Clarion Bond: Nerfed
Was nice while it lasted… now to choose between the other two for PVE.
The nerf is ridiculous, 30s ICD! really! 9-12 would have been acceptable but 30s basically makes it worthless
Of all the ways they could have fixed the pet swap exploit, they pick this one. Casting call of the wild on every pet swap would still be nice, but every other pet swap? It just doesn’t seem worth it.
Well, there goes all the positivity I had. Time to abuse my guardian before anet nerfs that too I suppose.
-BnooMaGoo.5690
I’m confused. Didn’t it always say 30 second in the trait? Was it bugged or something?
Yeah, I’m confused as well. I thought it was always 30 seconds and if you trait warhorn it would be slightly less. But I haven’t played around with it. So was it bugged to work every pet swap or something?
Way to over nerf anet….. please stop drinking while doing your “balancing”
I’m confused. Didn’t it always say 30 second in the trait? Was it bugged or something?
It said 30 seconds because whoever coded it just copy-pasted the skill tooltip. Taking the trait that reduces offhand skill CDs would also reduce the displayed CD in the trait tooltip as well.
-BnooMaGoo.5690
No. It didn’t until the patch they just laid down. Literally you got Call of the Wild every time you swapped pets if you had Clarion Bond traited. Now they’ve nerfed it into uselessness. I ended up picking Predator’s Instinct because, well, it seems like it sucks the least out of the three options now.
Even with taking the warhorn CD reduction trait it’s still not worth taking it.
Either way, the complaining here is completely unnecessary. Even thinking that it already have a 30 second internal cooldown, I still thought it was a good trait. 50% fury uptime from one trait? Yes please. 1 might stack though… :/
we were getting it every pet swap it had no recharge originally but this was how they fixed a tonic exploit
edit: with Windborne Notes traited you still have a 24s ICD, still lame.
The problem with this "fix" is that pet swapping already has a cooldown, and that cooldown is not the same as the cooldown on Clarion Bond.
There is no UI indication of the cooldown anymore, making Clarion Bond not only more difficult to use but also punishing players for swapping pets when a cooldown that they cannot see is still running.
Giving up the pet swap cooldown makes you vulnerable to losing your pet, but gives you boons with this trait. It’s a good trait in the sense that there is a risk/reward choice but this change makes using it a bad gameplay experience.
30 or 24 sec CD for 1 might stack? Please. Get outta here with that non-sense. That trait just got PVE nerfed to pathetic uselessness. It’s not a good trait with 24-30 CD… At all. All three traits suck (now) as a matter of fact.
It needed to be fixed and I’m glad it has been, no matter how funny the non-stop blasting bug was. But I would highly encourage taking a second look at the trait and at least make it on par with the pet swapping cooldown when traited for Beastmastery. It kind of takes a lot of fun away from the entire Remorseless based build if you can only trigger it once every 30 seconds. I know we have more things to trigger it but it would be so much nicer being able to force a trigger on pet swap instead of the RNG random proc chances.
Immortal Kingdom [KING]
Either way, the complaining here is completely unnecessary. Even thinking that it already have a 30 second internal cooldown, I still thought it was a good trait. 50% fury uptime? Yes please. 1 might stack though… :/
Getting it on every pet swap makes more sense than every other pet swap. If I swap my pet to save it from dying to condis/AoE, then need a blast finisher 16 seconds later, I’m out of luck even though my pet swap is off cooldown.
Furious grip and tailwind have cooldowns that allow them to trigger on every weapon swap. Zephyr’s speed still has no ICD. Pet swapping and weapon swapping already have cooldowns to prevent abuse. Giving clarion bond a 15 second cooldown would put it in line with every other on swap trait/sigil.
-BnooMaGoo.5690
I could’ve dealt with a CD that lined up with the traited pet swap CD… but 30 sec CD? They smoking some good kittenzy up in the Anet hizzy.
I could’ve dealt with a CD that lined up with the traited pet swap CD… but 30 sec CD? They smoking some good kittenzy up in the Anet hizzy.
Yep. I got to enjoy my remorseless burst ranger for exactly a day before it got the nerf hammer. That predator’s onslaught is looking pretty tasty right about now.
-BnooMaGoo.5690
Lol, it was necessary.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
No, fixing the AI in this game is necessary. Nerfing a trait into never being used again in PVE is not.
