Choko's Ranger tweak suggestions
reserving this post for future use
I feel like a lot of ranger was balanced around the old 5 points in beastmastery ZS. I could be wrong. Do you agree? Does that impact any of your suggestions?
well, it was , but a lot of the changes to all classes have been to nerf quickness and burst . Also, imo ,having a 2 second quickness on swap is pointless , however 3 second at GM level allows for quick stomps … and you would agree that 3 seconds at adept would be OP considering the changes other classes got .
Anyway , i wanted to bring back relevance to the 5 in BM , so thats why i suggested a condition clear on swap .
Guard should not revive the pet if they are dead, it should simply now allow you to use it if the pet is downed. That way you are prevented from using a skill that cannot be used. Same goes for all shouts that only affect the pet. I wonder if shout mastery should reduce the cast time instead of increasing the duration, it depends on the mechanics of it all.
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z
stuffs
in my opinion a more balanced one will be:
1) slightly increased damage but with range modifier (10% more damage will be enough)
2) i think 3 vuln stack on maul and 3sec cripple on swoop will be better (also to stack vuln and deal with maul will be really a strong hit) while give counterattack lauch 3 stacks of bleeding
3)shortbow range 900 with trait 1200 should be better
4)ok the first, to strong the second… at least only immobilize remover
5)ok…
6)i think “removes bleeding and/or burning” should be great too
7)no way… to strong. Just make it work also if your pet is far away from you and giving it protection (in order to take less damage)
8)maybe…
9)bleeding actually lasts 2 sec (not 1) and it’s enough… for a minor
10) ò.ò?
11) better quickness… also a good idea would be to give quickness + swiftness (2/3sec)
12) dunno
13) dunno
14) dunno lol