Cleric Bunker Viable in WvW Zerg?
Here is a signet build I use for group and zerg warfare;
I switch out Eagle Eye for Piercing Arrows when it’s obvious a full on zerg battle is approaching and also Muddy Terrain for Signet of the Hunt when roaming. You could probably swap the armour, runes, trinkets, sigils and food to incorporate some healing power.
Is it possible to run a Cleric Based Power Bunker build in the Zerg with a Ranger, Yes..
However i don’t think people quite understand what i’m saying when I say BM Bunker build isn’t amazing in Zerg Fights.
I can go into a Zerg fight on my BM Bunker Build, I can kill people in a Zerg fight with BM Bunker Build..
However if you’re zerging around, It honestly doesn’t matter what build you’re really running on your Ranger.
Only 2 Things Matter in a Zerg.
A. Your Zerg being the Zerg that is pushing (If you’re the one pulling back, you’re going to lose the fight..The Zerg that Pushes is the one that wins the fight)
B. How many people you can tag with AOE, and i don’t mean actually kill, I mean just Tag… Cause if you’re in the situation in the A. group… And you’re pushing your damage honestly doesn’t matter….Those people are going to die…All you need to do is hit as many as possible so you can get as much World XP and Bags as possible.
And B. Group is why BM Bunker isn’t that great…We only have a few AOE’s, and they’re on long timers…Hell even Power build Rangers aren’t super great..We have Barrage basically with Long bow….Traps are short range and frankly are a pain to land on a fleeing group of people…
This is why I laugh everytime I see someone talking about how Bad Thieves are in a Zerg for example..
a Class that has a Monster AOE (Dagger Storm) and the ability to fire off Multiple Poison Fields (Shortbow) that can tag multiple people…Its one of the best classes in the game to Zerg on..but people act like “Well it has no group utility” completely missing the point of how Zerg Fights play out.. or what Mechanics actually yield the biggest gain.
To answer your original question, I could run apothecary gear… Pop on Longbow and probably pull the same amount of Bags/WXP you can despite doing vastly less damage…
If you want to Zerg, build for the max number of targets you can hit.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Is it possible to run a Cleric Based Power Bunker build in the Zerg with a Ranger, Yes..
However i don’t think people quite understand what i’m saying when I say BM Bunker build isn’t amazing in Zerg Fights.
I can go into a Zerg fight on my BM Bunker Build, I can kill people in a Zerg fight with BM Bunker Build..
However if you’re zerging around, It honestly doesn’t matter what build you’re really running on your Ranger.
Only 2 Things Matter in a Zerg.
A. Your Zerg being the Zerg that is pushing (If you’re the one pulling back, you’re going to lose the fight..The Zerg that Pushes is the one that wins the fight)
B. How many people you can tag with AOE, and i don’t mean actually kill, I mean just Tag… Cause if you’re in the situation in the A. group… And you’re pushing your damage honestly doesn’t matter….Those people are going to die…All you need to do is hit as many as possible so you can get as much World XP and Bags as possible.
And B. Group is why BM Bunker isn’t that great…We only have a few AOE’s, and they’re on long timers…Hell even Power build Rangers aren’t super great..We have Barrage basically with Long bow….Traps are short range and frankly are a pain to land on a fleeing group of people…
This is why I laugh everytime I see someone talking about how Bad Thieves are in a Zerg for example..
a Class that has a Monster AOE (Dagger Storm) and the ability to fire off Multiple Poison Fields (Shortbow) that can tag multiple people…Its one of the best classes in the game to Zerg on..but people act like “Well it has no group utility” completely missing the point of how Zerg Fights play out.. or what Mechanics actually yield the biggest gain.
To answer your original question, I could run apothecary gear… Pop on Longbow and probably pull the same amount of Bags/WXP you can despite doing vastly less damage…
If you want to Zerg, build for the max number of targets you can hit.
Xsorus is spot on, the only thing that makes any significant difference to the outcome of Zerg v Zerg is the size of the two teams. As far as you’re concerned, your only real goal is to tag as many opponents as possible for the badges and loot, and Longbow with piercing arrows and sigil of fire is your best bet for that. I don’t mean to sound cynical, but in the greater scheme of the battle it just doesn’t matter what class or build you’re running, the larger zerg almost always wins.
