult. If there’s a Warrior in the area, people just have to be aware of where they are and whether they have a rifle or not.
Frenzy + Killshot = /insert_quote Trinity: “Dodge this.”
Even with Frenzy that’s just under 900 milliseconds. Most humans can react within 300 milliseconds, giving you plenty of time to dodge.
(edited by nldixon.8514)
Then i’ll reject my opinion and return to my statement:
Rifles are far more superior than a Bow because of many obvious reasons, that which is already stated.
Why Anet fails to see how broken this design is, I will never know.
Sea of Sorrows
Longbow is a good weapon..That was stated by JPeters,who plays a Warrior……..
Riffle has a combination of Longbow and Shortbow best skills.Bleeding in autoattack(from all sides and more sec),rapid shotting,pushback,vunl and slow..think about it…they have the best skills of our bows with bullets,that travel faster.and ofc a 1500 range skill that does insane dmg…it would be so unfair if they didnt have the range too.
There shouldnt be a Ranger class in the game,or it shouldnt be in this way,or they should put more attention and work on it..but now they cant take it back.
I really hate the day that i bought this game and i trusted the Ranger concept..and its not a negative comment-whining its just MY opinion and a honest way to express my feelings
Then i’ll reject my opinion and return to my statement:
Rifles are far more superior than a Bow because of many obvious reasons, that which is already stated.Why Anet fails to see how broken this design is, I will never know.
They just made a huge mistake,they ignored the Ranger and focused on their favourites..Dont ever expet to turn and say “we are sorry guys”,they are a company.The apologies are for humans.they will ignore everything we say rather than deal with the elephant in the room
Frenzy + Killshot = /insert_quote Trinity: “Dodge this.”
I remember whirling defensing one of those back at the warrior like a champion and killing him with it xD, oh that guy got so pissed off and told me I was a hacker (was a combination of knowing the frenzy animation on a warrior = bad things are about to happen, and luck)
@OP
Neither bullets nor arrows pierce pre traits, arrows due to their arcing can be used to extend their range to 2500 yds should you not have auto targeting and are able of aiming, as I said in other posts I can break the guild lords door with a longbow from the Quarry/Waterfall with a longbow (standing on the point) you can’t even come close with bullets, arrows favor low armored high health targets due to how fast you can pump out weaker shots, where the rifle takes longer to fire but has harder hitting shots.
In a crowd hitting your target with a gun is an absolute nightmare, where with the now it’ll arc over -most- obstructions to find its mark.
PS: Being an expert longbows man is a lot cooler and more Aesthetically pleasing then knowin I’m some tool that picked up a gun an perform as well as a toddler.
As their mother, I have to grant them their wish. – Forever Fyonna
“Neither bullets nor arrows pierce pre traits” That’s actually not true, the engineer rifle penetrates with no traits, and the pistol can when traited.
“Neither bullets nor arrows pierce pre traits” That’s actually not true, the engineer rifle penetrates with no traits, and the pistol can when traited.
Said pre trait, and Oh Boy!! You’ll do a lot of good with your auto attack (only rifle pierce), an ALL longbow and shortbow ranger abilities pierce when traited at 20pts vs the 30pts engies need.
As their mother, I have to grant them their wish. – Forever Fyonna
The idea is that guns in GW2 are fairly primitive. When you assume the firearm technology is primitive rather than modern era, with guns such as the Arquebus or flintlock, they definitely have their drawbacks relative to bows.
1. they’re more dangerous to the user.
2. higher skill floor, but a lower skill ceiling
3. they are time consuming to fire and reload
4. they are loud as hell
5. they are cumbersome to carry and harder to maintain
In-game, there’s an unintended design issue affecting ranged weapons. Pistols and Longbows both fire more slowly than intended. The Longbow and Rifle are supposed to be equivalent while the Pistol is supposed to be faster than both. In actuality, the Pistol and Rifle are equivalent while the Longbow is slower than both. This means that across professions Longbows and Pistols are weaker than they are supposed to be while Rifles are exactly where they’re supposed to be.
I’m pretty sure it affects other ranged weapons as well, but I haven’t looked as closely so I can’t confirm.
(edited by Einlanzer.1627)
Bullets don’t pierce in general. Certain attacks just have piercing on them (Engineer Rifle 1 for instance) or traits that can make them pierce (Engineer has a trait that makes pistol shots pierce).
Which arrows have as well. Rangers have a piercing arrow trait and certain attacks (Shortbow 2) pierce as well.
The travel speed is most definately a big issue, though.