(edited by mistsim.2748)
Carrion Trapper Druid [pvp]
I’m a different route with condi trapper druid. Went glyphs, staff,a/t and settler amulet.
I suppose without staff in your build there is no point in healing power.
Just an idea, This versions meant to be played with the dragonhunter rune set. Its a celec verssion with might stacking(could be fun). quickdraw with horn 4 will give you all the boons you need + 6 might(which can add up to 12 might on pet so after WHAO its 18 might on you and 25 on pet). Same can be done with traps or SOTP combos.
http://gw2skills.net/editor/?vNAQRBMfdG2IlKUuitrg3Kw1iFGBDupOV7qOjuS3pjpAc5CAn8s0MB-TZAZAAQZAA
Your only condi removal/breack stun is your F5 so use it wisely.
With this build you might even try to run vipers nest aswell, drop spring for TU. This way you have a frequent celestial form which is condi removal and stunbreak.
With this build you might even try to run vipers nest aswell, drop spring for TU. This way you have a frequent celestial form which is condi removal and stunbreak.
Thanks I’ll try this. Not sure how it will work out without a stun breaker though… they really gotta given us one on one of the traps. only then will this build be fully viable. if only condi damage built up the AF bar faster, we’d have druidic clarity up all the time. but this is not the case
Just an idea, This versions meant to be played with the dragonhunter rune set. Its a celec verssion with might stacking(could be fun).
thx…this was one of the first builds I attempted after launch, and the damage just wasn’t there. so not only was I vulnerable all the time, but I also wasn’t really doing any damage. at least with the carrion build, you get 1525 condi damage at all times, no strings attached. so it’s easy to bomb and actually do some damage, then get out. the getting out can be tricky at times, especially since the trapper rune nerf which was only really meant for dragon hunters.
(edited by mistsim.2748)
Like I said, frequent CF is the lowest cd stunbreaker you can have. Consider swaping out of CF as fast as possible unless you really need the healing. Would propably not even use #5 unless it secures the kill.
Just stunbreak and clear condis. If you swap out fast one TU will put the bar at ~80% already.
ah, I didn’t know about the TU. thanks.
With this build you might even try to run vipers nest aswell, drop spring for TU. This way you have a frequent celestial form which is condi removal and stunbreak.
Thanks I’ll try this. Not sure how it will work out without a stun breaker though… they really gotta given us one on one of the traps. only then will this build be fully viable. if only condi damage built up the AF bar faster, we’d have druidic clarity up all the time. but this is not the case
Just an idea, This versions meant to be played with the dragonhunter rune set. Its a celec verssion with might stacking(could be fun).
thx…this was one of the first builds I attempted after launch, and the damage just wasn’t there. so not only was I vulnerable all the time, but I also wasn’t really doing any damage. at least with the carrion build, you get 1525 condi damage at all times, no strings attached. so it’s easy to bomb and actually do some damage, then get out. the getting out can be tricky at times, especially since the trapper rune nerf which was only really meant for dragon hunters.
Ya I had a feeling its not that viable, might stacking fever ^^
@mistsim.2748 How are you fielding with trap ranger against this plague of Cele Druids, I’m rather disappointed with how many Ranger’s are being carried by the new Cele Druid, before HoT you would could tell difference between top ranger and avg ranger now you can’t tell them apart.
Twitch – Aussie Streamer
Hmmm, is there a reason you don’t use Axe/Torch for both weaponsets? Sword and dagger don’t output the same condition damage as Axe/Torch and don’t have the same synergy with Quickdraw. If you’re running tankier gear and able to proc CAF reliably, you may be able to reduce the need for Sword and Dagger evades. Projectile finishers from Axe help maintain burning pressure as well, so long as you are throwing them over your Bonfire.
If you swap out Troll Unguent for Healing Spring, I would swap Oakheart Salve for extra pet condition pressure since you lose a lot of your access to Regeneration without HS. This can help make your pet a bit more of a threat and perhaps give you some extra synergy with Spiders, which are tanky, excellent at immobilizing enemies, and also have a great little poison field for extra area denial/damage.
@mistsim.2748 How are you fielding with trap ranger against this plague of Cele Druids, I’m rather disappointed with how many Ranger’s are being carried by the new Cele Druid, before HoT you would could tell difference between top ranger and avg ranger now you can’t tell them apart.
well it’s definitely a +1 build/roamer. one entangle is all I need to load up 20 stacks of bleeds and 10 stacks of burning. the neat thing about cele druids is they dont have any on-demand condi cleansing apart from druidic clarity. so by the time their seed cleanses them, theyre already half dead.
obviously, trapper is more difficult especially with the rune nerf that was meant to target the DH, but it hard counters bunker specs, scrappers, revs and reapers; and works well if the team is decent.
