Can This Ranger Do Well In WvW?
Go full knights route using divinity runes(major not superior since im guessing uyour not rich) with the other 2 runes being anything you want….and put tht 20 in marksman in either wilderness or skirmishing. marksman is our worst trait line imo. It doesn’t signifacntly raise your attack. Having 20% more crit dmg in skirmishing or condi removal every 10 sec with added toughness in wilderness is way better. Also that 10 in healing magic…eh i’d just put somewhere else.
For wvw use shortbow and greatsword..keeep a longbow for zergs.
Jade quarry, MoG
Go full knights route using divinity runes(major not superior since im guessing uyour not rich) with the other 2 runes being anything you want….and put tht 20 in marksman in either wilderness or skirmishing. marksman is our worst trait line imo. It doesn’t signifacntly raise your attack. Having 20% more crit dmg in skirmishing or condi removal every 10 sec with added toughness in wilderness is way better. Also that 10 in healing magic…eh i’d just put somewhere else.
For wvw use shortbow and greatsword..keeep a longbow for zergs.
Is there any quick way to change from greatsword for longbow? and what would I use greatsword for
Greatsword has great defense and mobility, #3 is great for keeping with your zerg, catching up to enemies, or escaping enemies, along with #4 which blocks attacks and a #5 stun. I use duel dogs in wvw, they are great (when they work)
I thought for best effective HP Knight is really bad -some one posted some math about how bad Knight is. Thats why I opted for Soldier and Berserk mixed in.
I left the 2nd weapon slot open because I carry all other weapons and will try them out, though GS drop target+swoop away is amazing.
I thought piercing arrow is a must for a ranged ranger in WvW?