This is why I hate ZvZ, loads of lag (I play on a laptop) and my personal skill, gear, and build have a negligible influence on the outcome of the battle. It gets really boring, really fast. IMO putting an end to zerging in WvW is the single most important aspect of the game for Anet to work on.
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
Greatsword is good for tagging in zerg fights by using #1 and Maul, providing you do not use auto-target and are able to survive in the middle of the battle. My build allows me to do this and provides an escape route through Swoop. Combining Longbow’s Barrage with jumping into the middle of things with greatsword tags more than a trap build I used to run.
Thanks for the feedback!
you all are most definetly right about Zerg fights. I hate them for the same reason. I am well aware that AoE is all that matters to be successful in a ZvZ situation.
but let me rephrase:
Will Clecrics with a bunker specc provide me with sufficent survivability in large scale fights?
Or can the regeneration not negate the incoming damage and will will I die in the middle of the battle if standing in the front line with my greatsword?
I am thinking more of a Guild vs Guild Scenario, where individual damage also doesnt matter that much but staying alive and granting support to your team is crucial. For everytime you drop, 5 enemies will get back up.
EDIT: @Xsorus: I completly understand your concerncs and share them, too. for the reason alone how conditions work your apothecary build wont do great in Zergs: They will be overwritten by conditions of the same type applied by other players using their Condition Damage as basis to calculate the damage and hence reducing your outgoing dps greatly. Plus your conditions simply arent AoE. Apart from Bonfire and Splitblate. The Sword/Dagger set doesnt have a single AoE skill.
(edited by Gorath.5076)
Wait, what? He asked about ZvZ/GvG and you answer him about farming (taggin as much as possible)? In big group fights you mostly need good survi and it IS nice to have team support. DMG or tagging doesn’t matter, coz when 20+ ppl in tanky spec, with stacked might, hit enemy with 1 swing he will go down anyway.
I know how pug zergs look, but it’s not the only kind of mass pvp.
Cleric Power Bow Regeneration is one of -if not the- strongest WvW builds the class has. Just keep in mind you might get board really fast from being so OP.
but let me rephrase:
Will Clecrics with a bunker specc provide me with sufficent survivability in large scale fights?
Or can the regeneration not negate the incoming damage and will will I die in the middle of the battle if standing in the front line with my greatsword?
I am thinking more of a Guild vs Guild Scenario, where individual damage also doesnt matter that much but staying alive and granting support to your team is crucial. For everytime you drop, 5 enemies will get back up.
No. You’re not going to be able to stand in the middle of zerg and tank damage indefinitely. Despite what someone else said, smaller, well-organized zergs regularly take down larger ones (at least in T2) – but they do so by charging in to burst, then quickly retreating, regrouping, and repeating. In other words, a cleric bunker build is precisely the wrong build to run for tactical zerg-busting. You want a build with decent to high burst, but also with enough survivability to endure a few moments in the heart of an enemy zerg.
I’ve been using a trap build lately, but I’m about to switch back to a signet build full-time. With SoS, SotH, and SotW actives, a ranger can swoop into a zerg, provide good burst, and retreat to do it all over again. A trap build is also effective, though, since no one has enough condition removal for all the crap flying around in zergs. The trick is to throw your traps where the bulk of the zerg will be – not where they are. In most cases, this means just planting traps at your feet, since competent zergs will push through to your back lines.
Cleric Power Bow Regeneration is one of -if not the- strongest WvW builds the class has. Just keep in mind you might get board really fast from being so OP.
What build is that? I need a cleric’s ranged build now that I have my BM Bunker build completed.
Angry Intent [AI] | Yak’s Bend |
No. You’re not going to be able to stand in the middle of zerg and tank damage indefinitely. Despite what someone else said, smaller, well-organized zergs regularly take down larger ones (at least in T2) – but they do so by charging in to burst, then quickly retreating, regrouping, and repeating. In other words, a cleric bunker build is precisely the wrong build to run for tactical zerg-busting. You want a build with decent to high burst, but also with enough survivability to endure a few moments in the heart of an enemy zerg.