I really need spike trap knockdown to work with ancient seeds. It would make the build quite strong. for now, I’m just gonna try rolling with one stun breaker (druidic clarity) and TU and see how that works.
I know what u mean about the druid.
I would swap Oakheart Salve for extra pet condition pressure since you lose a lot of your access to Regeneration without HS. This can help make your pet a bit more of a threat and perhaps give you some extra synergy with Spiders, which are tanky, excellent at immobilizing enemies, and also have a great little poison field for extra area denial/damage.
interesting, the 3s immob on the spider is nuts sounds sweet.
(edited by mistsim.2748)
I really need spike trap knockdown to work with ancient seeds.
That’s currently why I’m using vipers nest over spike trap. Its bad enough wasting spike trap on someone that has stability/auto stun negate but then missing an Ancient Seeds proc too, ick. Not to mention half the CD.
Its why atm I’m a fan of Glyph of Equality. If I’m not getting blasted with CC I will happily use it to proc ancient seeds and its instant.
i hope they let ancient seeds trigger from spike trap, i posted a bug report but i think it might be more of a balance thing,
imagine immobilizing and causing 5 stacks of bleed on someone while they’re on top of your traps? pretty epic XD
i hope they let ancient seeds trigger from spike trap, i posted a bug report but i think it might be more of a balance thing,
imagine immobilizing and causing 5 stacks of bleed on someone while they’re on top of your traps? pretty epic XD
Welcome to DH traps world.
ok dudes, I think we got a good build here. made a few updates to it, thanks for all your feedback. when AS gets fixed to work with spike trap, it’s going to be even better.
I know some of u already abused this, but TU when spammed can fill up your AF bar so u always have that stun break. this allows me to drop LR and just grab viper’s nest, which means more invis.
spider’s 3s immob is basically gg for anyone getting hit by it. by the way, this build absolutely wrecks cele druids on point. give it a go.
i hope they let ancient seeds trigger from spike trap, i posted a bug report but i think it might be more of a balance thing,
imagine immobilizing and causing 5 stacks of bleed on someone while they’re on top of your traps? pretty epic XD
I think it’s a non-issue. because the way it works is spike does the knockdown, but you still have to follow up with an attack right away to trigger the seeds. and spike’s cd is quite long.
(edited by mistsim.2748)
ok dudes, I think we got a good build here. made a few updates to it, thanks for all your feedback. when AS gets fixed to work with spike trap, it’s going to be even better.
I know some of u already abused this, but TU when spammed can fill up your AF bar so u always have that stun break. this allows me to drop LR and just grab viper’s nest, which means more invis.
spider’s 3s immob is basically gg for anyone getting hit by it. by the way, this build absolutely wrecks cele druids on point. give it a go.
i hope they let ancient seeds trigger from spike trap, i posted a bug report but i think it might be more of a balance thing,
imagine immobilizing and causing 5 stacks of bleed on someone while they’re on top of your traps? pretty epic XDI think it’s a non-issue. because the way it works is spike does the knockdown, but you still have to follow up with an attack right away to trigger the seeds. and spike’s cd is quite long.
Glad you have had luck with the spiders! I use them to great success in WvW skirmishes—they’re quite underrated, especially for anyone running a lockdown build.
ok dudes, I think we got a good build here. made a few updates to it, thanks for all your feedback. when AS gets fixed to work with spike trap, it’s going to be even better.
I know some of u already abused this, but TU when spammed can fill up your AF bar so u always have that stun break. this allows me to drop LR and just grab viper’s nest, which means more invis.
spider’s 3s immob is basically gg for anyone getting hit by it. by the way, this build absolutely wrecks cele druids on point. give it a go.
i hope they let ancient seeds trigger from spike trap, i posted a bug report but i think it might be more of a balance thing,
imagine immobilizing and causing 5 stacks of bleed on someone while they’re on top of your traps? pretty epic XDI think it’s a non-issue. because the way it works is spike does the knockdown, but you still have to follow up with an attack right away to trigger the seeds. and spike’s cd is quite long.
Glad you have had luck with the spiders! I use them to great success in WvW skirmishes—they’re quite underrated, especially for anyone running a lockdown build.
They are not unknown. Many use spiders.
@mistsim.2748 How are you fielding with trap ranger against this plague of Cele Druids, I’m rather disappointed with how many Ranger’s are being carried by the new Cele Druid, before HoT you would could tell difference between top ranger and avg ranger now you can’t tell them apart.
