(edited by Chokolata.1870)
Carnivorous appetite trait
You know its a pet only trait right?
I know it is , but if it affected the ranger as well , as in get buffed , it would open up so many possibilities
Ho, now I see the “If”….
That would be a great addition.
Do i like it? Yes
Does it make Rangers OP? Hmm maybe, we allready have a lot of healing access..We have the spirit, the signet and the 30 at BM traitline, every one of them unremovable.Maybe if it was a small one, maybe if it was scaled with Pets healing power, maybe….
uh if u went 20 into Skirmishing i doubt you would get half as much healing from the other sources . The point is to diversify options
Necromancers say ‘Hi.’
translation: it would be nerfed into a useless trait if so.
provide a service that I’m willing to purchase.” – Fortuna.7259
because its clearly a useful trait now….
It works extremely well on high-precision pets like cats or birds. They easily stay up 50% more or twice as long as they do without it- long enough to keep pet swap from going into it’s death cooldown.
Obviously situational, but strong within it’s place.
provide a service that I’m willing to purchase.” – Fortuna.7259
Decently strong for most pets if you can provide them with fury (warhorn, Furious Grip with boon sharing), also benefits from Compassion Training.
To my knowledge, the trait doesn’t have an ICD (?), therefore consider Quickening Zephyr for a ‘burst heal’. Drakes with cleave and aoe attacks should also benefit greatly from this trait (provided they crit a lot).
I would however like to see the suggestion made by jcbroe in the other thread – remake Carnivorous appetite into:
“Symbiotic Bond: When you critical hit, your pet has a chance to gain health. When your pet critical hits, you have a chance to gain health”
If it applied to the ranger as well I just might survive using the sword on auto attack.
It works extremely well on high-precision pets like cats or birds. They easily stay up 50% more or twice as long as they do without it- long enough to keep pet swap from going into it’s death cooldown.
It also turns the jaguar’s F2 into a self-heal of sorts. Base crit chance for the different pets are:
58% – cats and birds
9% – pigs
26% – everything else
Jaguar F2 adds 25%, for 83% total. It’s not entirely based on crit chance though. The healing scales with the pet’s healing attribute, not the damage done. So pets with quicker attacks (e.g. cats, moas) benefit from it more.
I think it’s fine as it is. My only gripe with it is that I have to choose between it, ground targeting for traps, and shorter cooldowns on the bow skills.
I think it’s fine as it is.
It could be better, and provid morge synergy between pet/master, something our class i lacking – the synergy.
It works extremely well on high-precision pets like cats or birds. They easily stay up 50% more or twice as long as they do without it- long enough to keep pet swap from going into it’s death cooldown.
Obviously situational, but strong within it’s place.
It’s not terrible but there’s hardly a reason to bring it over Pet’s Prowess and Companions’ Might if you are focusing on the pet that much.
Those two make any cat hit like a freight train when you use them with the 1H sword for the extra might stacks.
It is a bad trait , hell most pet traits are . You would be wasting a major trait slot for an unreliable trait bonus thats poor to boot . Honestly i just wanted for the ranger to benefits from some traits that would give extra build options .