Choko's Ranger tweak suggestions

Choko's Ranger tweak suggestions

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Posted by: Chokolata.1870

Chokolata.1870

Hey guys , it has been a long time since anyone posted this kind of topic , and I do believe that we have to put on pressure for the Ranger class to be fixed , even if it is not doing too bad in SPvP , there is currently only 1 viable build that is played .

Having said that , the Ranger offers a lot of room for innovative play, but sadly , a lot of the options are simply not efficient enough , and most of the time you have to jump through hoops to do the same thing other classes do with a single button press… and more often then not , you are no where near the efficiency . So i have come up with some new suggestions and i will mix em with some of my old ones .

WEAPONS

Longbow – remove the range modifier for the basic attack .

Greatsword – bring back bleed on Maul , but buff it to 4 bleeds . Swoop inflicts 5 stacks of vulnerability .

Shortbow – range of all attacks increased to 1000 . Eagle eye increases Shortbow range to 1200 .

Torch – throw torch applies blind as well as burning . Bonfire clears chilled , crippled and immobilize

UTILITY

Sharpening stones – cooldown reduced to 25 seconds .

Heal as one – removes 2 conditions from the ranger and the pet /similar to mending/ .

Protect me * – blocks all condition application during its duration /similar to berserker stance/ . The pet will take no damage /it not attacking for the duration is a big enough trade off, allows use with all pet families / . If the pet is dead , it will revive it for the duration so the ability does not miss fire .

Signet of the Wild – basic healing buffed from 62 to 100 at level 80 . benefits from healing power untouched . /this is to give it some use to non HP builds as well and healing signet got buffed to 400 from 200 per sec / .

TRAITS

Sharpening stone – the bleeds last 3 seconds up from 1

Companions defense – dodging applies 10 seconds of aegis to the pet instead of 2 seconds of protection . The ranger part remains the same

Instinctual bond – swapping pets removes 1 condition from the ranger . The stupid quickness effect removed .

Natures Wraith – gives 10% of healing power to both condition damage and power . Moved to grandmaster major trait . Natural healing moved to grandmaster minor trait

Master major beastmastery traits – removed pet family requirement . Rending attacks proc on hit not on critical . Stability training grants 2 seconds of stability on pet swap in an AOE .

Shout mastery – Increases the duration of shouts by 20%

Thoughts ?? opinions ??

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Posted by: Chokolata.1870

Chokolata.1870

reserving this post for future use

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Posted by: Chopps.5047

Chopps.5047

I feel like a lot of ranger was balanced around the old 5 points in beastmastery ZS. I could be wrong. Do you agree? Does that impact any of your suggestions?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Chokolata.1870

Chokolata.1870

well, it was , but a lot of the changes to all classes have been to nerf quickness and burst . Also, imo ,having a 2 second quickness on swap is pointless , however 3 second at GM level allows for quick stomps … and you would agree that 3 seconds at adept would be OP considering the changes other classes got .

Anyway , i wanted to bring back relevance to the 5 in BM , so thats why i suggested a condition clear on swap .

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Posted by: awge.3852

awge.3852

Guard should not revive the pet if they are dead, it should simply now allow you to use it if the pet is downed. That way you are prevented from using a skill that cannot be used. Same goes for all shouts that only affect the pet. I wonder if shout mastery should reduce the cast time instead of increasing the duration, it depends on the mechanics of it all.

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

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Posted by: Kjeldoran.3849

Kjeldoran.3849

stuffs

in my opinion a more balanced one will be:
1) slightly increased damage but with range modifier (10% more damage will be enough)
2) i think 3 vuln stack on maul and 3sec cripple on swoop will be better (also to stack vuln and deal with maul will be really a strong hit) while give counterattack lauch 3 stacks of bleeding
3)shortbow range 900 with trait 1200 should be better
4)ok the first, to strong the second… at least only immobilize remover
5)ok…
6)i think “removes bleeding and/or burning” should be great too
7)no way… to strong. Just make it work also if your pet is far away from you and giving it protection (in order to take less damage)
8)maybe…
9)bleeding actually lasts 2 sec (not 1) and it’s enough… for a minor
10) ò.ò?
11) better quickness… also a good idea would be to give quickness + swiftness (2/3sec)
12) dunno
13) dunno
14) dunno lol