Personaly I prefer Remorseless Druid but what exactly makes you think Cele Druid takes no skill to play? Actually staying alive vs pressure does take skill on this build because it is easy to get CCed at a very bad time so you got to hit your evades well. Also I feel like most people only die because they underestimate the dmg (especially the pet adding up) and think they face a bunker. Most people don’t know how to play against it yet.
honestly it looks like cele is back in the meta full swing. only viable stat for eles. then we got cele scrappers, cele druids. probably cele reapers as well, correct me if I’m wrong on that one.
I actually think cele is not that prevalent right now. Revenant adds so much burst to the meta and dragonhunter aswell … I think it is kind of balanced at the moment. And also I don’t even think cele are the best stats for druid.
yeah I agree, I guess running cele druid is just the “easy thing” to do. cele quite prevalent, and by far still most efficient stat on engies, eles and probably reapers. which is a shame. anyway, that’s a whole different discussion.
@mistsim.2748 How are you fielding with trap ranger against this plague of Cele Druids, I’m rather disappointed with how many Ranger’s are being carried by the new Cele Druid, before HoT you would could tell difference between top ranger and avg ranger now you can’t tell them apart.
Personaly I prefer Remorseless Druid but what exactly makes you think Cele Druid takes no skill to play? Actually staying alive vs pressure does take skill on this build because it is easy to get CCed at a very bad time so you got to hit your evades well. Also I feel like most people only die because they underestimate the dmg (especially the pet adding up) and think they face a bunker. Most people don’t know how to play against it yet.
Reason I say this my mate Picked up the Cele/Druid build in less than 1hr and stalemates me 1v1 and he doesn’t play ranger, so after 1hr of training I could no longer kill him. That is why I said the new Cele Druid tends to carry the player rather then player carry the build, there is level of skill also the pets tend to do most of the damage which is almost Ai controlled.
Like not saying its bad thing I play the druid build myself.
Twitch – Aussie Streamer
They are not unknown. Many use spiders.
Yep, and I feel that many more should use them. They’re my favorite pets!
They are not unknown. Many use spiders.
Yep, and I feel that many more should use them. They’re my favorite pets!
Totally off topic, but…
I think they need to increase the projectile speed Spiders have, they would hit very reliably then
If precision added the same crit chance on pets as it does on players, Spiders would be golden. We would be able to get one above 50% crit chance.
I’ve been wanting to try out the spiders with Sharpened Edges and the new version of Companion’s Might since they added them to the game, although I’m not sure it would be as great as I’m thinking, purely because of the slow projectile speed and low precision.
Anyone tested this out?
ok dudes, I think we got a good build here. made a few updates to it, thanks for all your feedback. when AS gets fixed to work with spike trap, it’s going to be even better.
I know some of u already abused this, but TU when spammed can fill up your AF bar so u always have that stun break. this allows me to drop LR and just grab viper’s nest, which means more invis.
spider’s 3s immob is basically gg for anyone getting hit by it. by the way, this build absolutely wrecks cele druids on point. give it a go.
i hope they let ancient seeds trigger from spike trap, i posted a bug report but i think it might be more of a balance thing,
imagine immobilizing and causing 5 stacks of bleed on someone while they’re on top of your traps? pretty epic XDI think it’s a non-issue. because the way it works is spike does the knockdown, but you still have to follow up with an attack right away to trigger the seeds. and spike’s cd is quite long.
Did you run trapper ranger before druid/trapper?
How does it play differently?
My biggest issue with trapper is how incredible it can be and how horrible it can be depending on the team I am facing in pvp. (this is without druid)
^yes, it’s either super strong, or kinda weak. that’s what I’m noticing as well. I never ran trapper ranger before, so maybe that’s why as well. I’m still learning. I imagine it doesn’t play differently from a trapper ranger. youre literally going druid for Natural Stride, so youre not slowboating all game, and druidic clarity. and I guess I was hoping for some Ancient Seeds synergy as well. that being said, it’s always very strong in Stronghold, or so it seems thus far.
overall here are my findings against semi-decent players:
- owns tankier druids, especially those without LB; for some reason, many druids aren’t speccing into WK now instead relying of seeds for cleansing. condi pressure melts these specs; won a 2v1 against two mediocre cele druids today
- good against revs. they just don’t have the condi cleanse.
- decent against scrappers, who just don’t have enough condi cleanse as well
- weak against CC and mesmers in general; any kinda long range pressure (LB power rangers/druids), u gotta get out.
the build is promising, but I still feel traps need a solid buff. the frost trap is never used, not to mention they don’t give us any utility (boon stripping, stun break, boons, etc.)
btw Sol is absolutely right about bads being carried to levels they shouldn’t be achieving with cele druid. this build is so satisfying to play because it dispatches these guys with ease. and I don’t have to sweat bullets on my marauder druid.
(edited by mistsim.2748)