I looked at the Ranger forums and felt tired of seeing nothing but complaints, so I decided to write a detailed, comprehensive examination of Ranger traits. This thread should be a source of CONSTRUCTIVE CRITICISM on Ranger traits- what’s good, what’s bad, and how to fix things. It should be here as a source of feedback from a variety of users on any given trait, with the goal of making the Ranger a more balanced, enjoyable class.
NOTE: My posts are not intended to be “the final word” on how to fix Ranger traits. In fact, I want you to argue with any points that you disagree with (respectfully if possible…). If you think a trait is better the way it is and shouldn’t be changed, speak up and say why you like it!
I’ll get the feedback started. For each tier of traits, I have elected to focus on traits that are subpar or have problems. Traits not mentioned here are traits that I feel are probably fine in their current state.
Minor Traits- The Opening Strikes line is problematic as it stands currently. It won’t apply at high ranges, such as with a longbow. Additionally, the guaranteed crit mechanic is mediocre at best, since most burst builds will have at least 25% crit rate if not more. I would suggest the following, plus allowing it to apply up to a range of 1500 so it works with any weapon:
5- Gain Opening Strike- Your first attack in combat is an Attack of Opportunity. It also applies 3 stacks of vulnerability for 10 seconds.
15- Your pet also gains Opening Strike
25- Opening Strike now applies 6 stacks of vulnerability
Tier 2: Eagle Eye- This trait would be nice, except that the Longbow and Harpoon Gun fail to auto-attack at 1500 range. If that could be fixed, this trait would not be a problem at all. Additionally, consider increasing the bonus to 10% damage- the Longbow’s damage is somewhat low, and the Harpoon Gun’s direct damage isn’t going to be very high regardless of traits.
Beastmaster’s Might- The concept for this trait is good, but the execution is off. It grants 1 stack of might for 5 seconds, which is incredibly lackluster for a Major trait. It would be more likely to be picked if it granted, say, 3 stacks of might for 15 seconds. As of now, there is no reason to pick this over spotter even for a full signet build.
Tier 3: Remorseless- This is far too situational for a tier 3 trait, being terrible in sPvP and any other fights where deaths don’t happen often. A valid change would make the trait read:
“Gain Opening Strikes on kill. Gain Opening Strikes every 45 seconds in combat. You cannot regain Opening Strikes more often than once every 25 seconds.”
With this mechanic, the trait has a powerful effect in all types of fights, including PvP. It is still better when you can get kills, but it isn’t totally useless in a fight against a single enemy. This change would work with or without the other suggested changes to Opening Strikes above.
Signet of the Beastmaster- This trait is probably just fine, but it would be nice if it granted some additional effect to Signet of Renewal- maybe it could increase the pet’s pull radius for conditions?
(cont’d)