I posted this in the CDI but got no feedback or discussion due to the pretty crazy flooding of some other topics. Would like some feedback to refine this further.
Would like you to note ICD’s are missing on some traits. Please feel free to make suggestions.
Class Adjustments:
- Signet effects by default apply to the player (Remove Signet of the Beastmaster).
- Pets scale off of both player level and stats.
- Improve/Increase pet attack hitbox size/improve AI.
- Ordering a pet cancels its idle animation to proceed with the orders given to it.
- Pets’ base mobility increased by 25%
- Peaceful/Aggressive Toggle on F4.
- Switch pet toggle on F5.
- “Guard” utility skill removed. Placed on F6. Range: 2000
- “Relentless” ability added: Pets may be stowed permanently. The ranger receives a non-removable boon which grants him a 30% increase to damage to his attacks. Pets cannot be stowed or summoned while in combat.
- Pet F2 base skill cooldowns reduced by 20%.
- Increase base projectile speed for longbow attacks by 50%.
- Combine spirit effects with pets. Spirit skills renamed after various animals.
- -Beastmastery trait ranks increase pet stats more than currently.
TRAIT PROGRESSION CHANGES
Marksmanship:
Adept: Opening Strike: You and your pets have Opening Strike (Combined with Alpha Training (Master Marksmanship)).
Master: FREE FOR SUGGESTIONS.
Grandmaster: Stance of Storms: You and your pet gain swiftness and fury (5s) when applying Opening Strike. Apply Opening Strike while attacking from stealth. Remove Remorseless (Marksmanship XII).
Skirmishing:
Adept: Precise Strike: Opening Strike Always critical hits (Moved from Grandmaster Marksmanship).
Master: Hunter’s Tactics: Replace Furious Grip with Hunter’s Tactics (Grandmaster Skirmishing)
Grandmaster: Peak Strength: Increase damage by 10% when health is above 90% (Wilderness Survival Grandmaster).
Wilderness Survival:
Adept: Natural Vigor (Unchanged)
Master: Companion’s Defense (Unchanged)
Grandmaster: Tranquility: Upon killing a foe, gain 20 endurance.
Nature Magic:
Adept: Medicinal Herbs: When your pet reaches 20% health, cure all conditions and apply regeneration (5s).
Master: Rejuvenating Bond: Gain regeneration (5s) when your health drops below the threshold (75%). All boons and trait bonuses you obtain are shared with your pet (stat bonuses excluded) (Combination/Rework of Adept and Master Nature Magic traits).
Grandmaster: Bountiful Hunter (Unchanged)
Beastmastery:
Adept: Loud Whistle: Reduce the recharge on pet swapping by 20%.
Master: Honed Fangs: You and your pet gain power equal to 10% of healing power. Your pet heals itself (.1) when it attacks (Rework/Combine Nature’s Wrath and Carnivorous Appetite)
Grandmster: Beast’s Promise: If your pet dies and you cannot swap pets, your other pet is swapped to and revived at 50% health.
TRAIT CHANGES:
^= New skill designed to replace skill holes.
Marksmanship:
-^True Strike (Marksmanship X): Your Opening Strikes ignore Aegis.
-Removal of Beastmaster’s Bond and Signet Mastery.
-^Eagle Eye (Marksmanship IV): Eagle Eye moved from Marksmanship X to Marksmanship IV).
-^Pin Down (Marksmanship IX): Your Open Strikes apply 2s of Immobilize.
-^Marksmanship XI (Mighty Signets, credit to Nike): Activating a Signet grants 3 Stacks of Might and Signet recharge rates are reduced by 20%).
-^Tight-Quarter Bow-master (Marksmanship XII): Range increment penalties on Longbows are reversed and reduced by 75% at the appropriate stages. 10% increase in damage dealt to targets within 150 range using longbows (damage falls off at increased range, reduced the penalty at [now] long range compared to [current] close range.).
Skirmishing:
-Agility Training (Skirmishing VI): You and your pet move 25% faster. Toned down from 30% for pets only, stacks with initial bonus pet move speed to 50%.
-Trap Potency moved to Skirmishing VII.
-^Fleet of Foot (Skirmishing XI): Cripple’s duration on you is reduced by 30%.
Wilderness Survival:
-^Antivenin (Wilderness Survival XI): Cure two conditions once every 10 seconds.
Nature Magic:
-^Longevity (Nature Magic IV): While under the effect of a Spirit spell, your pet takes 50% less damage.
-^Animal Aspects (Nature Magic VII): You also radiate the effects of Spirits.
-Nature’s Vengeance applies spirit pet effects when the pet dies.
Beastmastery:
-Speed Training recharge rate reduction increased to 20%.
-Master’s Bond: Your pet’s attributes are increased further (Apply current maximum at all times).
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)