Change Pets into utility skills

Change Pets into utility skills

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Posted by: Jamoke.1523

Jamoke.1523

Obviously Pets are worthless for any sort of pvp, I say we change them into a utility skill and give rangers more usefull LIFESAVING F1 to F4 skills.

Change Pets into utility skills

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Posted by: Kibazuka.1390

Kibazuka.1390

Umm, let me think….

No.

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

Change Pets into utility skills

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Posted by: Rivas.9813

Rivas.9813

Obviously you never played PvP

Change Pets into utility skills

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Pet grant regen, might fury, condition removal they also kd and cripple and at the very least another target. There are problem with pets but they are not useless. That is the player not properly utilizing them.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Bombsaway.7198

Bombsaway.7198

Editing Storm:

The problem with pets is not that they are useless. The problems with pets are bug related making them less useful than they should be, like a glass half full or half empty.

Change Pets into utility skills

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Posted by: Aria.5940

Aria.5940

While I’d love to have the option of a utility instead of pet, wolves are actually quite useful for pvp (when they feel like obeying at least). That fear can save you a lot of times and the knockdown is also very good. Though a huge improvement would be to control all the pet’s skills rather than just 1 of them. One of the main problems I have had with pets (apart from it refusing the attack, skills bugging …) has been the inability to control when it uses which skill. If for instance a wolf is getting ready to use knock-down and you tell it to howl, it will (in my experience) ignore the order and knock-down and then you have to order it again afterwards.
If I could decide when it was to use which skill, this problem wouldn’t occur as I wouldn’t order it to use a skill I didn’t want it to.

(edited by Aria.5940)

Change Pets into utility skills

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

I personally would’ve liked it to have pets be like Engie Toolbelt skills, that summon the pet for a duration. No pet when you don’t want it out and it’ll let you have 4 pet choices. There’d probably have to be a global CD longer the Ele attunement swap though otherwise shenanigans such as chaining 4 KDs with dogs would be abused and the class nerfed harder.

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Posted by: Durzlla.6295

Durzlla.6295

Eh… I’d have to say no, pets are very useful (although buggy) once their AI gets fixed up so they aren’t kittened (in the literal sense of the word) for 5s when summoned they’ll probably be great overall even if their F2s aren’t responsive…

That being said i do think we should have an option for petless rangers… i’d still like to see only having one pet that is summoned through F4 and stays out until stowed or killed and then F1-F3 being something non pet related while the pet is stowed, but i don’t see that coming out anytime soon…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Change Pets into utility skills

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Posted by: Soilder.3607

Soilder.3607

Pet grant regen, might fury, condition removal they also kd and cripple and at the very least another target. There are problem with pets but they are not useless. That is the player not properly utilizing them.

Even if played perfectly, pets will still die to any AoE or cleave heavy fight, unless that pet is extremely tanky, in which case the pet probably isn’t too useful to begin with.

I run 30 points into BM from time to time and it completely disgusts me when my pet cats, whom keep in mind have constant 500 hps from traits and regen, die from merely ONE person with strong aoe or cleave. It’s just a poor, disgraceful, balancing mess.

Stormbluff Isle

Change Pets into utility skills

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Posted by: Durzlla.6295

Durzlla.6295

Pet grant regen, might fury, condition removal they also kd and cripple and at the very least another target. There are problem with pets but they are not useless. That is the player not properly utilizing them.

Even if played perfectly, pets will still die to any AoE or cleave heavy fight, unless that pet is extremely tanky, in which case the pet probably isn’t too useful to begin with.

I run 30 points into BM from time to time and it completely disgusts me when my pet cats, whom keep in mind have constant 500 hps from traits and regen, die from merely ONE person with strong aoe or cleave. It’s just a poor, disgraceful, balancing mess.

You’re using cats, cats are for all intents and purposes a pocket thief, IE very squishy, very high damage, they need to be getting in and out of dangerous areas or they’re going to implode under any sort of pressure, if you were using a slighly bulkier pet that still had some damage that wouldn’t be the case.

