Q:
…
Ranger | Necromancer | Warrior | Engineer | Thief
Q:
This is the basic build. The reason for no accessories is that she wears lower level (karma) masterwork ones for RP reasons. For the same reason she only uses a snow leopard and arctodus as pets. Do not waste time by suggesting those change.
I did salvage a Sigil of Force from one of my personal story rewards, and I have a “Call of the Wild” (‘zerker/’zerker) ascended amulet lying spare. I also have an exotic celestial torch. Without drastically changing what weapons she uses, can her build be tweaked a little more for WvWvW roaming and surviving.
She is strong underwater except against engineers, but I’m wondering if Carrion on the harpoon gun is the best I can do.
“Bueller? Bueller?”
Not sure I follow what you’re trying to accomplish with the build, you have high Crit Damage add (72%) but not a particularly high chance to Crit. What is your goal with the gear you are trying to use?
Not sure why you’re limiting your gear due to RP reasons, by that I’m assuming you mean Role Playing reasons. Seems like I would make some sort of story line to get myself some nicer gear. Just HAD to kill the Karka Queen for what she did to my extended family in SouthSun Cove, etc… For all my great endeavors keeping realms out of our frontier the Queen has awarded me some fine armor from the royal vendor in our Realm Keep… Or I have crafted, well you get the picture…
You can always keep RP and WvW seperate. RPers won’t see your trinkets and you can transmute your weapons and armor, or even have an RP set and a WvW set.
Just as you don’t want your WvW to affect your RP, why are you letting your RP hold you back in WvW?
She uses ascended rings and an ascended amulet already. The accessories are level 50-something masterworks, no big stats difference IMO between that and ascended accessories. Don’t concentrate on that guys…
I guess my question is, have I fundamentally gone contrary to my use of weapons with my traits/skills or the stats on my weapons and armor?
Narg brings up a good point: why critical damage if not enough precision to ensure critical hits. That’s exactly what I want to hear. Should I be swapping all my ’zerker/Valkyrie gear for something else? Should I cut back on the Celestial items? Am I doing fine, but raising critical hit chance to 40% would do X for the build? Should I raise toughness and vitality rather?
I enjoy that build currently in fractals and general PvE, and hardly ever die. But then that is against AI opponents. I struggle immensely in WvW, given that I do know the limitations of my class mechanic, even as much as I enjoy “deep cover” capping camps and slapping yaks. Should I not look at the build, but rather make peace with the fact that only exceptional Rangers thrive in WvW?
Is there anything, anyone would tweak to bring something a little more to the table?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.