Changes I would like to see with ranger skills and traits:
Serpent’s strike: add a 1 second immobilize to the skill to last the duration of the skill.
We are channeling the spirit of the snake, and although the constricting snakes don’t really use poison, I think the immob will provide some good utility for pvp and roaming wvw
Hornet Sting: Either reduce starting animation frames or add evasion frames at the start of the skill, or both
You hit people with bees which equals semi-panic, so a mini daze that lasts for smallest duration technically possible makes sense. The intention is to use the hornet’s sting as an interrupt, which when paired with Moment of Clarity will let Monarch’s Leap hit harder and help a bit with setting up pet bursts. At the same time, making the interrupt too long will make such a low cd daze/stun kinda OP…suggestions for balancing this one plox!
Two-Handed Training: This really should be a 10% damage increase to make it more compelling to for us to pick up. ALSO I think it should work on our bows too…cuz we use two hands for those things hahaha.
Opening Strikes: When pets are swapped in, they would automatically have Opening Stikes if you have 15 points down the Marksmanship line.
Signet of the Hunt: When this is applied to the pet, it would instantly refresh the “burst” skill on the pet, interrupt whatever it’s current action may be, and force the pet to use the “burst” skill on it’s next attack.
A quality of life change imo so the pet utilizes this buff better. NOTE that only the signet should refresh the pet’s skill but Moment of Clarity shouldn’t.
Traps in general: Spike Trap can you plz pulse 2 stacks of bleed and cripple every 2 seconds? Also, it would be nice to give all traps the ability to immoblize on activation if you are traited in Trapper’s Expertise, similar to how the trait affect Spike Trap.
Entangle: Can this sap a little endurance every tick. Also, create a circle of bramble around yourself so you can use it as area denial.
Search and Rescue: Reduce the cooldown on this, to something like 15-25 seconds. It’s not that useful right now, AND fix that pvp cooldown…it’s still 180 seconds for a res that isn’t instant res or even that fast.
Lightning Reflexes: Increase the damage from this skill. That way it could potentially be used in a burst combo. A stun would be nice too, but I don’t think rangers should get access to too many hard CCs.
Beastmaster’s Bond: uh…i’m not sure what to do about this…maybe allow it to give you 3 seconds of quickness as well?
Predator’s Instinct: change this to siphon hp instead of cripple but keep the internal CD
Bark Skin: Does anyone use this? maybe make it trigger at 50% but would that make it too strong?
I wonder when we will get a land pet that can put down a smoke field =[
All I had on my mind at the moment. Feedback would be great!