PS: I’m assuming you’re talking about small scale like 5v5 and smaller stuff, not zerg warfare, in a zerg anything that’s not a bear is going to die in half a second, a bear will probably last about 2 seconds if you’re lucky.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Change Pets into utility skills

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Posted by: Soilder.3607

Soilder.3607

Pet grant regen, might fury, condition removal they also kd and cripple and at the very least another target. There are problem with pets but they are not useless. That is the player not properly utilizing them.

Even if played perfectly, pets will still die to any AoE or cleave heavy fight, unless that pet is extremely tanky, in which case the pet probably isn’t too useful to begin with.

I run 30 points into BM from time to time and it completely disgusts me when my pet cats, whom keep in mind have constant 500 hps from traits and regen, die from merely ONE person with strong aoe or cleave. It’s just a poor, disgraceful, balancing mess.

You’re using cats, cats are for all intents and purposes a pocket thief, IE very squishy, very high damage, they need to be getting in and out of dangerous areas or they’re going to implode under any sort of pressure, if you were using a slighly bulkier pet that still had some damage that wouldn’t be the case.

PS: I’m assuming you’re talking about small scale like 5v5 and smaller stuff, not zerg warfare, in a zerg anything that’s not a bear is going to die in half a second, a bear will probably last about 2 seconds if you’re lucky.

Cats are indeed squishy, but that is why I go 30 into beastmastery and pick up Natural Regeneration and then Signet of the Wild and then ensure my pet has perma regen. I want to make them as tanky as possible. But then, when a single guardian or necro or engi comes by and absolutely facerapes my pets while I’m constantly swapping and micromanaging them, I just get incredibly frustrated. How come with all my effort and skill, I can’t even ensure my god kitten class mechanic has 100% uptime? Every other class gets it. A guardian can never lose access to his virtues, but he can single handedly take away my class mechanic.

Sure, I could use tankier a pet. But that won’t eliminate the fact that all my effort put into making a dps usable becomes simply wasted effort.

Stormbluff Isle

Change Pets into utility skills

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Posted by: Durzlla.6295

Durzlla.6295

Pet grant regen, might fury, condition removal they also kd and cripple and at the very least another target. There are problem with pets but they are not useless. That is the player not properly utilizing them.

Even if played perfectly, pets will still die to any AoE or cleave heavy fight, unless that pet is extremely tanky, in which case the pet probably isn’t too useful to begin with.

I run 30 points into BM from time to time and it completely disgusts me when my pet cats, whom keep in mind have constant 500 hps from traits and regen, die from merely ONE person with strong aoe or cleave. It’s just a poor, disgraceful, balancing mess.

You’re using cats, cats are for all intents and purposes a pocket thief, IE very squishy, very high damage, they need to be getting in and out of dangerous areas or they’re going to implode under any sort of pressure, if you were using a slighly bulkier pet that still had some damage that wouldn’t be the case.

PS: I’m assuming you’re talking about small scale like 5v5 and smaller stuff, not zerg warfare, in a zerg anything that’s not a bear is going to die in half a second, a bear will probably last about 2 seconds if you’re lucky.

Cats are indeed squishy, but that is why I go 30 into beastmastery and pick up Natural Regeneration and then Signet of the Wild and then ensure my pet has perma regen. I want to make them as tanky as possible. But then, when a single guardian or necro or engi comes by and absolutely facerapes my pets while I’m constantly swapping and micromanaging them, I just get incredibly frustrated. How come with all my effort and skill, I can’t even ensure my god kitten class mechanic has 100% uptime? Every other class gets it. A guardian can never lose access to his virtues, but he can single handedly take away my class mechanic.

Sure, I could use tankier a pet. But that won’t eliminate the fact that all my effort put into making a dps usable becomes simply wasted effort.

Cats literally need all the help they can get, one thing i’d recommend if you’re running 2 cats is to also take carnivorous appetite, that has always helped mine stay up extremely well while running the same (or similar) traits as you are.

Another suggestion is to run a cat and a slightly tankier pet that you know can eat up the damage IE: a bear, or drake, or pig, or canine.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna