(edited by Demus.4218)
Celestial PvP Build Crit/Hybrid
That looks like an extremely solid build, have you considered dropping the 7% crit chance Sigil though in favor of sig of earth so you can gain some more bleed per crit on your Axe/Horn set? That’d Synergize really well with the Call of the Wild and Split Blade abilities due to their multi hit nature.
Additionally, you may consider dropping Oakheart Salve in favor of Off Hand Training, it’d increase your throw torch and hunters call abilities to 1200 range, reduce 4 of your stronger abilities CDs by 20%, and increase the radius of your hunters call and Bonefire. I feel like that may be more useful overall than having a bit more regen since it looks like you’ll already have a significant amount of regen uptime.
Also, I really like the use of sig of rage + Bonefire and sword since sword auto not only sticks to the enemy (making it very rare that you’ll NOT be able to utilize the quickness) but also that it’ll make might stacking trivial since you have a high crit chance paired with the 3rd hit on your auto giving might to your pet (Pounce).
You really cover your bases, which really makes the differences between a good and bad celestial build. Just remember that despite how awesome SotWs passive is there is ALWAYS a time to activate it. I’d suggest using it to finish off an especially elusive enemy or to ensure your pet isn’t getting CCed off your target.
As their mother, I have to grant them their wish. – Forever Fyonna
I haven’t tried the sigil of earth yet, but I will. My original thinking was that on that set its more important for an attack to crit than to proc additional bleeds. And, I really want Hunter Call to crit for the 17 stacks of might. I’m assuming that anything I apply will be cleansed fairly quickly, but that pet might will just keep stacking.
You’re right about Off Hand Training. Having the bonfire take up almost an entire cap point alone is worth it. It also allows you to keep fury up 100% of the time if you keep casting Call of the Wild and swapping weapons consistently.
I could also see taking Oakheart Salve and dropping natures bounty for natures protection for a little more sustain.
I haven’t tried the sigil of earth yet, but I will. My original thinking was that on that set its more important for an attack to crit than to proc additional bleeds. And, I really want Hunter Call to crit for the 17 stacks of might. I’m assuming that anything I apply will be cleansed fairly quickly, but that pet might will just keep stacking.
You’re right about Off Hand Training. Having the bonfire take up almost an entire cap point alone is worth it. It also allows you to keep fury up 100% of the time if you keep casting Call of the Wild and swapping weapons consistently.
I could also see taking Oakheart Salve and dropping natures bounty for natures protection for a little more sustain.
I feel like if you’re going to keep Oakheart Salve you should keep natures Bounty because you’ll have plenty of protection already from dodge rolling + vigor.
And that’s a really good point about the warhorn, didn’t realize quite how much crit chance you had with that set until I checked, I would agree that the night would probably be more useful.
As their mother, I have to grant them their wish. – Forever Fyonna
I gotta say, I’m a big fan of Axe/Dagger – Sword/Torch, I wasn’t sure how I was going to like swapping out my dagger for horn but overall I’m in kittening love with this build you got going on.
I’m toatlly in love with this build, altho I found myself more comfortable with shortbow / Sword/warhorn which works out fine as well, it made me less focussing on chills and getting the raven (for blinds) and the jungle stalker (for the might stacking)
Really enjoying this
I’m glad you all are liking it. Its been so long since I’ve used the short bow. I’m going to give that a try too.
Does anybody ever think about the wilderness survival grandmaster minor Peak Strength? Having good regen can often keep you up above 90% or if you’re off to the side not being targeted or something. Then with Hunters Tactics (flanking) that is 20% extra damage. Thats a lot of potential for the short bow.. and with the extra bleeds too. I’ve noticed it with the sword if someone starts to run away from me all of a sudden my sword damage jumps up.
(edited by Demus.4218)
I’m glad you all are liking it. Its been so long since I’ve used the short bow. I’m going to give that a try too.
Does anybody ever think about the new wilderness survival grandmaster minor Peak Strength? Having good regen can often keep you up above 90% or if you’re off to the side not being targeted or something. Then with Hunters Tactics (flanking) that is 20% extra damage. Thats a lot of potential for the short bow.. and with the extra bleeds too. I’ve noticed it with the sword if someone starts to run away from me all of a sudden my sword damage jumps up.
My celestial build runs a LB + Sword/Dagger, and I gotta say when people run away the damage jump is actually REALLY high (at least it seems like it) that 10% is a lot more than I thought it’d be, and I’d imagine if you were to run peak strength and maybe even steady focus and scholar runes too you’d absolutely wreck people when given the full damage increases.
As their mother, I have to grant them their wish. – Forever Fyonna