Changes Needed. Discuss!

Changes Needed. Discuss!

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Posted by: StickerHappy.8052

StickerHappy.8052

Although the warhorn and other stuff are great buffs, (a buff is a buff), but I think, there are even greater ways they can tweak the ranger.

I posted this a long time ago, but I still think with these changes, they could improve on the ranger in more creative ways.

Disclaimer To all those pet haters, please just don’t post in the thread if it does not provide anything helpful or constructive. Since Anet decided that the pet is the blood and life of the ranger class, I for one think they should fix or tweak or buff that area first.

1st Suggestion Give more control on our F skills.

F1 – 1st press, Attack Target. 2nd Press, Return.
F2 – Same Function as of now.
F3 – 2nd Pet Skill (I.e. Canine KD, Drake Tail Swipe)
F4 – 3rd Pet Skill (I.e. Crippling Leap, etc)

Pets Do AA by default. (AA = First skill on the Pet Management box)

Reasoning:

What if my I can control when my bird applies swiftness?

EX: I am chasing down a target, then i can ask my bird to apply swiftness. Not casting swiftness when entering the battle.

Same logic as An on demand blast finisher for drakes (more controlled than just swapping) An on demand KD from canines, a much needed interrupt, not RNG and sacrificing a swap.

2nd Suggestion = Pet Stats.

As you all know, Pets still don’t have Condition Damage and Healing Power Stat.

So. Let’s take this example.

Reef Drake f2 = Confusion breath, 5 Stacks (If It hits)

With 0 condition damage, how much would it tick? 100.
Again, why would you choose this over other pets, aside from being a cover condition?

At this state, it Is USELESS 100 per tick (IF you manage to get all 5 stacks, which is Unlikely.

Reasoning:

1.) Pet Diversity
2.) Now, it would OP to give 2 more stat 2 pets so:

>For condition based pets, Maybe lower the pow stat to compensate for condition damage.

3rd Suggestion = Pet Related Traits.

Ive been saying this numerous times, when i played WoW, it gave me that sense of feeling the traiting my pet to suit various situation or gameplay modes only applied to my pet, i didnt have to spend trait points I have just to make my pet “viable”
For example, Having their own pet tree would:
I can trait to have -50% AOE damage when i want to WvW in zergs, therefore my damage output will not be kitten because my pet would have higher durability.
ALL these traits that we have Should be On A Pet Tree, And Replace them with traits that would benefit the ranger Directly

>Carnivorous Appetite
>Alpha Training
>Malicious Training
>Pet’s Prowess
>Companion’s Might
>Agility Training
>Expertise Training
>Concentration Training
>Instinctual Bond
>Master’s Bond
>Compassion Training
>Intimidation Training
>Speed Training
>Instinctual Bond
>Stability Training
>Rending Attacks
>Invigorating Bond
18 Traits all Pet Related

Reasoning:

1.) Now if we had our own pet tree, We (The Ranger)Will be able to have 18 Ranger Oriented (Affects the ranger or weapon skills, or utility skills)
That would Create A LOT of Diversity for the Ranger Class and The Pet Too!

2.) We don’t have to waste any more trait points just to make our pets “okay” or viable I mean CMON why would I waste 5 points just to make my pet be able to stick close to a Target?

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(edited by StickerHappy.8052)

Changes Needed. Discuss!

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Posted by: Substance E.4852

Substance E.4852

Anet determined it would be too confusing for players or some such nonsense.

The best we can ever hope for is the ability to pick which skill of the 3 is set to the F2 but even that still seems highly unlikely.

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Posted by: StickerHappy.8052

StickerHappy.8052

Confusing? What effing people are playing this game? Mentally challenged?

Heck, DS, virtues, shatter, Kits, Attunments is f1 to f4? What is confusing about that? What an effing logic. /shootsmyself.

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Changes Needed. Discuss!

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Posted by: Substance E.4852

Substance E.4852

Confusing? What effing people are playing this game? Mentally challenged?

Heck, DS, virtues, shatter, Kits, Attunments is f1 to f4? What is confusing about that? What an effing logic. /shootsmyself.

Welcome to GW2 bro, where maximizing player base size trumps complex and engaging content.

Here’s hoping Anet really did hire a raid dev and they will stop making most of PvE revolve around 50 people wailing on a relatively harmless HP sponge with ranged auto attacks…

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Posted by: StickerHappy.8052

StickerHappy.8052

Wow, In all honesty, what Im suggesting was supposed to be by default. People are saying rangers rely on AI too much, now the idea of more control is also a setback.

Anyway, you might as well give feedback. I just wanna hear people’s opinions since, I have so much love for this class.

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(edited by StickerHappy.8052)

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Posted by: Tealots.6095

Tealots.6095

I think this would take months if not a solid year to tweak and balance. Upping pet diversity, as well as how well-controlled they could be, is a good enough tweak.

However, if you were able to make pets that much more controlled, PLUS strengthen them through a tree, you’re effectively running two toons in one. I’m sure someone would come up with some kitten RtW/Pet build.

I’d say yes to adding control, but no to adding so much specialization.

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Posted by: Dondagora.9645

Dondagora.9645

I think this would take months if not a solid year to tweak and balance. Upping pet diversity, as well as how well-controlled they could be, is a good enough tweak.

However, if you were able to make pets that much more controlled, PLUS strengthen them through a tree, you’re effectively running two toons in one. I’m sure someone would come up with some kitten RtW/Pet build.

I’d say yes to adding control, but no to adding so much specialization.

A year well spent, I thinks~

They’d have to find the sweet spot, the middle ground of the Ranger being too strong individually with the specialized pets and the Ranger being crippled by having a specialized pet. But one thing at a time. If they added more control and eased into pet depth, things might turn out well.

Changes Needed. Discuss!

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Posted by: Bran.7425

Bran.7425

I’d settle for them reworking the functionally on forage (so opponents can’t use them) and for pet name to be save client-side. And I am really not to hung up on the first one.

Pets have been hidden due to rising Player complaints.

Changes Needed. Discuss!

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I’d settle for them reworking the functionally on forage (so opponents can’t use them) and for pet name to be save client-side. And I am really not to hung up on the first one.

will be nice , but its funny most of the people in pvp don’t even have the chance to pick it up .

if they do I focus the hell out of them and use the dropped item as a magnet if they do then they back off i nab the chance to get it for myself granting me a advantage. though thats other risk to take lol.

Changes Needed. Discuss!

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Posted by: Bran.7425

Bran.7425

It just feels like sloppy design to have the forage skilsl work the way they currently do.

Pets have been hidden due to rising Player complaints.

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Posted by: StickerHappy.8052

StickerHappy.8052

It just feels like sloppy design to have the forage skilsl work the way they currently do.

Do your enemies even see the items on the ground? I mean yea before, but ever tested it now?

I use the porcine family, and not even once did i see my target or anyone from the other team pick it up.

Or maybe they can see it and they just can’t use it. Like FGS maybe?

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Changes Needed. Discuss!

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Posted by: Bran.7425

Bran.7425

Do your enemies even see the items on the ground? I mean yea before, but ever tested it now?

I use the porcine family, and not even once did i see my target or anyone from the other team pick it up.

Or maybe they can see it and they just can’t use it. Like FGS maybe?

Just tested it in practice it can be picked up by opponents. So sloppy design is still sloppy.

Pets have been hidden due to rising Player complaints.