For PVE I’m running Pred’s Instinct and Onslaught now… and guess I will be forever because I doubt they’ll roll back this ridiculously bad balancing move.
Either way, the complaining here is completely unnecessary. Even thinking that it already have a 30 second internal cooldown, I still thought it was a good trait. 50% fury uptime? Yes please. 1 might stack though… :/
Getting it on every pet swap makes more sense than every other pet swap. If I swap my pet to save it from dying to condis/AoE, then need a blast finisher 16 seconds later, I’m out of luck even though my pet swap is off cooldown.
Oh, because not having a blast finisher off cooldown is always a life or death situation. I’m so sorry this trait can’t help you overcome all awkwardly specific and unimportant scenarios.
In both the original trait stream and the updated trait stream, this trait had the same cd as the actual Hunters Call. This was a bug fix, not a nerf. It’s your own fault for being salty at the change.
Yup. Our own fault for being salty at having/using a trait that didn’t suck the donkey dong. Now all three traits in that adept suck pretty much equally. GG, Anet.
Either way, the complaining here is completely unnecessary. Even thinking that it already have a 30 second internal cooldown, I still thought it was a good trait. 50% fury uptime? Yes please. 1 might stack though… :/
Getting it on every pet swap makes more sense than every other pet swap. If I swap my pet to save it from dying to condis/AoE, then need a blast finisher 16 seconds later, I’m out of luck even though my pet swap is off cooldown.
Oh, because not having a blast finisher off cooldown is always a life or death situation. I’m so sorry this trait can’t help you overcome all awkwardly specific and unimportant scenarios.
What I’m trying to say is:
There is no UI indication of the cooldown anymore, making Clarion Bond not only more difficult to use but also punishing players for swapping pets when a cooldown that they cannot see is still running.
Giving up the pet swap cooldown makes you vulnerable to losing your pet, but gives you boons with this trait. It’s a good trait in the sense that there is a risk/reward choice but this change makes using it a bad gameplay experience.
Basically that.
-BnooMaGoo.5690
In both the original trait stream and the updated trait stream, this trait had the same cd as the actual Hunters Call. This was a bug fix, not a nerf. It’s your own fault for being salty at the change.
That’s why I’m confused that so many people seem caught off guard by this. It was pretty clear that they intended it to be 30 seconds from the start and that they just fixed it. Maybe way back when they did the livestream people should have complained back then if they thought it unfair.
That said, it would be very nice if they would give us some way to track the CD.
So any other class trait fixes – points to guardians and mesmers…
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Can it be changed to work out of combat now?
undeserved over nerf, should have been 16 sec CD. Problem with skills that have double CD rules(pet swap CD and the ICD) is that the overall CD tends to be much higher. Like , imagine a sigil which proc weapon swap with 12 sec CD, u would porbably miss one weapon swap and make the actual CD of the sigil 20 sec.
Honestly guys, 50% uptime on group fury and swiftness from one minor trait really isn’t bad. In that sense I think the 30 second cooldown is fine. It’s just clunky getting it on every other pet swap instead of just every pet swap. I wouldn’t even mind if they reduce the cooldown to 15 seconds and the duration to 10 seconds instead.
But saying the trait right now is useless and will never be used again is a little over the top.
Immortal Kingdom [KING]
I don’t agree with the change, because rangers really don’t have sources for blast finishers and this now is on 30s cd too, but it is some kind of logical. Each other trait in this game, that triggers an existing skill, has the same ICD like the skill that is triggered.
LOL Anet gonna Anet….kittening ridiculous.
Honestly guys, 50% uptime on group fury and swiftness from one minor trait really isn’t bad. In that sense I think the 30 second cooldown is fine. It’s just clunky getting it on every other pet swap instead of just every pet swap. I wouldn’t even mind if they reduce the cooldown to 15 seconds and the duration to 10 seconds instead.
But saying the trait right now is useless and will never be used again is a little over the top.
50% group fury uptime pales in comparison to what warriors and eles already provide. The primary reason rangers took this trait over the other two in that slot was:
- Blast finisher
- Remorseless trigger
-BnooMaGoo.5690
Seems over-nerfed, and very hard to keep track of now.
Wouldn’t this be better if the CD was 15 seconds instead, so as to synchronize with pet swap?
dudes, relax. it’s just an adept. still useful, u still get the blast finisher. 30s is fine.
