Can u guys explain it to me ?

Can u guys explain it to me ?

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

I am fairly new to the game , started out after the New Year. What are the rangers problem exacticly? I play a ranger as my main, and i think i have been having a solid run without too much problems. The only thing that annoys me is that i cant use the rifle weapon

ty in advance

Can u guys explain it to me ?

in Ranger

Posted by: Tadayoshi.2815

Tadayoshi.2815

I am fairly new to the game , started out after the New Year. What are the rangers problem exacticly? I play a ranger as my main, and i think i have been having a solid run without too much problems. The only thing that annoys me is that i cant use the rifle weapon

ty in advance

Just read the 1000th of posts here in this sub forum. No need to list everything again.

Can u guys explain it to me ?

in Ranger

Posted by: Softspoken.2410

Softspoken.2410

I think the biggest issue presented on the forums is pet lifespan. There are frequent complaints that pets either can’t take enough damage or require too much micromanagement to stay alive.

Another issue is if Ranger damage compares to other classes, but I feel like that question has a lot of implications that are rarely dealt with properly.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Can u guys explain it to me ?

in Ranger

Posted by: Silverkung.9127

Silverkung.9127

I can explant in shot note.

We are handicap class but just back on par a little.
Ranger have a lot of bug of skill/passive/Traits when use.
Skill useful on tooltip but useless on battlefield.
Sometime skill not get active effect ex. lick wounds / search and rescue.
Arrow flying struck/obstruct with something can’t give a reason.
PetAI/PetAtk target/Pet command/Pet skill/Pet passive skill better from worst but still need more adjust.

And

We got a lot of problemand bug but we still play good to handle to fight with overfreakingpower another class and if we got fix all bug this class is more deadly not like this day.

Can u guys explain it to me ?

in Ranger

Posted by: vespers.1759

vespers.1759

we are not as good at anything as other classes and far far outclassed by thieves, mesmers and eles (in PVP).

if you ever decide to play anoither char, roll one of those three and you’ll never go back to ranger. we have all of zero burst dmg even running a full berserker armor build.

for comparison, my ranger in full berserker hits about 800 on each rapid fire hit. over the full 10 hits that is 8000 dmg. at first that seems good, but then you realize that it takes 10 hits which can be so easily dodged it isn’t even funny. thieves, mesmers and eles can all hit for that amount in only 1 hit. they can hit 1 button and utterly destroy me.

we also have terrible survivability vs those three classes listed for the risks we take running full berserker at all (which is not rewarded with good dmg).

so basically our problem is we have zero dmg. we could take a 40% dmg buff and i still wouldn’t be able to put out the dmg a thief, shatter mes, or ele can in 2 seconds.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Can u guys explain it to me ?

in Ranger

Posted by: Stooperdale.3560

Stooperdale.3560

If play in open world PvE then the Ranger will be fine and you can do your personal story and have fun. If you go into dungeons or fractals the pet will die too often or become ineffective if you preserve it, making the ranger less effective than classes who are not balanced around having a pet.

The clearest example is probably agony in fractals. Players can gain items that protect them from agony and players can dodge agony attacks. Without these defenses the agony attacks are fatal. The game has been designed so that pets have no defense to agony and pets cannot dodge agony attacks, so agony is entirely fatal to pets. It’s a blindingly obvious broken mechanic for rangers.

Can u guys explain it to me ?

in Ranger

Posted by: Kasama.8941

Kasama.8941

You aren’t going to have any problems if you’re just playing open world PvE, or dungeons. The Ranger does well in these cases. The problems arise when playing PvP, or higher level dungeons in fractals.

  • Our trait tree are a mixture of boring (opening strikes), misplaced (traps in skirmishing tree), or useless (grandmaster traits) effects
  • The pet dies way too easily to AoE damage
  • The pet has a hard time hitting foes consistently
  • The pet is useless in WvW when it comes to combat that’s at a wall
  • F2 pet skills generally respond too slow
  • Sword and shortbow feels like the only viable weapons, because sword snares foes, thereby making it easier for the pet to hit, and the shortbow has the best ranged damage (even when it comes to direct damage)
  • Longbow, greatsword, and axe direct damage feels weak, although they have some good utility
  • There are only two viable builds, which is bunker with pet damage, or condition trap builds (other professions also has this problem, though)
  • The Ranger has very few skills and traits that affects allies
  • Utility spirits die too easily
  • Lick Wounds doesn’t work on uneven ground

That’s about it.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

(edited by Kasama.8941)

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Posted by: Samitan.6192

Samitan.6192

You aren’t going to have any problems if you’re just playing open world PvE, or dungeons. The Ranger does well in these cases. The problems arise when playing PvP, or higher level dungeons in fractals.

