Cele + Might Stacking

Cele + Might Stacking

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Posted by: Photinous.4628

Photinous.4628

Anyone have some thoughts on how to run celestial effectively with might stacking?

The only combo I could come up with was to use zephyr’s speed together with offhand torch and drake swap. If I used strength runes and battle sigils I was able to keep a consistent 10-15 stacks on myself, but that means I had to give up beastly warden which I think is a real no no. I can see ranger benefiting from the celestial amulet a lot, but without might stacking I just feel generally weak with it on.

Cele + Might Stacking

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Posted by: Leuca.5732

Leuca.5732

You can get an additional blast finisher with Clarion Bond. TBH though rangers don’t need 25 might to do significant damage from what I’ve seen, at least I don’t. I also strongly feel that rangers do best focusing on either power or condition damage; they’re not quite like eles in how their skills scale, as individual weapons tend to have a certain focus whereas an ele’s entire kit can really go either way.

Cele + Might Stacking

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Posted by: Malhavoc.8976

Malhavoc.8976

Fwiw, I put together this cele build the other day:

http://intothemists.com/calc/?build=-JFk73;0sEkx-p2ZDF-0;9V2E;1ba_;0237137137;4VoG6V;1jwmAjwmA0z

It’s not perfect, and typical of a/d+s/t builds, it doesn’t really have a place in tpvp. Like you, I feel zephyr’s speed is required to get a decent number of might stacks going. While beastly warden is definitely great, I feel that packing a bunch of quickness provides decent utility, too, for everything from fighting to rezzing to healing (without being interrupted). Another nice perk is that the dogs will cast their F2s faster on swap, though their leaps will be shorter if used with quickness.

With 10 might, I’m sitting at ~1900 power and 1300 condition damage, which leads to pretty solid damage output. So far I’ve skipped using a drake since I feel the cc from the dogs is more important than extra might, especially without beastly warden.

I do think that having to run dogs for is one of the weaker points to this build; I’m not able to maximize wilting strike for instance as obviously, there are no canines with super low F2 cooldowns. That being said, I’ve had good results while queuing solo with this build.

Malhavoc Shadowlord (Ranger)