Condi build for group play?

Condi build for group play?

in Ranger

Posted by: Lalangamena.3694

Lalangamena.3694

Hi,

I am aware about the berserker meta and the 4/5/0/5/0 top DPS build,
but i am trying to create a “group” condition ranger build.

(group play is PVE dungeons/ fractals and WWW zerg.)

4/2/6/2/0

http://gw2skills.net/editor/?fNAQRBHfxG2IjKtr2tirKUtIAQoWGA3b7UoZDbWNgrl4kd9lXA-TVSEABIoEUG1fI4IAE8JAoo9HAw83H6Ha+hAEkyPCB8YOA-w

basically, i wanted to increase fire and poison uptime, because they are the hard hitting conditions. (the + condi damage sigil on torch to have the most efficient condition damage increase, and sigil of earth on hunters call)
and the ability to stack lots of bleeds, all this after condi cleanse.

and since condition damage is all about putting as much condition pressure as possible to block cleanses,
the reef drake for confusion and torment sigils for torment, two extra conditions.
the hawk for long duration bleed on a short CD.

I am not sure about runes of the thief.
they have two stats that i need the most, precision and condition damage, but the 10% multiplier seems to be wasted on condition damage.

i thought about perplexity runes, but they force me to take bows for the interrupts.
krait runes are bad because ranger elites have huge CD….

the group part:
100% poison uptime on practically everything.
water field. -> can self blast
fire field, poison field. -> can self blast (option for ice field)
call of the wild (party buff)
spotter.
frost spirit

the biggest problem of the build, is lacking condition cleansing.
either i can take bear for condi cleanising or clear condi on crit sigil, but i will lose damage for them.

what do you think?

Condi build for group play?

in Ranger

Posted by: Renn.8241

Renn.8241

If you want to go for group support I’d suggest traiting into spirits and running Sun spirit with Frost. Spotter trait can also help.

I disagree with your comment on Krait runes being bad due to Elites having a large CD.
Elite skills aren’t something you should be spamming, it’s usually saved, especially if you’re running Entangle. Which, from experience I can say is amazing with Krait runes.
CD on Entangle should have ended or close to it by the time it’s needed again. If he group is relying on your Elite theirs something wrong.
Trait is also available for reduce CD on Survival skills, which again is amazing

~Renn~ Jade Quarry – Norn, – Ranger.

Condi build for group play?

in Ranger

Posted by: Fluffball.8307

Fluffball.8307

I think you’re going to be disappointed running a condi build in a zerker meta. Your condis don’t have preference over anyone elses, and all professions randomly poop out condis left and right. Not to mention many things will be dead before your condis could have even taken affect.

I think what you may actually be looking for is party support using utilities, such as Stone Spirit (let’s say you drew a group of 3 thieves and a mesmer, you may want Stone Spirit.) Axe reflects, firefields, even weakness… there are all sort of opportunities depending on the fight. Clever use of utilities in fractals will let you help your party out without immediately starting out down ~20% of their damage.

Condi build for group play?

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Experiment with Runes of Balthazar and Koi Cake food if you want more burning uptime. With 100% burning duration, your bonfire’s damage doubles since conditions only damage on the second. This way you can keep perma burn on an enemy, or just make it more painful for anyone caught in your entangle that wasted all their condition removal already.

Here is a condition build I use in WvW that maximizes burning, bleeding, and poison (It lacks group support and exchanges all survival for more damage, so its probably not what you are looking for) :::
http://gw2skills.net/editor/?fNAQNAnfVjMqUua7KerQ1aABhaVA0uGS2umkittenBbwF3dyE-TVCBAB/o+jL7P0wBCAG9Bfp8DgTBQgaIUTJo2PBASBAzuK-w