(edited by CRrabbit.1284)
Bunky/Support Moa build need advice.
MOA protection buff is 4 seconds……
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
Thanks for correction, checked wiki, it’s bugged, only 3 sec instead of 10 sec in tooltip.
Then it’s not worth it. But Red Moa is still a good buy. Maybe 2nd pet switch to something else. (maybe white Moa for AOE chills)
MOA protection buff is 4 seconds……
I would do a hound. Either the sylvari wolf or the regular wolf. You either get regeneration to everyone + the knockdown. Or you can get fear on everyone + knockdown. I’d say thats better than a moa. I’d rather not mess with the randomness of the moa 3k heal. Especially in PvP.
Am I good?… I’m good.
For SPvP…
Wolf.
If you are planning on being a ranger you either have to run a wolf or bird.
It’s pretty much the only way to go (if you are just looking for what is effective).
The wolf’s aoe fear is just brutal for stopping stomps, landing stomps, helping an ally spike, stopping an enemy spike, getting that extra second to neutralize a BO…
It is BEAUTIFUL.
Oh, and it does good dmg and has good survivability and has a 2s knockdown…
Just rediculous pet…
Birds do really, really good consistent dmg. So if you plan on ever killing anything and don’t want a wolf, get a bird.
The best way to hunker down and take a hit as a ranger is to go with heal power and signet of the wild, troll ungent, empathetic bond and some vigor (for the protection on dodge roll procs). You can usually ditch the heal power for offense and be a decently survivable dps if you can play well enough. Oh and Greatsword is pretty mediocre for surviving, sword tends to work a dozen times better, it can kite more easily, get in melee more easily, has an on weapon evade and a poison… then you can grab dagger for another evade and long duration cripple, it is fantastic for stalling or staying in melee range.
Rampage as One or Spirit of Nature are much better support/survivability elites than entangle.
(edited by garethh.3518)
Thanks for correction, checked wiki, it’s bugged, only 3 sec instead of 10 sec in tooltip.
Then it’s not worth it. But Red Moa is still a good buy. Maybe 2nd pet switch to something else. (maybe white Moa for AOE chills)MOA protection buff is 4 seconds……
Tooltip used to be 10, last major patch they corrected it to the actual which is 3 my memory was off. Essentially you can get better with armor runes.
Soldier + Knight (Or a precision stone does work well). Your utilities are rational to a power damage build.
The only way I’ve found to get significant protection uptime on a ranger is stone spirit and armor runes to maximize protection duration. You can get 30 seconds of every 65 from a stone spirit but it doesn’t work well open field. That is if you have time to stash the spirit where the enemy won’t notice it (stationary defense or planned assault on stationary defense) it works great. Otherwise you probably save the CD. But that takes a utility slot to accomplish.
I’ve never ran with the fury moa in pvP so how well it works I won’t comment on.
Also check if the trait to extend pet boon duration is working. Seem to recall it wasn’t when I tested it or perhaps it was only extending the boon on the pet. Remember rejecting the thought of using it but not exact reason after I tested.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
I agree with your point in spvp. But in tpvp + wvw , SoN is just a joke and RAO is not as useful as entangle. (for sometime RAO is needed, but overall Entangle is better)
Also the idea of using of Moa is to max the AOE heal + boon effect during n vs n fight.
For SPvP…
Wolf.
If you are planning on being a ranger you either have to run a wolf or bird.
It’s pretty much the only way to go (if you are just looking for what is effective).
The wolf’s aoe fear is just brutal for stopping stomps, landing stomps, helping an ally spike, stopping an enemy spike, getting that extra second to neutralize a BO…
It is BEAUTIFUL.
Oh, and it does good dmg and has good survivability and has a 2s knockdown…
Just rediculous pet…Birds do really, really good consistent dmg. So if you plan on ever killing anything and don’t want a wolf, get a bird.
The best way to hunker down and take a hit as a ranger is to go with heal power and signet of the wild, troll ungent, empathetic bond and some vigor (for the protection on dodge roll procs). You can usually ditch the heal power for offense and be a decently survivable dps if you can play well enough. Oh and Greatsword is pretty mediocre for surviving, sword tends to work a dozen times better, it can kite more easily, get in melee more easily, has an on weapon evade and a poison… then you can grab dagger for another evade and long duration cripple, it is fantastic for stalling or staying in melee range.
Rampage as One or Spirit of Nature are much better support/survivability elites than entangle.
Essentially you can get better with armor runes.
Are you talking about rune of earth ? I used to think about it, but finally decide to go for centaur since it can give perma swiftness not only to ranger self but also team. (it’s protection vs mobility , self vs team boon, so I choose swiftness)
Your utilities are rational to a power damage build.
I guess you mean QZ? My opinion is QZ is 1/2 offensive 1/2 defensive depending on situation. I know signet which give inv is the best defensive utility but I don’t want to waste 30 on Marksman. Muddy in my oppinion is the best value utility skill ranger has due to its super long duration.
Essentially you can get better with armor runes.
Are you talking about rune of earth ? I used to think about it, but finally decide to go for centaur since it can give perma swiftness not only to ranger self but also team. (it’s protection vs mobility , self vs team boon, so I choose swiftness)
Your utilities are rational to a power damage build.
I guess you mean QZ? My opinion is QZ is 1/2 offensive 1/2 defensive depending on situation. I know signet which give inv is the best defensive utility but I don’t want to waste 30 on Marksman. Muddy in my oppinion is the best value utility skill ranger has due to its super long duration.
