[Change Required] Pet Buff scale

[Change Required] Pet Buff scale

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Currently, pets should be dealing roughly 30% of our DPS.
Which is only true without any buffs whatsoever. Once the Ranger gets buffed by boons and other effects – this part of DPS drops down by tons.

Pet should be a worthwhile part of our game-play regardless of environment. If it falls off and drags us down in competitive environment – such a mechanic is horribly designed.
Our pet needs a clear treatment of sharing every single buff on the Ranger. Period.

Ranger does not possess any powerful support, or better said, his support is not even close to Meta (Ele,Warrior,Guard). Other classes bring their support without even traiting for it, their support mechanics cannot be killed, do not have any cap at all and are easy to control.
There is literally no reason for Ranger not to be a high DPS class since his damage is hard to apply (pet control) and brings many drawbacks. All we need to be on par with DPS is our pet being useful apart from open world events.

Proposed Changes:

  • Our pet is in unavoidable need of buffs and effects sharing from it’s master, food/stealth/boons included. Pets currently ruin any PvE skipping, make rangers hated in all environments and drag them down instead of promoting the unique side of the class.
    If ANet feels like being too busy with HoT, just make Fortifying bond baseline and replace the trait with “Boons from pet are transferred to the other when you swap pets”.

Also, this would stop the silly leach of 2 targets for the Ranger’s potential from 5-men boon limits.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

[Change Required] Pet Buff scale

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Agreed. (again)

Attachments:

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Change Required] Pet Buff scale

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Posted by: My Sweet Lily.1952

My Sweet Lily.1952

Agreed. If pets are supposed to be a part of the Ranger, then all buffs to the Ranger should get transferred to the pet as a baseline (including super speed, stealth, banners and spirits). While we’re at it, all damage modifiers should apply to pet as baseline.

Nymeriali #Druid
[TLA] Desolation (EU)

[Change Required] Pet Buff scale

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Posted by: borya.2964

borya.2964

This is the build i am currently using since the pre-HOT patch:

http://en.gw2skills.net/editor/?vNAQNAT8YnEqAlsgtsA+CCctgBOhqH2KNA+XYxbY/vHgDfkdB-TlDFABVfEAsTHQTKDa7BAaCA4gAUoqLXpEUgLAASKtiZ/hHVDwJlIJqChaaECAgAczbmNbzghO0hO0hO0u5NH6Qv5QLFgXLjA-w

Among other things, it relies on boons. I can have a lots of boons with very high uptime (actually almost all of them outside resistance). "“Boons from pet are transferred to the other when you swap pets” looks like a simple proposal change, but it’s a huge change for a minor. An another ranger i faught in a duel asked me few days ago how i could have 26 sec of protection, i thought he was mistaken, but it can happens sometimes, Protective Ward + 4 th Lyssa runes + 6 th Lyssa runes and some dodges (my pet probably have even more with guard). Well, it’s anecdotal. The thing is is that with my build, that is not some weird one, i would be the king of boon sharing. You could use WH and immedialty reapplie the boons by swapping pet, it’s 36 sec of fury, swiftness and might without any boon duration. It would be broken, granting only stability to allies is already a game changer and if you put a CD on the trait, you couldn’t grant stab in a reliable way that much.

Coffin Rehearsal X – Bunker Roaming Ranger
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A

(edited by borya.2964)

[Change Required] Pet Buff scale

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I’m not sure if you misunderstood, borya.
That trait would only prevent boon removing when swapping pets. Pets could still be killed and if you didn’t swap the pets – they would have the very same buffs as the ones transferred onto your next pet. No double-applying.

Even that would feel like a fix and not really a buff to the Ranger. Right now you can stack 25 might on your pet and feel like “I could use 3 sec quickness right now” – resulting in stripping all of them reducing your DPS that way (since full buffed Pet would trade 25 might for 3 from the Zephyr Speed trait).

“Observe, learn and counter.”

[Change Required] Pet Buff scale

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Posted by: borya.2964

borya.2964

You’re right, my bad here, i was mistaken. But even if i said it was broken, i kind of like my mistake, this new trait could definitly bring some support too to the party.