It’s still a good option, but I’m going to miss start all my fights with 3 Call of the wilds.
No reason not to time this to pet swap (i.e. 15 seconds.) The absurd tonic bug is not a thing if you put it at 15 seconds.
I mean what the heck.
Should have been 15 seconds instead.
They should have made the CD similar to petswap CD, which is about 15-16 seconds. I understand they wanted to deal with the bug, but now i barely even want to take it as it makes it awkard to use.
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“Revenant is actual proof that devs read the necromancer forum”
They should have made the CD similar to petswap CD, which is about 15-16 seconds. I understand they wanted to deal with the bug, but now i barely even want to take it as it makes it awkard to use.
I don’t think the bug is the main reason for this. Look at traits from other professions. Every single trait, which triggers an existing skill, shares the same cd like the triggered skill but get effected by traits tied to this skill too. The bug fix is a side effect but I guess they wanted to get this trait in line with all the others.
They should have made the CD similar to petswap CD, which is about 15-16 seconds. I understand they wanted to deal with the bug, but now i barely even want to take it as it makes it awkard to use.
I don’t think the bug is the main reason for this. Look at traits from other professions. Every single trait, which triggers an existing skill, shares the same cd like the triggered skill but get effected by traits tied to this skill too. The bug fix is a side effect but I guess they wanted to get this trait in line with all the others.
The trait originally had no cooldown. It stands to reason that anet could adjust the cooldown of the trait without doing anything to the skill.
The current implementation of stacking different length cooldowns together is clunky as hell and makes me not even want to play my ranger.
-BnooMaGoo.5690
They should have made the CD similar to petswap CD, which is about 15-16 seconds. I understand they wanted to deal with the bug, but now i barely even want to take it as it makes it awkard to use.
I don’t think the bug is the main reason for this. Look at traits from other professions. Every single trait, which triggers an existing skill, shares the same cd like the triggered skill but get effected by traits tied to this skill too. The bug fix is a side effect but I guess they wanted to get this trait in line with all the others.
The trait originally had no cooldown. It stands to reason that anet could adjust the cooldown of the trait without doing anything to the skill.
The current implementation of stacking different length cooldowns together is clunky as hell and makes me not even want to play my ranger.
As I read in here, there was a tooltip saying it has a 30s ICD, so it seems like not triggering the ICD was a bug which got fixed now.
It not having a 30s CD was a bug, obviously, since it displayed a 30s CD since they 1st showed it.
If Call of the Wild was a 16s CD skill, then it would be OP as that would be perma fury/swiftness right there. Same goes here.
If you combine Clarion Bond and Call of the Wild with Windborne Notes, you get 150% uptime of Fury and Swiftness with 100% uptime of Regeneration. Using two traits and a weapon. That is pretty awesome.
Some people going on like it is ’nerfed into uselessness"… By that logic, it was already half useless previously with a 16s CD.
Bug or not, Clarion Bond is unique among other internal cooldown traits. Internal cooldowns for weapon swapping are capped at 9 seconds or 4 seconds depending on whether or not a warrior is expected to use them, because that is the lowest (with runes) that weapon swapping cooldown can get. For all other internal cooldowns that I can think of, they are proc effects that are not themselves tied to any other cooldowns. Take as an example all of the traits that proc upon reaching a fixed health percentage. They aren’t player controlled, they just happen, and in the name of balance it’s reasonable that they have a cooldown like the skill that’s being procced.
I don’t think Clarion Bond was unbalanced as it was, even if it had a shorter cooldown than the warhorn’s Call of the Wild. Ranger’s base damage received a nerf in the loss of several damage multipliers in traits, and keeping buffs up is now required to maintain damage relative to other classes at this time. The only major flaw in Clarion Bond’s previous function is that it was proccing on use of some inventory items, which as has been suggested many times in this thread can be fixed with an internal cooldown that matches the lowest pet swap cooldown of 16 seconds or, better yet, separating pet stow from pet swap in the game mechanics.
It not having a 30s CD was a bug, obviously, since it displayed a 30s CD since they 1st showed it.
If Call of the Wild was a 16s CD skill, then it would be OP as that would be perma fury/swiftness right there. Same goes here.
If you combine Clarion Bond and Call of the Wild with Windborne Notes, you get 150% uptime of Fury and Swiftness with 100% uptime of Regeneration. Using two traits and a weapon. That is pretty awesome.
