Celestial Avatar Fix

Celestial Avatar Fix

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

There are many problems with Celestial Avatar and how it limits our options for Ranger/Druid builds in player vs. player. This is mainly because the Celestial Avatar gain from damage given/dealt is too low and the gain from healing is too rewarding. This generally results in DPS builds not having enough Celestial Avatar force to do what they need to do to survive and tanky healing specs having too much. Of course running classic specs are out of the question in HoT so that leaves Rangers one option, run Druid and run a tanky spec.

In my opinion, this play is no longer fun. One would expect tanky team support healing, reviving, surviving play while selecting a Guardian but not when selecting the class originally designed for ranged DPS.

If you have noticed these same problems or are just curious to read more about what I mean, please read & support this original thread with your commentary: https://forum-en.gw2archive.eu/forum/game/pvp/Celestial-Avatar-Feedback-Needs-Changes/first#post5983505

I use the name Barbie on all of my characters.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

but not when selecting the class originally designed for ranged DPS.

Rangers were not originally designed for Ranged Combat in GW2. It was designed as a pet-class.

CAF does not need a fix. It needs a redesign.
There’s way too many gates, it doesn’t feel rewarding enough, we got an ability that is most useful as a zerk for it’s damage spike unusable because you’ll blow up in PvP as zerk and in PvE the damage is stealth-nerfed (which needs a fix).

And all in all, you get the best use of CAF with 0 healing power. That kind of design is a sick joke.

“Observe, learn and counter.”

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Posted by: Swagger.1459

Swagger.1459

but not when selecting the class originally designed for ranged DPS.

Rangers were not originally designed for Ranged Combat in GW2. It was designed as a pet-class.

CAF does not need a fix. It needs a redesign.
There’s way too many gates, it doesn’t feel rewarding enough, we got an ability that is most useful as a zerk for it’s damage spike unusable because you’ll blow up in PvP as zerk and in PvE the damage is stealth-nerfed (which needs a fix).

And all in all, you get the best use of CAF with 0 healing power. That kind of design is a sick joke.

Yup, the whole thing needs to be redone.

IMHO professions need to be redone, but evidently they are content with doing everything except worry about the #1 aspect of the game.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Yup, the whole thing needs to be redone.

IMHO professions need to be redone, but evidently they are content with doing everything except worry about the #1 aspect of the game.

There are some fine concepts.
… I just wish they wouldn’t flood everything with 2 thousands of CCs, stunbreakers etc.

I remember the times when the game was about who’s gonna strategically strip the stability and put a CC on the target.
Now the game’s like:
Pulse Stability every time you breathe.
Your every ability now stuns an enemy.
Block everything, including nerfs (hey reves)

Of course I am exaggerating but I’m not really that far from truth. Their balance and class design team deserves a lecture about how to please their customers. I haven’t met a single guy who would enjoy the current system.

“Observe, learn and counter.”

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

but not when selecting the class originally designed for ranged DPS.

Rangers were not originally designed for Ranged Combat in GW2. It was designed as a pet-class.

CAF does not need a fix. It needs a redesign.
There’s way too many gates, it doesn’t feel rewarding enough, we got an ability that is most useful as a zerk for it’s damage spike unusable because you’ll blow up in PvP as zerk and in PvE the damage is stealth-nerfed (which needs a fix).

And all in all, you get the best use of CAF with 0 healing power. That kind of design is a sick joke.

