(edited by DoogySnowStalker.2069)
Condi Ranger DPS Testing 10-18-16 Patch
35k or even 36k is possible now, with all buffs. QT ranger did 34.8k prepatch, I still didn’t test post hotfix, but even before (with the crossfire bug) I did 500~ more than prepatch. Btw your setup is slightly off from the optimal, use poison trap instead of bleeding one, 4 nightmare + 2 trapper and earth/geomancy on both weapons.
(edited by apocalypso.4895)
35k or even 36k is possible now, with all buffs. QT ranger did 34.8k prepatch, I still didn’t test post hotfix, but even before (with the crossfire bug) I did 500~ more than prepatch.
Do you have a link possibly? Interested in what build they used for that test
Now….how did the other classes fair post patch
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
35k or even 36k is possible now, with all buffs. QT ranger did 34.8k prepatch, I still didn’t test post hotfix, but even before (with the crossfire bug) I did 500~ more than prepatch.
Do you have a link possibly? Interested in what build they used for that test
34.9k before patch In my edited first post I described the gear/skills differences.
(edited by apocalypso.4895)
35k or even 36k is possible now, with all buffs. QT ranger did 34.8k prepatch, I still didn’t test post hotfix, but even before (with the crossfire bug) I did 500~ more than prepatch.
Do you have a link possibly? Interested in what build they used for that test
34.9k before patch In my edited first post I described the gear/skills differences.
Most likely the gearing differences, but I did notice a DPS increase when I slotted in Viper’s Nest over Spike Trap.
Did a couple of tests earlier now that crossfire is fixed.
It seems to peak at about 40k DPS (with some shenanigans) against the small golem, my rotations could be improved slightly. Video here.
Interestingly, that means ranger is actually the highest DPS in the game against small targets.
(edited by AnariiUK.7409)
So, in essence, we still need our direct damage aspect improved. Good to see our condition damage is as good as ever with the shortbow buffs. Maybe I’ll finally complete Chuka & Champawat now.
Will update once Path of Fire releases.
They need to make sharpened edges and hidden barbs Skirmishing minor traits. It is quite silly that they conflict with other condition traits like Trap mastery or Striders defense/Spotter.
Interestingly, that means ranger is actually the highest DPS in the game against small targets.
Bad time to be an Asura
Edit: Ingame comment
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
(edited by Crapgame.6519)
Did a couple of tests earlier now that crossfire is fixed.
It seems to peak at about 40k DPS (with some shenanigans) against the small golem, my rotations could be improved slightly. Video here.
Interestingly, that means ranger is actually the highest DPS in the game against small targets.
Curious why Bristleback? Thought Lynx/Tiger were the top damage choices. Is his position inside the enemy making a difference?
Did a couple of tests earlier now that crossfire is fixed.
It seems to peak at about 40k DPS (with some shenanigans) against the small golem, my rotations could be improved slightly. Video here.
Interestingly, that means ranger is actually the highest DPS in the game against small targets.
Curious why Bristleback? Thought Lynx/Tiger were the top damage choices. Is his position inside the enemy making a difference?
I think cause of the trait that gives bleeding when your pet crits, as bristleback does alot of hits it is probably better then the lynx. Wondering if that 39k dps is with or without infusions though
Did a couple of tests earlier now that crossfire is fixed.
It seems to peak at about 40k DPS (with some shenanigans) against the small golem, my rotations could be improved slightly. Video here.
Interestingly, that means ranger is actually the highest DPS in the game against small targets.
Curious why Bristleback? Thought Lynx/Tiger were the top damage choices. Is his position inside the enemy making a difference?
Since the lynx is unaffected by quickness, the bristleback becomes slightly stronger under unrealistic conditions. Positioning the bristleback close to the boss ensures it can hit all of its “rain of spikes” projectiles so boosts it a tiny bit more.
Overall the difference is roughly: Lynx (~3,600 DPS) → Ranged Bristleback (3,800) → Melee Bristleback (4,000)
Pretty unrealistic on a small golem, but can be done on bigger raid bosses like gorse or sloth. The pet might even get some quickness now that double-chrono is a thing, and tides of time has no target cap. I’d still take a tiger though, due to revenants being less common.
Did a couple of tests earlier now that crossfire is fixed.
It seems to peak at about 40k DPS (with some shenanigans) against the small golem, my rotations could be improved slightly. Video here.
Interestingly, that means ranger is actually the highest DPS in the game against small targets.
Curious why Bristleback? Thought Lynx/Tiger were the top damage choices. Is his position inside the enemy making a difference?
I think cause of the trait that gives bleeding when your pet crits, as bristleback does alot of hits it is probably better then the lynx. Wondering if that 39k dps is with or without infusions though
It’s with full condi infusions. Apparantly the difference is about 2% less without, though I haven’t tested that.
Did a couple of tests earlier now that crossfire is fixed.
It seems to peak at about 40k DPS (with some shenanigans) against the small golem, my rotations could be improved slightly. Video here.
Interestingly, that means ranger is actually the highest DPS in the game against small targets.
Curious why Bristleback? Thought Lynx/Tiger were the top damage choices. Is his position inside the enemy making a difference?
Yeah bb inside the hitbox hits more, kinda like whirling wrath on guard I think. Will it still be better than lynx if we dont do that shenanigans? XD
(edited by gin.7158)
Positioning the bristleback close to the boss ensures it can hit all of its “rain of spikes” projectiles so boosts it a tiny bit more.
I think this is the reason. Rain of spikes can do some serious damage if the BB is positioned more or less inside the boss.
Rain of spikes oneshotting heavy golem (with Opening Strike and Sic’em):
I’d still take a tiger though, due to revenants being less common.
Why would you take tiger? I mean the druid in your subgroup can take the tiger, when druid is playing without Nature Magic perma fury was doable if you took marksmanship for the warhorn #5 on pet swap, and the chrono gives some fury now aswell (10 sec per SoI on 100% boon dur). Do you think the subgroup still is on low fury? If you have a condi druid it might be a problem but for power / magi it shouldn’t really be a problem i think.
I’d still take a tiger though, due to revenants being less common.
Why would you take tiger? I mean the druid in your subgroup can take the tiger, when druid is playing without Nature Magic perma fury was doable if you took marksmanship for the warhorn #5 on pet swap, and the chrono gives some fury now aswell (10 sec per SoI on 100% boon dur). Do you think the subgroup still is on low fury? If you have a condi druid it might be a problem but for power / magi it shouldn’t really be a problem i think.
That’s true, I completely overlooked that you’d still have another druid in each subgroup.
Regardless, tiger is still useful depending on the boss. At VG for example, you’d likely need a tiger to upkeep fury at the red guardian during the split. The damage difference between the tiger and lynx is so small that it’s hardly worth considering.
They need to make sharpened edges and hidden barbs Skirmishing minor traits. It is quite silly that they conflict with other condition traits like Trap mastery or Striders defense/Spotter.
Agreed
Maguuma