I’ve been using a trap build lately, but I’m about to switch back to a signet build full-time. With SoS, SotH, and SotW actives, a ranger can swoop into a zerg, provide good burst, and retreat to do it all over again. A trap build is also effective, though, since no one has enough condition removal for all the crap flying around in zergs. The trick is to throw your traps where the bulk of the zerg will be – not where they are. In most cases, this means just planting traps at your feet, since competent zergs will push through to your back lines.
thats exactly what we are playing in T2 EU, too.
And exactly the core of my question:
We charge in, hit hard, retreat, repeat. But: I found that with 26k HP and 2100 Toughness i am well surviving a push but wont be healed back up once we push back in.
So I thought it might be more effective to settle with around 17k health and 1200 healing power with a good bit of self heal to be able to live through those fights.
Because the one big problem with 26k health and no healing power is: Once you eat a big it: you are dead. with decent healing power you jump out, wait 10 seconds and are at almost 50% live again without even having to waste your water field.
Cempa.5619:Cleric Power Bow Regeneration is one of -if not the- strongest WvW builds the class has. Just keep in mind you might get board really fast from being so OP.
I d also love to see the build you are talking of! Would you care to share it?
(edited by Gorath.5076)
Clerics in WvW for a Ranger is SITUATIONAL at best. I think your current build is fine but if you are having trouble surviving (and we all have those days from time to time) I would recommend this build:
http://gw2buildcraft.com/calculator/ranger/?6.4|1.1c.hy|7.1c.hy.g.1c.h6|1c.71h.1c.71h.1c.b1g.1c.b1g.1c.71g.1c.71g|1k.64.1k.64.1k.64.1k.64.1k.64.1c.64|0.u48b.k68.k63.0|5r.1|4i.4x.51.52.55|e
The above build is my Trap/CC build for massive zerg fights. My experience during reset nights is that the Zergs are akittens heaviest, and depending on the guilds you are facing, you might need to go more defensive (so you don’t get raged at when you rally half the Zerg when you die). You don’t need to stack healing because it would be overkill but you want to have your stats as balanced as possible.( But that is up to you)
My spec above has been heavily used in NA tier 2 and 1 with great success. With this build you can dance around the front line placing traps, avoiding direct and AoE damage, decent passive regeneration, Stability, 20k+ health and high endurance up time. This is a great spec for learning how to Surf the Zerg or to have that defensive edge.
(edited by AydenStar.4216)
No. You’re not going to be able to stand in the middle of zerg and tank damage indefinitely. Despite what someone else said, smaller, well-organized zergs regularly take down larger ones (at least in T2) – but they do so by charging in to burst, then quickly retreating, regrouping, and repeating. In other words, a cleric bunker build is precisely the wrong build to run for tactical zerg-busting. You want a build with decent to high burst, but also with enough survivability to endure a few moments in the heart of an enemy zerg.
I’ve been using a trap build lately, but I’m about to switch back to a signet build full-time. With SoS, SotH, and SotW actives, a ranger can swoop into a zerg, provide good burst, and retreat to do it all over again. A trap build is also effective, though, since no one has enough condition removal for all the crap flying around in zergs. The trick is to throw your traps where the bulk of the zerg will be – not where they are. In most cases, this means just planting traps at your feet, since competent zergs will push through to your back lines.
thats exactly what we are playing in T2 EU, too.
And exactly the core of my question:
We charge in, hit hard, retreat, repeat. But: I found that with 26k HP and 2100 Toughness i am well surviving a push but wont be healed back up once we push back in.
So I thought it might be more effective to settle with around 17k health and 1200 healing power with a good bit of self heal to be able to live through those fights.
Because the one big problem with 26k health and no healing power is: Once you eat a big it: you are dead. with decent healing power you jump out, wait 10 seconds and are at almost 50% live again without even having to waste your water field.Cempa.5619:Cleric Power Bow Regeneration is one of -if not the- strongest WvW builds the class has. Just keep in mind you might get board really fast from being so OP.
I d also love to see the build you are talking of! Would you care to share it?