The Ranger longbow/shortbow and all traits attached were indeed originally designed for ranged combat on a ranged combat character. However they are now useless in player vs. player compared to meta Nature/Wild, Beast Mastery, Druid traited build structures with very low DPS designed to tank and never die. Obviously in PvE, we all still wear Berserker because monsters are easy but I am not talking about Berserking PvE here. I am talking about player vs. player. If you were to take a Marauder or Berserker DPS Ranger/Druid against a tanky Nature/Wild Beast Mastery Druid, the tanky Druid will win every time. The problem is that the DPS spec will not have enough DPS to break through the tanky spec’s sustain, nor will it have anywhere near enough sustain to survive through the tanky spec’s base damage. The problem again, is because Celestial Avatar force gain is extremely slow without without big/consistent heals. This results in DPS specs getting to use the Celestial Avatar feature much much less frequently than tanky heal specs do. Thus it leaves Druids in a position to build tanky to compete amongst other HoT specs as it is the only way to properly engage their new Celestial Avatar feature. In a game without Celestial Avatar feature entirely, the two druid match up would be rather balanced with DPS vs. Tanky but due to DPS not being able to access Celestial Avatar very frequently at all, the Tanky spec is unfortunately the way Druids must play in player vs. player. This is why I proposed the changes that I did.

Also, the comment you mentioned about Celestial Avatar being the most rewarding while running 0 heal power with serk stats? You should reacquaint yourself with what’s currently going on within the pvp scene. www.metabattle.com is a good place to start.

I use the name Barbie on all of my characters.

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Posted by: Kodama.6453

Kodama.6453

This is just how elite specs are now. They are superior at the things they are doing, so every profession is forced to the role which comes with the superior elite spec.

Scrapper is superior as tank/bruiser -> bruiser meta
Berserker is superior as damage dealer -> damage meta
Reaper is superior as damage dealer -> damage meta
Tempest is superior as support -> bunker meta (was all about sharing auras and supportive playstyle)
Druid is superior as healer -> bunker meta

Accept this, you can still try to run something else (and still you are able to be successful with it), but elite specs will make it easier for you.

If you want to run dps ranger: accept that you have some disadvantage because this isn’t the role for your elite spec or just wait for the next elite spec and hope that it will be damage oriented.

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Posted by: LughLongArm.5460

LughLongArm.5460

Hi m8,

1)What you saied about druid>core ranger got nothing to do with range or anything its the same for every profession in game ATM. Also, LB rangers while being good at 1v1v, always used to feel like they’r not adding enough value to team fights

2) you can play a druid with LB, you can even play a tanky druid with LB. Even pre hot, lots of players used to take WS/NM/BM with the old zerker amulet, it was a very tanky build(I c some ppl even play this version now).

3)What Tragic saied about t Celestial Avatar being the most rewarding while running 0 heal, got nothing to do with metabattle. He ment that because astral force being regenerated by ticks rather than by amount, you want the ticks to be as small as pssible, in order to regenerate the bar before your health pool(and your pet) is full. Most builds in metabattle focus on what druid is giving to pvp better than most professions(adding to the meta) which healing support, so ofc you will see healing power builds on metabattle.

4)Actually the key trait line ATM, if you ask me is not but the druid but rather the BM, I argue that a core ranger build(lets say with LB) with BM will be able to win vs a druid without the BM traitline or atleast force a draw. WS/NM/BM marauder lb ranger is actually a very solid 1v1 build, its just like before doesnt give enough value in team fights.

(edited by LughLongArm.5460)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Also, the comment you mentioned about Celestial Avatar being the most rewarding while running 0 heal power with serk stats? You should reacquaint yourself with what’s currently going on within the pvp scene. www.metabattle.com is a good place to start.

You must have missed a lot of discussions. Which? Go reacquaint. And you are mistaken if you think that having traits for a certain weapon makes you a ranged character.
You base your statements on your belief and feelings. Not facts or data.

A wrong time and subject for mocking you chose. And things could have been so different if only you realized that I was talking about design that applies to both PvP and PvE.

Well, at least now I know you go by a site that has been 3/4 year behind in efficiency and has limited knowledge about Ranger in general.
That explains why do you think big and consistent heals help you build CAF faster.

I’m just wondering why would people try so hard to offend others without any reason or even trying to check if whether what they think matches what really happened.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

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Posted by: bloodpyrope.8630

bloodpyrope.8630

The few seconds where they prevent you from leaving CAF after entering is probably the biggest issue I have.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

and I will never bother posting in the class specific sections ever again

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I use the name Barbie on all of my characters.

(edited by Trevor Boyer.6524)