Hello,
Sorry for upcoming wall of text. I already cut it down by about 1,5k characters, as originally it exceeded the character limit.
In this topic i would like to focus on the pets.
In PvE solo content they are amazing. I can’t comment on the dungeons part however, as i have only done 1 dungeon run myself.
In WvW
I feel sorry for you fellow rangers who actually run WvW. I have no idea how it would be even possible to keep your pet alive in that massive AoE.
In tPvP/sPvP
Most of the time i don’t even care that my pet is around. Sometimes having pet around even hurts me (for example 1v1 against unicorn thief. Sure, just heal x6 instead x3 with signet. No worries. He will miss 90% of hes hits, including hes disables on your evasions anyways or kill himself in caltrops).
Only times i actually use my pet are
*to get that nasty AoE fear on my wolf when i’, downed
*to slow down incoming targets so i could capture the point
*oh, and how can i forget. When i’m downed! That is the only moment when people are not running, so pets can attack.
So in combat where there is not that much AoE and movement, they work. Because is the pets damage actually bad? No. Is their damage on moving targets bad? YES!
So what to fix and how to fix?
Now if you want to build a class, who should “heavily” depend on hes AI controlled companion (let the question “Should ranger even depend on hes pet?” stay for another topic), the mechanics for the companion should be solid and reliable. That’t why i would like to see pet be first thing to get fixed instead of the weapons/number of specs (which actually can increase already through more reliable pets).
But how?
Well i do have a couple of changes in my mind. Now some of them may seem to be outrageous to some people. Keep it in mind that you can always lower other numbers like hp/dps once the AI actually becomes reliable.
1. Enable attacking and moving at the same time.
Please do not make pets stop, when they attack. Every now and then depending on pet and your build he reaches your target. That lockdown really lowers the reliability of the damage pets do.
2. Make your pet’s activatable powers instant.
Now on some cases, you may need to nerf the actual abilities, as they may come a little too strong. How ever having a long cast time on a lot of abilities make them unreliable.
Target is running, lets immobilize him with my dog! Wait, the dog runs into casting range, starts casting and receives a cancel because target is “moving away”. If i would rely on that immobilize as a defensive/offensive ability, i’dd be dead about 90% of the times. Now i just randomly throw it in every now and then, just to have 1 more ability to spam.
Make them instant, so you can actually time them and use them reliably.
Also make it the priority power for pet. Let the pet finish everything he is doing and cast the power right away (like dodge ends everything you do). Right now pet still finishes hes attack and your used ability goes into hes “queue”. Another thing that makes using pet abilities as actual part of the build not a good idea.
3. Lower the AoE damage pets receive.
I think this is one ability that rangers who actually WvW would kill for.
Give pets passive AoE damage reduction. Lets be honest, programming a reliable AI who could avoid AoE damage as good as a player can do it is not really a easy job. So how to fix the problem, where your pet dies passively in the first 3 seconds of the fight without anyone even targeting him? Reduce AoE damage it actually receives!
I know that other classes get screwed over by AoE damage as well. For example mesmers and minion necros. But on those cases AoE damage is actually meant to counter them. AoE damage however should not be a counter to a single target.
Other games have done it. First and easiest example is 90% AoE damage reduction hunters pets receive in WoW. Would not say it broke the PvP.
4. Give as a bigger control over the pet.
Like i mentioned before, sometimes having a pet beside me actually helps my opponent. There are so many situations, where i would just kill to have a chance to send my pet to the side. Why not have ground target ability, which would send your pet to that location. I guess what i’m asking is to have a “guard” slot ability on my pets toolbar. Wasting a slot for something like that is not really very optimal, specially now when pets are so unreliable.
For example i would love to
*send pet to the side when fighting unicorn thieves, so he would not just kill himself in caltrops, still would take condis from me (for example empathic bond) and not give him double the healing in “1v1”.
*send pet ahead from me just in case when target appears.
Keyword here is RELIABILITY!
I’m sorry if there are a lot of grammar mistakes (which there probably are, as my English is not that great, neither did i pay a lot of attention rereading the test).
Feel free to throw in your ideas.
Talve / Mesmer
Seafarer’s Rest