Can't stow pet bug?
Yea I’m currently having the same problem. Also I tried spectating a ranger in a PvP room and GW2 crashed. I came back and tried again and crashed again
Yup… People wanted to perma-stow pets so now Anet decided to go the opposite way and now we have to have them out all the time.
Yes, it has been reported in the bugs forum. And I also reported it in game; I’d suggest we all do the same. (The more they hear about it being a major problem, the better.)
https://forum-en.gw2archive.eu/forum/support/bugs/Live-update-8-9-2016-bugs/first#post6281139
ALSO, Rangers…
Please mention that it’s ridiculous that Rangers have had to CLICK on the Button since the game’s inception. We need a HOT KEY option for Pet Stow/Activate! (What other major class mechanism has to be clicked to use it except for Ranger Stow/Activate pet? Plus, they added the Hot Key option toggle for Passive/Aggressive, so why not Stow/Activate? And you can hot key stowing/activating a weapon, which is pretty useless imo, but Rangers CANNOT stow/activate a pet with a hot key? wth???)
Sorry, I didn’t realise that I gotta post this in the bug forum.
But KITTEN! Every time there’s a new patch there are some issues, as to be expected, and they fix it within an hour. This – nothing. I kept expecting the “new build available” msg ingame aaaaaaaaaand nothing. They hotfix the kitten out of little things in new patches but this is what, not important enough?
Looks like they just fixed it.
I just tested it after the patch they just pushed, and it’s working again now via a MOUSE CLICK. (And I use the term “working” very loosely. -.-)
But Anet really, REALLY needs to add a HOT KEY Option to this MAJOR CLASS mechanism - Stow/Activate Pet!
No class should have to click anything as the ONLY means of triggering a major class mechanism.
I have literally used stow pet once when running a dungeon before they changed how pet aggro works….
I have literally used stow pet once when running a dungeon before they changed how pet aggro works….
I hear you… for PvE, now-a-days especially, Stow/Activate Pet is perhaps not as frequently used.
However…
In WvW, where you’re fighting other players, having your pet out can be a disadvantage pre-combat. And stowing them via a mouse click is inefficient when compared to a key bind button press – LIKE EVERY OTHER Class Mechanism is able to be key bound in GW2. (I can go into more specific instances where clicking on this small button on the screen is particularly problematic, but if you do any WvW, or perhaps even sPvP, you probably catch my drift.)
As a comparison to your situation mentioned – dungeon running, if I’m WvW’ing for an hour, I’ll easily mouse click Stow/Activate Pet a dozen times (or vastly more) depending on whether or not I’m roaming, scouting, or running pick in a zerg.
In short, the game’s 4 years old and there is no reason I can see why Rangers (or any other class) should not be able to Key bind Major Class Mechanisms.
**NOTE: Anet added a key bind for the Passive/Aggressive Pet mechanism last year. And, for the love of Dwayna… we can key bind Stow/Active “Weapons”... (weapons!), but Rangers CANNOT key bind Stowing or Activating their Pets!? -.-
(edited by Krypto.2069)
I have literally used stow pet once when running a dungeon before they changed how pet aggro works….
I use it all the time mostly to be considerate of others, especially during Jumping Puzzles.
I wish Stow Pet meant Stow Pet. I know it’s a profession mechanic but I really, really hate how every little ding you get brings your pet out or if you take the slighest fall damage etc… keeping it stowed is also a tactical choice to start out fights with a few buffs as well if you’re traited for it.
I WvW all the time, and never really thought about it. I guess it’d be useful so random aoe doesn’t make me in combat because it hits the pet.
I think the reason they don’t address it is they feel the pet should always be out as it is basically half of the ranger. Why we lose half our discussion when it dies is a whole other discussion…