  • Our trait tree are a mixture of boring (opening strikes), misplaced (traps in skirmishing tree), or useless (grandmaster traits) effects
  • The pet dies way too easily to AoE damage
  • The pet has a hard time hitting foes consistently
  • The pet is useless in WvW when it comes to combat that’s at a wall
  • F2 pet skills generally respond too slow
  • Sword and shortbow feels like the only viable weapons, because sword snares foes, thereby making it easier for the pet to hit, and the shortbow has the best ranged damage (even when it comes to direct damage)
  • Longbow, greatsword, and axe direct damage feels weak, although they have some good utility
  • There are only two viable builds, which is bunker with pet damage, or condition trap builds (other professions also has this problem, though)
  • The Ranger has very few skills and traits that affects allies
  • Utility spirits die too easily
  • Lick Wounds doesn’t work on uneven ground

That’s about it.

Yea pretty much what this guy has said but your usefulness in dungeons will be reduced due to the fact that your pet will die a lot from AoE especially boss fights like subject alpha where the AoE is 1 Hit KO.

Can u guys explain it to me ?

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

Thanks for the quick response . Thinking about it, my Pet does seem a bit wonky to control .

It dying in high level fractals i have noticed as well , but thought nothing about it really .

I run a 0 25 30 10 5 build with Rune of undead and focus on tougness , and i did fairly ok in WvW or dungeons .

I always thought the pet as an addon , I didnt think that it is worth 40% of my overall power.

Can u guys explain it to me ?

in Ranger

Posted by: Prysin.8542

Prysin.8542

another issue is our dodging ability, we either have to burn all our attacks (Sword 2, greatsword 3, dagger 4) + lightning reflexes, or we die.

Our endurance regen is far too low to provide effective dodging (or rather, the endurance drain for dodging is way too high)

Other then that, the pre-mentioned faults have covered most of it.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

Can u guys explain it to me ?

in Ranger

Posted by: Kasama.8941

Kasama.8941

another issue is our dodging ability, we either have to burn all our attacks (Sword 2, greatsword 3, dagger 4) + lightning reflexes, or we die.

Our endurance regen is far too low to provide effective dodging (or rather, the endurance drain for dodging is way too high)

Other then that, the pre-mentioned faults have covered most of it.

I disagree with this, the Ranger is one if the best dodging professions in the game (together with Thief, Elementalist, and Engineer). It’s the only profession that has “+50% endurance regeneration” on a minor trait (the Engineer has this as a grandmaster trait), and you can get vigor on critical hit, healing, or when activating a pet, from traits.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

Can u guys explain it to me ?

in Ranger

Posted by: Arekai.5698

Arekai.5698

When going full berserker, you do a 1/3rd of the warrior damage.
When going full utility/support, you support 1/4th of the guardian.
When going… and so on.

There’s no reason to play a ranger at all, at any given time at any given place. On top of that, they get nerfed almost every new patch.

Can u guys explain it to me ?

in Ranger

Posted by: Holland.9351

Holland.9351

We are very dependant on the pet. So much that it becomes a handicap rather than a strength.

The pet takes a certain amount of our base damage output simple because it’s there, so if there is a situation where the pet isn’t hitting the enemy, we lose a lot of damage output.

The problem is that the pet provides 0 damage output in way too many situations. Either because it’s dead and on 60s cooldown (PvE boss battles) or because it’s unable to reach the target (WvW siege) or unable to hit the target (sPvP).

The pet’s main strength is in helping us in non-boss PvE content, but it handicaps us in most other parts of the game.

They need to remove the 60s cooldown on switching out a dead pet for starters. It should always be 20s, no matter if it was dead or alive.

