Bye Bye Bows
Hmm not showing alternative weapons , any way its Sword and Torch same sigils
holy S^*% i hate these build things any way 3rd and final attepmt
anyway the build works really well, make sure you swap weapons when possible and dodge plenty to keep protection active.
Looks fun while solo. No entangle on a condi build?
Smoldering sigils should not stack together for +40% duration, may as well swap one of them. I would be putting it on on the Torch though.
Looks fun while solo. No entangle on a condi build?
SotP is pretty great.
Drennon Nope no entangle for a couple of reasons, mainly any player worth their salt will be out of it in seconds and the main issue i find in spvp is when Warriors come a calling with thier lovely n(not a bit op) haaaaammer time.
Heimskarl you are right they don’t stack however my emphasis on this build is burn as we all know its op at the min so i intend to maximize it use. Having smolder on both weapon sets means when the trap is ready to lay down (12 sec cool down) it is going to receive max benefit from duration enhancement.
Also remember to start with Axe and dagger this way when you swap weapons you can cast bonfire once and get the recast down to around 6 seconds instead of the usual 20!!
Make sure if you have time to plant both traps and Healing spring. If someone then turns up (which they no doubt will) you will have the Regen trigger on the Healing spring as well has having it up ready for a burst heal and more regen to stack with initial trigger regen this can start to aadd up to a very very long period of regen being constantly ticking away.
Another cool trick with traps is to set them up like a Venn Diagram with Spike in the middle. This will have the effect of holding them in all of the effects at once, larger area denial, and the ability to use the finisher of your choice with only minor position adjustments.
Heimskarl you are right they don’t stack however my emphasis on this build is burn as we all know its op at the min so i intend to maximize it use. Having smolder on both weapon sets means when the trap is ready to lay down (12 sec cool down) it is going to receive max benefit from duration enhancement.
It’s just that I opened the 3rd build link you posted and it had both +20% smoldering sigils on the same weapon set. Fyi.
ahh k soz my bad dont use those buid things much (you probably guessed that )
This one should be right lol , also dropped signet for Vipers but that’s changeable dependent on opponents