Some people going on like it is ’nerfed into uselessness"… By that logic, it was already half useless previously with a 16s CD.
I do not believe that most people are upset about the nerf because of the impact on fury or swiftness uptime. Rather, the concern is over the place of Clarion call in builds centered around Remorseless.
It would be a bit of an understatement to say that Rangers were left feeling fairly underwhelmed at the Ranger core specialization changes, especially in comparison to many other classes which almost all got extremely powerful buffs and synergies. When things went live and the synergies of the Remorseless/Opening Strike builds were fully recognized, we felt as though our class at least had something to make us competitive – and this nerf goes a long way towards making those builds no longer viable.
You suggest going in to Nature Magic in order to get Windborne Notes, but Beastmastery is essential for Opening Strike builds and any sacrificing it is simply not an option. What would be gained in the cooldown reduction would not make up for a fraction of what was lost.
What it comes down to is that with this nerf, many Rangers are feeling like their class is still the old pre-patch version, whilst other classes are running about with their new, stronger toys.
remorseless ranger should never ever complain about not having enough sources of fury kitten (pvp)
It was bugged. It is supposed to use WH 5 on swap which has a 30s base CD.
You’re all dramatizing the kitten out of this nerf. The trait is nowhere near useless, its god kitten half upkeep on fury and swiftness, aoe, and a blast finisher. Enter combat with pet stowed and it procs, wait until you feel twenty four or thirty seconds has passed then swap. Should you need to swap pets before the trait has recharged, then oh well, you’ll get it next swap.
The reason they made this change was because entering combat with pet stowed proc’d the trait, but not the pet cd, allowing you to cast again immediately. And if you already had a war horn equipped, that meant you could do three call of the wilds in a row. Granted, the change they should’ve made would simply have been entering combat with the pet stowed not triggering pet swap traits, but they didn’t. The trait is still fine.
Ranger felt really fast and fun for once. Guess it was pretty good while it lasted.
Now it’s just same old ranger, i’ll go play some other toon since you know, they’ll probably be on the funner side of imbalanced.
(edited by ntx.2976)
this trait was fantastic with healing spring and sword/warhorn LB(GS) and quickdraw.
the cooldown should be matching the minimum pet swap cooldown not an outrageous 30 seconds.
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
You’re all dramatizing the kitten out of this nerf. The trait is nowhere near useless, its god kitten half upkeep on fury and swiftness, aoe, and a blast finisher. Enter combat with pet stowed and it procs, wait until you feel twenty four or thirty seconds has passed then swap. Should you need to swap pets before the trait has recharged, then oh well, you’ll get it next swap.
The reason they made this change was because entering combat with pet stowed proc’d the trait, but not the pet cd, allowing you to cast again immediately. And if you already had a war horn equipped, that meant you could do three call of the wilds in a row. Granted, the change they should’ve made would simply have been entering combat with the pet stowed not triggering pet swap traits, but they didn’t. The trait is still fine.
Meanwhile, I’m watching engineers instakill mobs in the silverwastes with a single grenade toss.
Having clarion bond available on every pet swap isn’t too much to ask for, given what other professions got with this latest patch.
Edit: these are upscaled event mobs btw.
-BnooMaGoo.5690
Meanwhile, I’m watching engineers instakill mobs in the silverwastes with a single grenade toss.
Edit: these are upscaled event mobs btw.
These engineers are using a bug, if you take the trait Grenadier, your grenade barrage goes back to 1500 range and you throw 13 grenades instead of 6. It will get fixed in close future too, you can be sure about that, because it is totally broken. But bug using engineers aren’t an argument to get the ICD removed from Clarion Bond.
Meanwhile, I’m watching engineers instakill mobs in the silverwastes with a single grenade toss.
Edit: these are upscaled event mobs btw.
These engineers are using a bug, if you take the trait Grenadier, your grenade barrage goes back to 1500 range and you throw 13 grenades instead of 6. It will get fixed in close future too, you can be sure about that, because it is totally broken. But bug using engineers aren’t an argument to get the ICD removed from Clarion Bond.
I’m not saying the ICD should be removed, I’m saying it should be reduced to synchronize with the (traited) pet swap cooldown.
Besides, after tweaking my guardian’s build a bit, it’s leagues above anything my ranger could do, even before clarion bond was nerfed.
-BnooMaGoo.5690