Can u guys explain it to me ?

in Ranger

Posted by: Aridia.3042

Aridia.3042

another issue is our dodging ability, we either have to burn all our attacks (Sword 2, greatsword 3, dagger 4) + lightning reflexes, or we die.

Our endurance regen is far too low to provide effective dodging (or rather, the endurance drain for dodging is way too high)

Other then that, the pre-mentioned faults have covered most of it.

This is where Anet failed miserably in the design. If they had played Demon’s Souls or Dark Souls, they would’ve seen a stamina bar that’s affected by equipment weight. If you wore heavy armor with shield, you tank better but can dodge less and have worse stamina regen. But instead we got a warrior/guardian in heavy equipment but they still have the same number of default dodges as another class that has worse armor. Does not compute….

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in Ranger

Posted by: Bailey.6892

Bailey.6892

anet devs biggest problem the ranger class has.

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Posted by: Durzlla.6295

Durzlla.6295

another issue is our dodging ability, we either have to burn all our attacks (Sword 2, greatsword 3, dagger 4) + lightning reflexes, or we die.

Our endurance regen is far too low to provide effective dodging (or rather, the endurance drain for dodging is way too high)

Other then that, the pre-mentioned faults have covered most of it.

This is where Anet failed miserably in the design. If they had played Demon’s Souls or Dark Souls, they would’ve seen a stamina bar that’s affected by equipment weight. If you wore heavy armor with shield, you tank better but can dodge less and have worse stamina regen. But instead we got a warrior/guardian in heavy equipment but they still have the same number of default dodges as another class that has worse armor. Does not compute….

Yes, but we have more evades and have easier access to vigor, and can trait for better endurance regen, which stacks with vigor, scholars and soldiers do not have this benefit because scholars have more active defense, and soldiers have more passive defense, where rangers (and other adventurers) have easier access to evades + faster endurance regen…

Granted, like in Demon Souls if you get locked out of dodging you tend to get boned unlike the other two…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Can u guys explain it to me ?

in Ranger

Posted by: Aridia.3042

Aridia.3042

another issue is our dodging ability, we either have to burn all our attacks (Sword 2, greatsword 3, dagger 4) + lightning reflexes, or we die.

Our endurance regen is far too low to provide effective dodging (or rather, the endurance drain for dodging is way too high)

Other then that, the pre-mentioned faults have covered most of it.

This is where Anet failed miserably in the design. If they had played Demon’s Souls or Dark Souls, they would’ve seen a stamina bar that’s affected by equipment weight. If you wore heavy armor with shield, you tank better but can dodge less and have worse stamina regen. But instead we got a warrior/guardian in heavy equipment but they still have the same number of default dodges as another class that has worse armor. Does not compute….

Yes, but we have more evades and have easier access to vigor, and can trait for better endurance regen, which stacks with vigor, scholars and soldiers do not have this benefit because scholars have more active defense, and soldiers have more passive defense, where rangers (and other adventurers) have easier access to evades + faster endurance regen…

Granted, like in Demon Souls if you get locked out of dodging you tend to get boned unlike the other two…

Interesting theory, except fights are never 1 vs 1. Vigor is worthless because every encounter in spvp and wvw is a zerg fest. Your stamina bar will never fill back up before you get burst down.

And I’m tired of hearing people saying this class has more evades. So basically every ranger is obligated to run sword now?

The design in this game is a joke.

Can u guys explain it to me ?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

another issue is our dodging ability, we either have to burn all our attacks (Sword 2, greatsword 3, dagger 4) + lightning reflexes, or we die.

Our endurance regen is far too low to provide effective dodging (or rather, the endurance drain for dodging is way too high)

Other then that, the pre-mentioned faults have covered most of it.

This is where Anet failed miserably in the design. If they had played Demon’s Souls or Dark Souls, they would’ve seen a stamina bar that’s affected by equipment weight. If you wore heavy armor with shield, you tank better but can dodge less and have worse stamina regen. But instead we got a warrior/guardian in heavy equipment but they still have the same number of default dodges as another class that has worse armor. Does not compute….

