(edited by Artemis.9475)
Bunker Builds, Cleric Hybrid?
GS + Sw/Wh full clerics.
Dying? What’s that?
Full clerics including trinkets, or is just the armor enough? I’m not sure of the math behind how much healing power is really necessary.
I run a Hybrid DD Bunker build, static Wolf Pet with Master Bond
Build is here: http://gw2skills.net/editor/?fMUQJARTjAVV2JWCWs2Bi2jJZpzzKoo3D0v+2nyPqwbPA-jUDBYMYoNBigAj+IQJQFRjtCqIasqZAqGY6SJV/KyWzB2gGylQZVKAmUGB-w
Benefits ( I am Rank 235 so I have +100 Power/Condi and +2500 hits, also bloodlust stacks not factored in link)
- 20K hits with stacks
- Barkskin Dam Reduc, kicks in at 5K hits
- 60% static condition reduction (Hoelbrak+Poultry lemongrass)
- Passive SoTW and Pet Regeneration
- Frequent dodges with Energy Sigils/Wilderness endo regen
- 2000 tough/3K armor without a signet
- Passive movement speed 25%
- Stun break (LR)
- 3500 attack with both 2H Weapons
- +550 to all pet stacks with 30BM/Masters Bond (Pet traited with +30 Movement rate)
Fav Move with this build is by far…LB 3 stealth…swap weapons, wolf Fear…enemy exposes back, GS 3 swoop while invisible and GS5 for the stun….all while invisible =D
Works real well in small man guild groups as well as solo play. Handling 1v2 quite well even vs tougher classes.
Vol I – https://www.youtube.com/watch?v=J9klT6bLDew
Vol II – https://www.youtube.com/watch?v=mqgHkV327sM