Coffin Rehearsal X – Bunker Roaming Ranger
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A

[Change Required] Pet Buff scale

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Posted by: Tragic Positive.9356

Tragic Positive.9356

You’re right, my bad here, i was mistaken. But even if i said it was broken, i kind of like my mistake, this new trait could definitly bring some support too to the party.

Haha, yea, would be lovely. But we all know that’s not gonna happen.

“Observe, learn and counter.”

[Change Required] Pet Buff scale

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Posted by: ragnarokda.1805

ragnarokda.1805

Another +1 from me and a bump because ranger deserves it.

[Change Required] Pet Buff scale

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Posted by: rabidsmiles.5926

rabidsmiles.5926

Proposed Changes:

  • Our pet is in unavoidable need of buffs and effects sharing from it’s master, food/stealth/boons included. Pets currently ruin any PvE skipping, make rangers hated in all environments and drag them down instead of promoting the unique side of the class.

I completely agree with this post…I just wanted to point out that there is a work around the PvE skips with Ranger. Keep an Endless Arid Devourer tonic and use it before the group gets stealthed. You turn into the Devourer and your pet goes away. Now, I don’t know if you take damage, if you will be knocked out of the tonic and if you can use it while you are in combat to go back into being a Devourer. I use a Cat Tonic I got through laurels with my Ranger and it allows me to turn back into a Cat form while running through a dungeon in combat. I suggested the Devourer one because it’s a few silver on the market and won’t break your bank to buy one for your Ranger…and someone here mentioned that it works like the Cat tonic. Wish more Rangers knew of this trick so we’d could lessen the Ranger stigmata a little.

Now if they’d give us your suggested work around, it would be way better!

[Change Required] Pet Buff scale

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Posted by: Ehecatl.9172

Ehecatl.9172

Huh, I guess rangers are shapeshifters after all. We need to change form to make our class mechanic less of a liability.

[Change Required] Pet Buff scale

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Posted by: Sagramor.7395

Sagramor.7395

Right now you can stack 25 might on your pet and feel like “I could use 3 sec quickness right now” – resulting in stripping all of them reducing your DPS that way (since full buffed Pet would trade 25 might for 3 from the Zephyr Speed trait).

/This

It’s arguably worse than a comparable example from the Tools line for Engineers whereby the trait Adrenal Implants negates the minor trait Optimized Activation.

[Change Required] Pet Buff scale

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Posted by: Relair.1843

Relair.1843

They should get rid of skipping altogether to solve part of the problem. In dungeons/fractals/etc mobs should hunt you for eternity, I hate people gaming the system trying to skip to bosses. It makes playing ranger or MM necro a liability and shunned from groups.

And pets and minions should definitely get all buffs the master gets by default, without stat scaling they are just going to keep falling further and further behind, getting buffs without leeching from another player would at least help a bit.

[Change Required] Pet Buff scale

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Right now you can stack 25 might on your pet and feel like “I could use 3 sec quickness right now” – resulting in stripping all of them reducing your DPS that way (since full buffed Pet would trade 25 might for 3 from the Zephyr Speed trait).

/This

It’s arguably worse than a comparable example from the Tools line for Engineers whereby the trait Adrenal Implants negates the minor trait Optimized Activation.

Why would you think Adrenal Implants negates the minor trait Optimized Activation? Endurance regeneration is not capped at 50%.

They should get rid of skipping altogether to solve part of the problem. In dungeons/fractals/etc mobs should hunt you for eternity, I hate people gaming the system trying to skip to bosses. It makes playing ranger or MM necro a liability and shunned from groups.

And pets and minions should definitely get all buffs the master gets by default, without stat scaling they are just going to keep falling further and further behind, getting buffs without leeching from another player would at least help a bit.

Well, they have stated that skipping is working as intended for a lot of areas. I suppose it is designed that way so stealth has a PvE purpose.

(edited by Heimskarl Ashfiend.9582)