Cele + Might Stacking
You can get an additional blast finisher with Clarion Bond. TBH though rangers don’t need 25 might to do significant damage from what I’ve seen, at least I don’t. I also strongly feel that rangers do best focusing on either power or condition damage; they’re not quite like eles in how their skills scale, as individual weapons tend to have a certain focus whereas an ele’s entire kit can really go either way.
Fwiw, I put together this cele build the other day:
http://intothemists.com/calc/?build=-JFk73;0sEkx-p2ZDF-0;9V2E;1ba_;0237137137;4VoG6V;1jwmAjwmA0z
It’s not perfect, and typical of a/d+s/t builds, it doesn’t really have a place in tpvp. Like you, I feel zephyr’s speed is required to get a decent number of might stacks going. While beastly warden is definitely great, I feel that packing a bunch of quickness provides decent utility, too, for everything from fighting to rezzing to healing (without being interrupted). Another nice perk is that the dogs will cast their F2s faster on swap, though their leaps will be shorter if used with quickness.
With 10 might, I’m sitting at ~1900 power and 1300 condition damage, which leads to pretty solid damage output. So far I’ve skipped using a drake since I feel the cc from the dogs is more important than extra might, especially without beastly warden.
I do think that having to run dogs for is one of the weaker points to this build; I’m not able to maximize wilting strike for instance as obviously, there are no canines with super low F2 cooldowns. That being said, I’ve had good results while queuing solo with this build.