Concern about future of ranger

Concern about future of ranger

in Ranger

Posted by: BadSanta.6527

BadSanta.6527

Before hot rangers was on really bad place, not welcome even to dungeons I can’t count the numbers of time that I was kicked only because ideas aranger. Then Druid came out and anet done really great job on making it welcomed to teams . Now when anet will want to imply new e spec regardless to the spoilers they need to do some thing good as well as Druid in Luther aspect of the game. For example ranger pure dps is awful so I guess we will get an pure dps one. But what Iam worried about is that it won’t be good as warriors and thiefs so we will force to stay as adruid or be kicked what I’m trying to say is that I hope ranger I’ll not be tights to the healer job and will be able to bring to the table new aspects (I know ranger condi dmg well but the truth is that without Druid people will not take you you need gotf and and healing as well)

Concern about future of ranger

in Ranger

Posted by: BadSanta.6527

BadSanta.6527

Sorry for grammars

Concern about future of ranger

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

To be honest, ranger are already picked as condi dps… At the moment the ranger can be both played as support and dps which is a lot better than most of the other professions in PvE.

I’m pretty sure that Anet won’t design e-specs around the “pure DPS” idea. They will most likely try to add a new feel to each spec while keeping the damage balance as it is. Perfect example of this is the Necromancer’s reaper that was and is still viewed as the “pure DPS spec that was supposed to save the necromancer in PvE” and end up better as a condi spec while still being not enough to give a seat in PvE to the necromancer.

The reason ranger’s “pue dps” is bad is because it’s damage are split between him and it’s pet. It’s sad but we can’t do anything about it, they chose this design. Truth be told, if they remove the pet and add a flat %age of stat or even damage balance things, this will inevitably open the door to toxic gimmicks is the game and be nerfed asap. From my point of view, the only way up for them is to add extra damage on hit (like weapon’s sigils) if they want to remove the pet. Like that it might allow the ranger to achieve the direct damage of a middle tier DPS (Just like the reaper’ spec)

No core profession should be balanced around an optional elite specialization.