Yes, but we have more evades and have easier access to vigor, and can trait for better endurance regen, which stacks with vigor, scholars and soldiers do not have this benefit because scholars have more active defense, and soldiers have more passive defense, where rangers (and other adventurers) have easier access to evades + faster endurance regen…

Granted, like in Demon Souls if you get locked out of dodging you tend to get boned unlike the other two…

Interesting theory, except fights are never 1 vs 1. Vigor is worthless because every encounter in spvp and wvw is a zerg fest. Your stamina bar will never fill back up before you get burst down.

And I’m tired of hearing people saying this class has more evades. So basically every ranger is obligated to run sword now?

The design in this game is a joke.

Um, sPvP isn’t a Zerg fest, only hot joins, and if you want a lot of evades sword dagger is the king of “On Demand” evades, great sword has the most passive ones (every 3rd attack), and then you have WD to counter ranged attacks, short bow has evade + swiftness giving you an effective 3 dodges, an if you’re not using melee attacks you should be kiting and thus not needing to kite as much anyway, and if enemy ranged are your bane you can 1) use your pet as a meat shield 2) take one of the 2 invuln skills we have because if ranged are a threat you’re clearly not building around your pet or being sturdy yourself or 3) take axe/axe or sword/axe and use WD as its supposed to be used, as a DEFENSIVE skill.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Can u guys explain it to me ?

in Ranger

Posted by: Arekai.5698

Arekai.5698

Uhm P-p-people!
WAIT!
WE HAVE evuuuuurrrrds!
That totally makes the ranger class on par with other classes, with 2 evades on totally useless weapons. Oh kitten if i only knew sooner!
Brb fixing my pet, traits and skills with those EVADES.

Can u guys explain it to me ?

in Ranger

Posted by: Windchill.5986

Windchill.5986

The most annoying thing I find is the pet naming bug. I have had to rename my pets so many times because I either end up with a pet with its juvenile name or a pet with another pets name :/

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in Ranger

Posted by: Chopps.5047

Chopps.5047

1300 hours on ranger here—huge fan of the profession.

The problem with the profession is the (gasp) players. Most rangers are so bad even I get a bad taste in my mouth when I see one join my party. No rangers “get it” right away…I was one of those low DPS longbow rangers in PvE one time. I was kicked out of groups at one time. Let me explain how to avoid that.

Rangers in spvp and wvw pwn with condition damage. But you cannot use condi in PvE due to caps (it’s wasted on the cap). So effective ranger PvE is a dance with death: sword / warhorn and axe / axe. When you can’t stay in the melee range for too long (bah no guardians in party!!! Nooo I want to use my sword! Lol), Hornet’s sting out and throw that chilly axe.

Drop your Healing Spring and whirl in it to heal party.

Let’s review: PvE 25/25/0/0/30 berserker / rune of ranger / cats / axe axe and sword warhorn.

sPvp: watch gasmask play on youtube.

Wvw: longbow to defend keep and greatsword for motion…wvw is fun bc many ranger builds are viable there.

And…only myself and other rangers in my guild play that way. We’re the only successful rangers we know so we mist be doing something right.

Search reddit.com/r/guildwars2 for Faelwans’s burst ranger (“My attempt at a ranger burst test”) to watch my youtube video doing a timed kill of a vet. Enemy in the same amount of time (actually 1 second faster) than strife’s popular warrior build.

Ranger’s are not gimped, people need more practice with them. It’s hard to live on the edge of death like Indiana Jones.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Can u guys explain it to me ?

in Ranger

Posted by: Arekai.5698

Arekai.5698

Hm yeah you are right. Because you have no problems killing white mobs, thousands upon thousands of people who played ranger were probably all just noobs.

Good thing people like you tell us how bad we are. We can go home now folks, ranger is apparently not broken like kitten.

Can u guys explain it to me ?

in Ranger

Posted by: ItIsFinished.9462

ItIsFinished.9462

Let’s review: PvE 25/25/0/0/30 berserker / rune of ranger / cats / axe axe and sword warhorn.

I call hax!

Arrow Slanger »—> »—> »—>
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~

Can u guys explain it to me ?

in Ranger

Posted by: Substance E.4852

Substance E.4852

1300 hours on ranger here—huge fan of the profession.