I ended up using grove as I was in a signet build and the extra healing stat benefitted the pet heal. It’s protection boon also lasts 1 second longer than earth of which I used 2 runes in the build. But yes primary benefit is solo, if you aren’t built to extend protection(Likely other beneficiaries) you end up getting around 30% protection uptime from a stone spirit if it’s placed to survive and not being protected for 7 of every 10 seconds is functionally different from 5 of every 10). And give up a utility vs pet slot to do it.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
OK, just tried it, it does give wonderful survivability, but it also takes forever to kill someone.
Main problem is the axe, its damage/pace is just too low for pvp. (GS is OK but you can’t mainly rely on it) Shortbow is still the must-have weapon for ranger (except 1v1 situation), so sad ……
OK, just tried it, it does give wonderful survivability, but it also takes forever to kill someone.
Main problem is the axe, its damage/pace is just too low for pvp. (GS is OK but you can’t mainly rely on it) Shortbow is still the must-have weapon for ranger (except 1v1 situation), so sad ……
Yeah getting damage plus support ability is a big challenge. Perhaps something like this.
http://gw2skills.net/editor/?fMAQRBHhx+1IRVmdXlcFolgYpQQ7vpQTm/poVs3VYUX80eTA;TwAgyCmoAycj4GLQOgkAt8YEweh5CA
Damage is from bleeding condition damage + fire. (I don’t usually play condition so haven’t tested this concept yet.)
Support
Fury warhorn and Moa
AOE vigor 2 sources (Healing spring tic’s and swapping to the Moa) active dodge boost
Protection from the stone spirit, every 30 seconds from armor runes(also critically early in the fight – duration bonused to +20% duration + 30% with axe birds
10 Seconds of +175 power and condition from Jungle stalker
+70 Precision allies
Healing
Healing spring plus leaps into the healing spring or ally blast finishers in it.
Regeneration (AOE potential) from healing Spring (Bonused to +33% +20% + 10% duration = +66% duration)
Condition removal
Healing Spring
Spirit of Nature
Damage – stack bleeding fast (Bleeding duration increased 35%)
Sharpening stone at 75% health
Sharpening Stone
Bleed trap
Splitblade at pointblank 5 stacks
7 seconds bleeding on swapping to the sword.
Defensive damage – thief deterrent
Torch flame field
The jungle stalker is a DPS pet.
Assuming a bit of your survival potential comes from your allies but this should let you put out bleed damage plus your aoe buffing. relies more on active defense dodge well used sword 1 hand etc…
I’ld test it with different amulet systems – shaman, Carrion, and rabid
Based on stun break needs as well as condition removal could seriously consider swapping out the active sharpening stone for signet of renewal.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
Never tired ur build, but I used to run a heavy condition + survival build. It has its place in 1v1 and limited useful in 2v2 (depends on what prof you are against), but as long as 3 or more included, condition damage become more and more useless. (you either have no time build it up or the opponents have tons of way to get rid of it)
OK, just tried it, it does give wonderful survivability, but it also takes forever to kill someone.
Main problem is the axe, its damage/pace is just too low for pvp. (GS is OK but you can’t mainly rely on it) Shortbow is still the must-have weapon for ranger (except 1v1 situation), so sad ……Yeah getting damage plus support ability is a big challenge. Perhaps something like this.
http://gw2skills.net/editor/?fMAQRBHhx+1IRVmdXlcFolgYpQQ7vpQTm/poVs3VYUX80eTA;TwAgyCmoAycj4GLQOgkAt8YEweh5CADamage is from bleeding condition damage + fire. (I don’t usually play condition so haven’t tested this concept yet.)
Support
Fury warhorn and Moa
AOE vigor 2 sources (Healing spring tic’s and swapping to the Moa) active dodge boost
Protection from the stone spirit, every 30 seconds from armor runes(also critically early in the fight – duration bonused to +20% duration + 30% with axe birds
10 Seconds of +175 power and condition from Jungle stalker
+70 Precision alliesHealing
Healing spring plus leaps into the healing spring or ally blast finishers in it.
Regeneration (AOE potential) from healing Spring (Bonused to +33% +20% + 10% duration = +66% duration)Condition removal
Healing Spring
Spirit of NatureDamage – stack bleeding fast (Bleeding duration increased 35%)
Sharpening stone at 75% health
Sharpening Stone
Bleed trap
Splitblade at pointblank 5 stacks
7 seconds bleeding on swapping to the sword.Defensive damage – thief deterrent
Torch flame fieldThe jungle stalker is a DPS pet.
Assuming a bit of your survival potential comes from your allies but this should let you put out bleed damage plus your aoe buffing. relies more on active defense dodge well used sword 1 hand etc…
I’ld test it with different amulet systems – shaman, Carrion, and rabid
Based on stun break needs as well as condition removal could seriously consider swapping out the active sharpening stone for signet of renewal.
QZ with a greatsword can provide some of the best burst Rangers are capable of, providing your crit is high enough. Would be even better if Swoop was doing the damage that it’s supposed to do.
QZ isn’t really a very good defensive tool as it nullifies all healing for four seconds. While it can provide some pretty solid evasion with a greatsword during that four seconds, if you get CCed, you’re boned since none of your passive or active (TU) healing will be working.
I’m kind of on the fence with QZ. The on demand quickness is nice, but I find that I get more than enough quickness (for the most part) through Zephyr’s Speed. The only reason I haven’t unslotted yet is that it gives you some huge burst potential in PvP when you know someone isn’t going to be able to avoid your burst.