Celestial Power build

Celestial Power build

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Posted by: Supreme.3164

Supreme.3164

The idea of this build is to throw the enemy off with a mix of power and condi dmg, I’m still using survival skills for condi clear , the renewal signet is my choice, I really like to run with 3 stun breakers and I’m getting better at pet swapping.

I use the axe/torch combo for close combat and quickly swap to LB to knockback and rapid fire the enemy after a successful taunt for maximum burst, with the LB I can regain the momentum when necessary as I can keep the enemy at distance while waiting for CD.

Only problem for me here is the mobility ( PvP only problem) and I’d like suggestions regarding this.

http://gw2skills.net/editor/?vNAQNAT3fjEqQJL2yC+rAVLGSEqOd31TwT9Uo1/AI2f9CWVA-TpBFwACuAAKOCALOIAt2fAaZAAPAAA

-note- I can keep up/win most 1vs1 atm but mind you I’m not facing ESL players and neither I’m the best ranger ( recently started ); the condi clear is actually good and I love zephyr^^

Celestial Power build

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Posted by: FrownyClown.8402

FrownyClown.8402


Bad Elementalist

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Posted by: HotHit.6783

HotHit.6783

FrownyClown did change a couple of things, but explanations are good. For a power build you always have the option of greatsword, swoop provides a lot of map mobility. If you get good at performing a reverse Hornet Sting quickly then you can use sword with a torch or dagger for your secondary weapon set, our sword is probably our best hybrid weapon. But from your runes and specialisation choices, I think you’re aiming for something you haven’t mentioned. Axe, Beastmastery, Nature magic and might based runes? You want to get a lot of might on you and your bird when you’re stuck with axe’s cooldowns. Switching out longbow is what I’d do and I get really mad when I can’t launch some sucker off the point I’ve set up camp on.

What I recommend is to try Traveller runes. You’ll lose a bit of stopping power and 20% might duration, but you’ll gain marginally better condis and 25% free movement speed.

Other recommendations of mine are to try instinctive reaction. Celestial sets work incredibly well with “gain X% of stat Y as stat Z” traits, quickness is a boon now that’s transferred with fortifying bond so it stacks a lot better than it used to. I also recommend replacing signet of renewal, I can’t think of any situation where what I specifically needed to get out of that situation was yet another stun break. Signet of the Hunt works well with birds and helps with mobility (don’t use with traveller runes), Signet of Stone is amazing for survival against physical damage, Spike Trap reduces your need for mobility as you can control opposing movement and Signet of the Wild has a lackluster passive but it’s probably better than a third stun break and fifth condi cleanse.

Never Fight Alone” – Sunspear Creed
There, it’s dead and it’s never coming back!” – Famous last words

(edited by HotHit.6783)

Celestial Power build

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Posted by: Tragic Positive.9356

Tragic Positive.9356

The celestial build I found the most effective was the decapper.

Well, it’s a completely different story of purpose, but is nasty if handled with care.
http://gw2skills.net/editor/?vNAQNAT8fjEqQ/KWuCusAVLGMEq+dPhWgDgRvB+c/2r9T21XiA-TZBFwANeCAu3fo9BBAaZAAXAAA

“Observe, learn and counter.”

Celestial Power build

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Posted by: Supreme.3164

Supreme.3164

FrownyClown did change a couple of things, but explanations are good. For a power build you always have the option of greatsword, swoop provides a lot of map mobility. If you get good at performing a reverse Hornet Sting quickly then you can use sword with a torch or dagger for your secondary weapon set, our sword is probably our best hybrid weapon. But from your runes and specialisation choices, I think you’re aiming for something you haven’t mentioned. Axe, Beastmastery, Nature magic and might based runes? You want to get a lot of might on you and your bird when you’re stuck with axe’s cooldowns. Switching out longbow is what I’d do and I get really mad when I can’t launch some sucker off the point I’ve set up camp on.

What I recommend is to try Traveller runes. You’ll lose a bit of stopping power and 20% might duration, but you’ll gain marginally better condis and 25% free movement speed.

Other recommendations of mine are to try instinctive reaction. Celestial sets work incredibly well with “gain X% of stat Y as stat Z” traits, quickness is a boon now that’s transferred with fortifying bond so it stacks a lot better than it used to. I also recommend replacing signet of renewal, I can’t think of any situation where what I specifically needed to get out of that situation was yet another stun break. Signet of the Hunt works well with birds and helps with mobility (don’t use with traveller runes), Signet of Stone is amazing for survival against physical damage, Spike Trap reduces your need for mobility as you can control opposing movement and Signet of the Wild has a lackluster passive but it’s probably better than a third stun break and fifth condi cleanse.

I will buy a set of traveler runes as soon as I find a set of armor stats I’m happy with, given the fact that I’ll craft an ascended set , I need to be sure what I get ^^.
Ranger is my 2nd main ( ele is first , warrior is third) and it’s rather expensive to “dress up” a 2nd main; I enjoy WvW a lot so normally all my investments are directed towards that direction, spent hundreds of gold on my ele(look is important for me also xd) and will spend as much on my ranger..with time^^

Celestial Power build

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Posted by: Crapgame.6519

Crapgame.6519

If you get good at performing a reverse Hornet Sting quickly then you can use sword with a torch or dagger for your secondary weapon set

Sadly, this always leads me to a quick and timely death if I am near high places

To those of you who have mastered this, you are the higher skilled players Practice makes perfect I’m sure but for me it usually leads to a quick death.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Celestial Power build

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Posted by: Royale.5863

Royale.5863

Just takes practice bro. Either you do a quick de target and mouse look behind you or press the about face key quickly followed by hornets sting. But an easy way to trigger a getaway is to simply target whom you’re trying to get away from. It will always launch you the opposite direction of your target. After the initial jump de target and continue on your way.