It sounds like what you are after is something with ~18-20k HP, 2700+ armor, and ~1000+ healing power. I’ve been running a 20k, 3-3100 armor, 1100 healing power build for close to a month now in WvW and it works great for the scenario you outlined above(large scale/GvG).
Last night I fought in two LONG battles(NA T1): 1 in enemy garrison that lasted over an hour with no skill lag, and the other was in EB with INSANE skill lag(but still no health issues as my regen was great).
The only downside is that it gets boring(IMO): low dps, high tank factor, and a fairly “static” gameplay style.
(edited by somsom.5201)
Hi I’ve been using a build based off of Valroth’s hybrid beastmaster
https://forum-en.gw2archive.eu/forum/professions/ranger/Hybrid-BeastMaster-GS-SB-build-guide/first
But I use clerics armour with a mixture of cavalier and knights trinkets. My stats are close to what Valroth mentions in his build but when in a zerg I swap to axe and horn and take the relative traits in skirmishing and wilderness survival to improve those weopons.
I find I have enough sustain to be on the front line when pushing in a zerg and support with horn and muddy terrain. You also have the option to use the GS for escapes. I also switch to drakes for their toughness and AOE.
I’m not sure if this is what your looking for but it is possible to do descent damage with cleric armour and provide some group utility
Also I’m tier four so this may not be entirely relevant to higher tier gameplay
thanks again for the feedback.
@ Ayden: so I am evidently not the only weirdo considering clerics as a viable Zerg set up. Your build looks very similar to what I posted above and it looks like I could easily pitch in around 500 Healing Power without sacrificing too much elsewhere.
The inherent question then would be: Is it worth it to stack healing Power if you are not using the 2 passive sources of Healing the ranger uses: Natural Healing and Signet of the Wild?
@Som, your Build sounds interesting too!
I am surprised you are complaining about damage, though. When running with soldier gear and with 10 points into Nature Magic I found my Power to be well beyond 2k and hence my attacks, eventhough non crit, to be hitting like a truck. No one likes to be struck by a 1500 non crit Maul
@Roe
Valroth’s Build actually made me choose Ranger as my main (over Mesmer and Guardian)! awesome build!
But I think his build is definetly lacking on the defensive side. 15k HP simply isn’t enough for my taste and the heavy Pet focus is not gonna work to my benefit in large scale fights.
Plus he is using a lot of passive healing while having little healing power, which bugged me too
thanks again for the feedback.
@ Ayden: so I am evidently not the only weirdo considering clerics as a viable Zerg set up. Your build looks very similar to what I posted above and it looks like I could easily pitch in around 500 Healing Power without sacrificing too much elsewhere.
The inherent question then would be: Is it worth it to stack healing Power if you are not using the 2 passive sources of Healing the ranger uses: Natural Healing and Signet of the Wild?
If you mean by stacking healing power such as: full Cleric’s armor and trinkets: than no. You are only trying to mitigated as much damage as possible without sacrificing a lot in other stats such as Vitality, Toughness, etc. With 500-750 plus healing helps your other passive healing from: Rejuvenation, Oakheart Salve and the regeneration for Healing Spring. This is to help the Ranger survival the heavier of AoE damage and condition damage from the enemy zergs.
My problem with stacking full healing is from condition damage. If you have 1500+ healing, around 3k toughness but 16k-17k Health, you can live in a fight with 10-15 on you people but when that number grows to 30-50 players and you are in the front lines placing traps, then get CC in a AoE zone with melee beating on you, your passive healing ain’t going to do much. My goal in that situation is to have around 20k+ health, some passive healing and an escape routes when need. Like I said before, Cleric’s is situational at best but it is useful if you need some more defensive.
Is it possible to run a Cleric Based Power Bunker build in the Zerg with a Ranger, Yes..
However i don’t think people quite understand what i’m saying when I say BM Bunker build isn’t amazing in Zerg Fights.
I can go into a Zerg fight on my BM Bunker Build, I can kill people in a Zerg fight with BM Bunker Build..
However if you’re zerging around, It honestly doesn’t matter what build you’re really running on your Ranger.
