(edited by RevanCorana.8942)
Burn Ranger build (feedbacks welcome)
Looks like it could be good, but have you tried Allies’ Aid instead of Instinctive Reactions?
Squishy build but very fun and decent survivability
one build cannot be in same time squishy and have decent survivability…
squishy by definition means low survivability :P
other than that – personally I’d take trappers expertise over sharpened edge, spotter over striders defense, also you can try to give a shot to invigorating bond over protective ward – atm its hard to judge which would add more survivability…
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
Yes it might work out too but Instictive Reactions is better most of the time because it’s shared to the pet and the shouts are not traited so it’s 90s ICD and you don’t want to be rezzing people too much as this build is too squishy for that.
And also there’s enoug swiftness not too mention survival skills being condi removal and finally Rune of Balthazar also gives quickness so it makes the build deal more damage and less likely to be interrupted while casting slow stuff like sun spirit or troll onguent.
Squishy build but very fun and decent survivability
one build cannot be in same time squishy and have decent survivability…
squishy by definition means low survivability :P
other than that – personally I’d take trappers expertise over sharpened edge, spotter over striders defense, also you can try to give a shot to invigorating bond over protective ward – atm its hard to judge which would add more survivability…
Not exactly true lol
Ele are very squishy but they heal a lot for example, this build has lots of evade because of quickdraw and weapons choice. Protective ward adds up and it makes the build hard to burst down for thieves/warrior which invigorating bond doesn’t really do at least in tpvp in wvw why not.
Sharpening edge just adds more condis to your condis which is what you want to exploit with rampager.
The trap trait isn’t really needed because there is only flame trap the lowest cooldown and it only adds 60% dmg to 1 traps and some cripple, most of the time just the first tick as people usually dont like staying inside it unfortunately, the bleed on crit adds more consistent dmg and sword/shortbow already gives cripple.
Therefore hidden barbs could be a good option however you almost always want to use quickdraw on bonefire so the lower cooldowns on swords skills adds a bit more sustain.
(edited by RevanCorana.8942)
There’s just one problem, though.
This build is effective only within the range of your Spirit. If you get ambushed – lot of your damage drops. Plus you do not make use of power at all.
Trying to auto-attack your enemy with sword is a suicide in PvP if you don’t have SoS (or taunt or Spike Trap).
The build has a nice idea, but I believe it is outperformed by this:
https://forum-en.gw2archive.eu/forum/professions/ranger/PvP-build-Zoo-bunker/
As you yourself said – people do not stand in Flame Trap – which makes Spike Trap superior for dueling/condi bomb/reviving/stomping (I have a feeling it now activates on downed targets to prevent their abilities).
You have access to weakness and protection even with this build. What helps you survive is Taunt, not necessarily protective ward (I know it helps but it’s effect can be achieved by active play as well).
By the way, you might consider rune of the Forge if sticking with Protective Ward. It’s really amazing.
I think it’s important to note that some builds work for people because it makes sense to them and they love playing it and know how to play it.
Tragic, that build might outperform his build for you, but maybe not for him.
For example, I theory craft improvements for my own WvW build all the time, but the changes don’t always stick because it doesn’t take my playstyle in the direction that I like.
I think it’s important to note that some builds work for people because it makes sense to them and they love playing it and know how to play it.
Tragic, that build might outperform his build for you, but maybe not for him.
For example, I theory craft improvements for my own WvW build all the time, but the changes don’t always stick because it doesn’t take my playstyle in the direction that I like.
That’s what is called feedback, though.
I even suggested other options if he sticks to his build he created.
I mean… Everybody probably knows that a full tank ranger is going to deal more damage than a dead ranger.
But then again – if we want to make a general metric – you have to assume that a player prefers efficiency to comfort.
After all, OP asked for feedback himself. It’s up to him if he decides to take up on the suggestions.
Thanks for the feedback
I recently discovered shortbow to be a much better ranged weapon than axe at least for me.
The projectiles move faster, shoots faster, and stacks bleed extremely quickly.
All the skills feel more responsive also.
The raw dmg component is also very decent
For the sword autoattack IMO it’s pure gold in pvp once you mastered it.
First of all I have to say I disabled the autoattack chain with CTRL+Click on its icon.
I then combine the leap of pounce with the fact that each chain can be used twice, not sure if you guys are aware of that, if you don’t hit anything with pounce you can double pounce.
The “kick” is really good as well for the cripple.
I wouldn’t consider spike trap better than flame trap, not with how currently burning owns any other condition.
You see from a damage standpoint flame trap delivers more and has 3 times shorter cooldown. Sure it’s not a CC but spiketrap has other weaknesses, it can be dodged or someone with stability runs over it, or an AI triggers it for nothing, and also the knockdown is very short in duration.
Sure beastly warden could be used instead of nature magic but then it’d mean using hawk/eagle and lowering the dps.
Protective ward is more like the chill when hit of elementalist is, yes it’s passive and cheap but it’s just too good to ignore.
Rune of the forge is interesting, I tested it along with others like Rune of fire and Baelfire, but due to how the condi dmg is being calculated and the fact that rampager is slightly lacking in this department already, more condi damage stat is the best here, I’d even use ambidextry just for that over shared anguish if it wasnt bugged.
(edited by RevanCorana.8942)
Not exactly true lol
Ele are very squishy but they heal a lot for example, this build has lots of evade because of quickdraw and weapons choice. Protective ward adds up and it makes the build hard to burst down for thieves/warrior which invigorating bond doesn’t really do at least in tpvp in wvw why not.
squishy == easy to kill
in case of this build semantically correct would be “squishy with survivability centered mostly around dodges”
as I said I’d have to run some calculations if heal on f2 every time cd is off would be better than damage reduction – so I’m not sure which one is better for survi I’m just pointing alternative to check out
Sharpening edge just adds more condis to your condis which is what you want to exploit with rampager.
The trap trait isn’t really needed because there is only flame trap the lowest cooldown and it only adds 60% dmg to 1 traps and some cripple, most of the time just the first tick as people usually dont like staying inside it unfortunately, the bleed on crit adds more consistent dmg and sword/shortbow already gives cripple.
Therefore hidden barbs could be a good option however you almost always want to use quickdraw on bonefire so the lower cooldowns on swords skills adds a bit more sustain.
well my point with trapper expertise was – that I’m personally rarely using any utility skills without having them traited for shorter cd and additional effects :P
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles