Compassion should help Moas and Drakes more.
The problem is really that it only adds 350 healing power which is, quite frankly, bad at level 80.
Looking at your numbers for harmonic cry, it looks to be getting ~ 210 improvement on 350 healing power, for a 60% factor. 60% on a 40 sec AOE is probably what the balance team decided on. It would be too low if it was a single target spike heal or if it was healing over time, but I don’t know what AOE spike heal to even compare it to.
Is bite still healing enemies with drakes? I haven’t checked. That’s annoying, and ought to be addressed. Also, if you’re rounding up the healing that pets do, you might want to consider the drake’s blast finisher in a water field. That’s worth something, even if it’s not a pet skill per se. Compassion training should improve that.
Fern Hound’s regeneration ought to be ticking for 130 + healing power / 8, which is right where your numbers are. Looks fine to me.
I think the scaling is probably right where it should be, certainly in comparison to healing power scaling with player skills. Furthermore, 350 healing power for a adept trait is right in line with the traits giving 300 condition damage or +30% critical damage. The traits for +50% boon duration and +50% condition duration are even better deals.
That said, I use none of those traits, nor would I have any use for a moa or fern hound to start with. I could see trying it, perhaps, if I was a melee ranger without healing power and wanted some extra healing. Some people like them.
I am confused by your comments about fortifying bond.
My understanding is as follows: when I get a boon from the list, my pet gets a fresh copy of the boon, with a base duration specified by the type of boon. I am the “source” of the boon passed through fortifying bond, so it’s modified by my boon duration (and healing power if it’s regeneration). Examples, assuming an untraited pet, and that I have +50% boon duration and 800 healing power, I would expect the following:
- On casting Rampage as One, I get 20 seconds of swiftness and fury, modified to 30 seconds. My pet gets the same, plus an additional 3 seconds of each (their fortifying bond base duration) modified to 4.5 seconds by my boon duration for a total of 34.5 seconds of swiftness & fury on the pet.
- While RaO is up (20 seconds) hits by me give 1 stack of might to my pet for 8 seconds modified to 12. Hits by the pet give me 1 stack of might for 8 seconds (unmodified as it has no boon duration), and through fortifying bond, it gets a stack for 10 seconds (base fortifying bond duration) modified to 15 (by my boon duration).
- When healing spring pulses and I am in the field, I get 3 seconds of regeneration, modified to 4.5, healing (130 + 800 / 8 = 230) per second. Through fortifying bond, the pet also gets 3 seconds (base fortifying bond duration) modified to 4.5 seconds, of regeneration healing 230 HPS.
- If healing spring gets both of us in the field, the pet gets 4.5 seconds directly and 4.5 seconds through fortifying bond, for a total of 9 seconds of 230 HPS regeneration.
The above is consistent with my own observations, and took a bit of banging to get into my skull. What I don’t understand is the statement “With Fortifying Bond, you give back 50% of what the duration would be with your boon duration stat, and give it back at your healing power”.
Based on my understanding of the mechanics, with an untraited Fern Hound, and +50% boon duration, 800 healing power, and fortfying bond, I would expect:
- If I am out of range, the hound gives itself 10 seconds of regeneration for 130 HPS. Hound: 1300, me: 0.
- If I am in range of the hound, the hound gives itself 10 seconds of 130 HPS, and me the same. Fortifying bond also gives the hound 4.5 seconds of 230 HPS. The higher intensity gets used first. Hound: 2335, me: 1300.
With both traits, I would expect:
- If I am out of range, the hound gives itself 15 seconds of regeneration for (130 + 350/800 = 174) HPS. Hound: 2610, me: 0.
- If I am in range of the hound, the hound gives itself 15 seconds of 174 HPS, and me the same. Fortifying bond still gives the hound 4.5 seconds of 230 HPS. Hound: 3645, me: 2610.
Is that not how it works? What am I misunderstanding?
P.S. If I was a melee ranger with those stats, I could use healing spring to give the pet 27 seconds of 230 regen every 30 from the spring, plus 27 seconds every 30 from fortifying bond, and the fern hound’s F2 would be irrelevant. Plus, the pet could regain health long after I was dead….
(edited by Daemon Hawk.9406)
Yes drakes’ Bite is still healing enemies.
I will test a bit more later, but for right now… these are the numbers I was finding…
Regeneration from Fern Hound (10s base duration)
If I have 30% and my pet has none…
- I get 10s of regen from fern. Fern gets 16.5s.
- The fern gained 6.5s of transferred regen.
- If I had used the skill myself, it would have had a 13s duration.
- 6.5 is half of 13.
If I have 50% and my pet has none…
- I get 10s of regen from fern. Fern gets 17.5s.
- The fern gained 7.5s of regen.
- If I had used the skill myself, it would have had a 15s duration.
- 7.5 is half of 15.
If I have 15% duration… and my pet has 50%
- I get 15s of regen from fern. Fern gets ~20.75s.
- The fern gained 5.75s of regen.
- If I had used the skill myself, it would have had a 11.5s duration.
- 5.75 is half of 11.5
If I have 30% duration… and my pet has 50%
- I get 15s of regen from fern. Fern gets ~21.5s.
- The fern gained 6.5s of regen.
- If I had used the skill myself, it would have had a 13s duration.
- 6.5 is half of 13
If I have 50% duration… and my pet has 50%
- I get 15s of regen from fern. Fern gets ~22.5s.
- The fern gained 7.5s of transferred regen.
- If I had used the skill myself, it would have had a 15s duration.
- 7.5 is half of 15.
Might from Jungle Stalker (10s base duration)
- If I have 30% and my pet has none, it gets five stacks for 13s, and five for 10s.
- If I have 50% and my pet has none, it gets five stack for 15s, and five for 10s.
- If I have 50% and my pet has 50%, it gets 10 stacks for 15s.
In these kinds of transfers, Might transfers at 100% strength, Regen at 50%, and other boons at less. I don’t know why these results are so different from Healing Spring.
(edited by misterdevious.6482)
P.S. If I was a melee ranger with those stats, I could use healing spring to give the pet 27 seconds of 230 regen every 30 from the spring, plus 27 seconds every 30 from fortifying bond, and the fern hound’s F2 would be irrelevant. Plus, the pet could regain health long after I was dead….
I can give my distant guard pet 45s of regen remotely with one Healing Spring (50% boon duration). With 83% duration, 55 seconds. Appears to be 6 pulses of ~7.5s and ~9.2s respectively.
When I use food that grants Might on Dodge, my pet gets Might with a duration twice as long as what I receive.
“Always…always remember:
Less is less. More is more.
More is better, and twice as much is good too…
Not enough is bad, and too much is never enough except when it’s just about right.”
I will test a bit more later, but for right now… these are the numbers I was finding…
…
In these kinds of transfers, Might transfers at 100% strength, Regen at 50%, and other boons at less. I don’t know why these results are so different from Healing Spring.
Wow. Thanks for the heavy spading!
I don’t understand it at all, but I’ll try to replicate your results tonight, and validate my own results. Something is not straightforward.
P.S. If I was a melee ranger with those stats, I could use healing spring to give the pet 27 seconds of 230 regen every 30 from the spring, plus 27 seconds every 30 from fortifying bond, and the fern hound’s F2 would be irrelevant. Plus, the pet could regain health long after I was dead….
I can give my distant guard pet 45s of regen remotely with one Healing Spring (50% boon duration). With 83% duration, 55 seconds. Appears to be 6 pulses of ~7.5s and ~9.2s respectively.
I —really-- need to get in the habit of validating things.
When I use food that grants Might on Dodge, my pet gets Might with a duration twice as long as what I receive.
10 seconds for you, 20 for the pet, or something else? That sounds worth using.
10 seconds for you, 20 for the pet, or something else? That sounds worth using.
The base duration was 5 seconds, so…
15% = 5.75s for me & 11.5s for pet
30% = 6.5s for me & 13s for pet
The closer you could get to 100% boon duration without using food, the closer you could get to 10 & 20. It also grants endurance regen, but that does not appear to stack with our endurance regen trait.