Only 2 Things Matter in a Zerg.
A. Your Zerg being the Zerg that is pushing (If you’re the one pulling back, you’re going to lose the fight..The Zerg that Pushes is the one that wins the fight)
B. How many people you can tag with AOE, and i don’t mean actually kill, I mean just Tag… Cause if you’re in the situation in the A. group… And you’re pushing your damage honestly doesn’t matter….Those people are going to die…All you need to do ikitten as many as possible so you can get as much World XP and Bags as possible.
And B. Group is why BM Bunker isn’t that great…We only have a few AOE’s, and they’re on long timers…Hell even Power build Rangers aren’t super great..We have Barrage basically with Long bow….Traps are short range and frankly are a pain to land on a fleeing group of people…
This is why I laugh everytime I see someone talking about how Bad Thieves are in a Zerg for example..
a Class that has a Monster AOE (Dagger Storm) and the ability to fire off Multiple Poison Fields (Shortbow) that can tag multiple people…Its one of the best classes in the game to Zerg on..but people act like “Well it has no group utility” completely missing the point of how Zerg Fights play out.. or what Mechanics actually yield the biggest gain.
To answer your original question, I could run apothecary gear… Pop on Longbow and probably pull the same amount of Bags/WXP you can despite doing vastly less damage…
If you want to Zerg, build for the max number of targets you can hit.
If 3-4 blast finishers doesn’t qualify as “group utility” then I just don’t even know anymore…
Is it possible to run a Cleric Based Power Bunker build in the Zerg with a Ranger, Yes..
However i don’t think people quite understand what i’m saying when I say BM Bunker build isn’t amazing in Zerg Fights.
I can go into a Zerg fight on my BM Bunker Build, I can kill people in a Zerg fight with BM Bunker Build..
However if you’re zerging around, It honestly doesn’t matter what build you’re really running on your Ranger.
Only 2 Things Matter in a Zerg.
A. Your Zerg being the Zerg that is pushing (If you’re the one pulling back, you’re going to lose the fight..The Zerg that Pushes is the one that wins the fight)
B. How many people you can tag with AOE, and i don’t mean actually kill, I mean just Tag… Cause if you’re in the situation in the A. group… And you’re pushing your damage honestly doesn’t matter….Those people are going to die…All you need to do ikitten as many as possible so you can get as much World XP and Bags as possible.
And B. Group is why BM Bunker isn’t that great…We only have a few AOE’s, and they’re on long timers…Hell even Power build Rangers aren’t super great..We have Barrage basically with Long bow….Traps are short range and frankly are a pain to land on a fleeing group of people…
This is why I laugh everytime I see someone talking about how Bad Thieves are in a Zerg for example..
a Class that has a Monster AOE (Dagger Storm) and the ability to fire off Multiple Poison Fields (Shortbow) that can tag multiple people…Its one of the best classes in the game to Zerg on..but people act like “Well it has no group utility” completely missing the point of how Zerg Fights play out.. or what Mechanics actually yield the biggest gain.
To answer your original question, I could run apothecary gear… Pop on Longbow and probably pull the same amount of Bags/WXP you can despite doing vastly less damage…
If you want to Zerg, build for the max number of targets you can hit.
If 3-4 blast finishers doesn’t qualify as “group utility” then I just don’t even know anymore…
Rangers have 1 blast finisher.
I think he was commenting on the part about thieves and how many cluster bombs they can shoot off rather than about rangers.
Thought I’d pop this in here, just found it on teh interwebz. Its a cleric build for zvz. http://www.youtube.com/watch?v=D8uMwQC6U6g
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
Thought I’d pop this in here, just found it on teh interwebz. Its a cleric build for zvz. http://www.youtube.com/watch?v=D8uMwQC6U6g
Nice!
nice vid!
Umie already pointed it out to me inGame!
I think its a great Idea to use canines for great extra CC.
But are they a viable option in lage scale fights? they seem to do fine in his footage but i am seeing my drake go down in heavy aoe pretty fast and am concerned the dogs wont last ..
somehow I cant edit my own post. please excuse my double-posting.
this is a CC oriented build I came up with inspired by Umies video: