Q:
Circle of Life trait question
A:
The healing spring is created on death not downed. So it’s pretty useless…
Gotcha, thanks for the info.
It works on downed, not death (despite what the tooltip says). And I know this is an old thread, but it still pops up on Google searches, so I figure it’s worthwhile to make the correction for anyone else that stumbles upon this.
The healing spring is created on death not downed. So it’s pretty useless…
Not really, this trait could easily win you team fights just for you being downed.
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
That is actually a pretty decent suggestion. At least then we will gain a little bit back from our pet dying.
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
That is actually a pretty decent suggestion. At least then we will gain a little bit back from our pet dying.
let us start a suggestion for this one, so we can have the developers look in to this trait
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
That is actually a pretty decent suggestion. At least then we will gain a little bit back from our pet dying.
let us start a suggestion for this one, so we can have the developers look in to this trait
Do you know just how OP that would make regen/ healing power specced rangers?
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
That is actually a pretty decent suggestion. At least then we will gain a little bit back from our pet dying.
let us start a suggestion for this one, so we can have the developers look in to this trait
Do you know just how OP that would make regen/ healing power specced rangers?
Not very, considering the cooldown on swapping dead pets, especially with the utility/damage/healing (depending on the pet) you lose when the pet dies.
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
That is actually a pretty decent suggestion. At least then we will gain a little bit back from our pet dying.
let us start a suggestion for this one, so we can have the developers look in to this trait
Do you know just how OP that would make regen/ healing power specced rangers?
Not very, considering the cooldown on swapping dead pets, especially with the utility/damage/healing (depending on the pet) you lose when the pet dies.
Errr that’s still OP…… That is three 11k heals the ranger has and even more vigor than it has right now (which is alot). Think about it, tanky rangers already last a long kitten time, and now whenever they bring a squishy pet they get a free full heal off, that means he still has his actual healing spring. That ranger will never go down.
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
That is actually a pretty decent suggestion. At least then we will gain a little bit back from our pet dying.
let us start a suggestion for this one, so we can have the developers look in to this trait
Do you know just how OP that would make regen/ healing power specced rangers?
Not very, considering the cooldown on swapping dead pets, especially with the utility/damage/healing (depending on the pet) you lose when the pet dies.
Errr that’s still OP…… That is three 11k heals the ranger has and even more vigor than it has right now (which is alot). Think about it, tanky rangers already last a long kitten time, and now whenever they bring a squishy pet they get a free full heal off, that means he still has his actual healing spring. That ranger will never go down.
Eh, I’d take a living pet over this any day. The numbers may sound nice in theory, but you can’t control when that pet dies very accurately if at all, so you’ll likely waste a lot of that as over-healing.
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
That is actually a pretty decent suggestion. At least then we will gain a little bit back from our pet dying.
let us start a suggestion for this one, so we can have the developers look in to this trait
Do you know just how OP that would make regen/ healing power specced rangers?
Not very, considering the cooldown on swapping dead pets, especially with the utility/damage/healing (depending on the pet) you lose when the pet dies.
Errr that’s still OP…… That is three 11k heals the ranger has and even more vigor than it has right now (which is alot). Think about it, tanky rangers already last a long kitten time, and now whenever they bring a squishy pet they get a free full heal off, that means he still has his actual healing spring. That ranger will never go down.
Eh, I’d take a living pet over this any day. The numbers may sound nice in theory, but you can’t control when that pet dies very accurately if at all, so you’ll likely waste a lot of that as over-healing.
An untraited raven always dies in combat
An untraited raven always dies in combat
Is there some bug in the game that kills all ravens just before they exit their in-combat status, or is it just that you have such difficulty keeping avian pets alive that you can’t even kill critters without your pet dying?
An untraited raven always dies in combat
Is there some bug in the game that kills all ravens just before they exit their in-combat status, or is it just that you have such difficulty keeping avian pets alive that you can’t even kill critters without your pet dying?
Um, ravens are made of kittening paper and get torn to shreds by a light breeze let alone some guy swinging a sword at them, but if you put points in them they become quite a bit sturdier so shrugs
With some pets you’d ABSOLUTELY be able to control when your pet goes down, especially if you weren’t a BM build.
As their mother, I have to grant them their wish. – Forever Fyonna
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
That is actually a pretty decent suggestion. At least then we will gain a little bit back from our pet dying.
let us start a suggestion for this one, so we can have the developers look in to this trait
Do you know just how OP that would make regen/ healing power specced rangers?
Not very, considering the cooldown on swapping dead pets, especially with the utility/damage/healing (depending on the pet) you lose when the pet dies.
Errr that’s still OP…… That is three 11k heals the ranger has and even more vigor than it has right now (which is alot). Think about it, tanky rangers already last a long kitten time, and now whenever they bring a squishy pet they get a free full heal off, that means he still has his actual healing spring. That ranger will never go down.
Eh, I’d take a living pet over this any day. The numbers may sound nice in theory, but you can’t control when that pet dies very accurately if at all, so you’ll likely waste a lot of that as over-healing.
An untraited raven always dies in combat
Yes, and a feline will die even faster. You still can’t get them to die exactly when you need them to though. Even a player wearing no armor will often survive for a few seconds if a boss is stuck on another target or just between attacks.