The problem with the profession is the (gasp) players. Most rangers are so bad even I get a bad taste in my mouth when I see one join my party. No rangers “get it” right away…I was one of those low DPS longbow rangers in PvE one time. I was kicked out of groups at one time. Let me explain how to avoid that.

Rangers in spvp and wvw pwn with condition damage. But you cannot use condi in PvE due to caps (it’s wasted on the cap). So effective ranger PvE is a dance with death: sword / warhorn and axe / axe. When you can’t stay in the melee range for too long (bah no guardians in party!!! Nooo I want to use my sword! Lol), Hornet’s sting out and throw that chilly axe.

Drop your Healing Spring and whirl in it to heal party.

Let’s review: PvE 25/25/0/0/30 berserker / rune of ranger / cats / axe axe and sword warhorn.

sPvp: watch gasmask play on youtube.

Wvw: longbow to defend keep and greatsword for motion…wvw is fun bc many ranger builds are viable there.

And…only myself and other rangers in my guild play that way. We’re the only successful rangers we know so we mist be doing something right.

Search reddit.com/r/guildwars2 for Faelwans’s burst ranger (“My attempt at a ranger burst test”) to watch my youtube video doing a timed kill of a vet. Enemy in the same amount of time (actually 1 second faster) than strife’s popular warrior build.

Ranger’s are not gimped, people need more practice with them. It’s hard to live on the edge of death like Indiana Jones.

So what you are saying is the class is perfectly balanced with the theif in pvp and the warrior in pve because all it needs is us to play roughly 7 hours a day, everyday, for six months to master it’s finely tuned abilities?

Connection error(s) detected. Retrying…

Can u guys explain it to me ?

in Ranger

Posted by: Aridia.3042

Aridia.3042

another issue is our dodging ability, we either have to burn all our attacks (Sword 2, greatsword 3, dagger 4) + lightning reflexes, or we die.

Our endurance regen is far too low to provide effective dodging (or rather, the endurance drain for dodging is way too high)

Other then that, the pre-mentioned faults have covered most of it.

This is where Anet failed miserably in the design. If they had played Demon’s Souls or Dark Souls, they would’ve seen a stamina bar that’s affected by equipment weight. If you wore heavy armor with shield, you tank better but can dodge less and have worse stamina regen. But instead we got a warrior/guardian in heavy equipment but they still have the same number of default dodges as another class that has worse armor. Does not compute….

Yes, but we have more evades and have easier access to vigor, and can trait for better endurance regen, which stacks with vigor, scholars and soldiers do not have this benefit because scholars have more active defense, and soldiers have more passive defense, where rangers (and other adventurers) have easier access to evades + faster endurance regen…

Granted, like in Demon Souls if you get locked out of dodging you tend to get boned unlike the other two…

Interesting theory, except fights are never 1 vs 1. Vigor is worthless because every encounter in spvp and wvw is a zerg fest. Your stamina bar will never fill back up before you get burst down.

And I’m tired of hearing people saying this class has more evades. So basically every ranger is obligated to run sword now?

The design in this game is a joke.

Um, sPvP isn’t a Zerg fest, only hot joins, and if you want a lot of evades sword dagger is the king of “On Demand” evades, great sword has the most passive ones (every 3rd attack), and then you have WD to counter ranged attacks, short bow has evade + swiftness giving you an effective 3 dodges, an if you’re not using melee attacks you should be kiting and thus not needing to kite as much anyway, and if enemy ranged are your bane you can 1) use your pet as a meat shield 2) take one of the 2 invuln skills we have because if ranged are a threat you’re clearly not building around your pet or being sturdy yourself or 3) take axe/axe or sword/axe and use WD as its supposed to be used, as a DEFENSIVE skill.

Way to miss the point. You should not be forced to spec a certain way to make a class viable. That’s text book definition of bad designs. And you speak of as if other classes don’t have invulnerability skills. One extra dodge is not going to make a difference in the grand scheme of things.

Again, go look at Demon’s Souls/Dark Souls if you want to see proper design.

And to say only hot join spvp is a zerg fest basically means 90+% of the matches are zerg fests. No one plays 5 vs 5 and WvW is a joke right now.