Condi deadshot trapper (pvp)
Condi ranger is fun to play, but basically its not viable in pvp. But fun beats viable offseason.
Condi ranger is fun to play, but basically its not viable in pvp. But fun beats viable offseason.
Why not viable in pvp?
Condi ranger is fun to play, but basically its not viable in pvp. But fun beats viable offseason.
Why not viable in pvp?
Ignore him. While there will always be builds that are the strongest on paper, what is “viable” depends on your skill level vs. the skill level of your opponents. If what you have works, great! If something in particular is giving you trouble, maybe adjust your build to account for that.
I ran condi Ranger (not even Druid) in Season 5 and was climbing steadily as appropriate to my skill level. Here’s what I was running LINK
Sure, it has its weaknesses. But as you play a build you learn to play or build around them. In my case, I needed more help with conditions so I took deadshot, rune of melandru, and nature magic. That combo helped me outlast many opponents, even if it isn’t necessarily a bunker build.
Condi ranger is fun to play, but basically its not viable in pvp. But fun beats viable offseason.
Why not viable in pvp?
Ignore him. While there will always be builds that are the strongest on paper, what is “viable” depends on your skill level vs. the skill level of your opponents. If what you have works, great! If something in particular is giving you trouble, maybe adjust your build to account for that.
I ran condi Ranger (not even Druid) in Season 5 and was climbing steadily as appropriate to my skill level. Here’s what I was running LINK
Sure, it has its weaknesses. But as you play a build you learn to play or build around them. In my case, I needed more help with conditions so I took deadshot, rune of melandru, and nature magic. That combo helped me outlast many opponents, even if it isn’t necessarily a bunker build.
‘’Ignore him.’’ If you want to get better at PvP, do not run this build as it won’t learn you to improve your gameplay. If you just melt some enemy players because they don’t expect you to run this build, its fun. But this is more based on luck than anything else. You are not mobile, you melt in team fights, and other classes fullfill your role in better way. Your possibilities are so limited with this build, that you’ll have to play PvP in a very specific way, and that way will not improve your gameplay.
But again, having fun is more important.
‘’Ignore him.’’ If you want to get better at PvP, do not run this build as it won’t learn you to improve your gameplay. If you just melt some enemy players because they don’t expect you to run this build, its fun. But this is more based on luck than anything else. You are not mobile, you melt in team fights, and other classes fullfill your role in better way. Your possibilities are so limited with this build, that you’ll have to play PvP in a very specific way, and that way will not improve your gameplay.
But again, having fun is more important.
Apologies. “Ignore him” was a quick and poor choice of words on my part and came off as harsher than I intended.
I would like to poke at your notion that a limited build won’t (or can’t) improve your gameplay though. If you go into a fight and your build has a known weakness, you should be watching for and dealing with or avoiding those times when it’ll hurt you the most. You’ll gain the skill to mitigate that problem, no matter what skills/traits might get nerfed. If you play only meta, what happens when the build is no longer effective or carries you?
For example; if you’re less mobile (shortbow 3 and sword 2 are great BTW), you have to consider more of where you should be as it takes more time to get there. And that map awareness is a skill that carries over to all classes.
But I will agree with you. Fun > Effective most of the time.
Apologies. “Ignore him” was a quick and poor choice of words on my part and came off as harsher than I intended.
I would like to poke at your notion that a limited build won’t (or can’t) improve your gameplay though. If you go into a fight and your build has a known weakness, you should be watching for and dealing with or avoiding those times when it’ll hurt you the most. You’ll gain the skill to mitigate that problem, no matter what skills/traits might get nerfed. If you play only meta, what happens when the build is no longer effective or carries you?
For example; if you’re less mobile (shortbow 3 and sword 2 are great BTW), you have to consider more of where you should be as it takes more time to get there. And that map awareness is a skill that carries over to all classes.But I will agree with you. Fun > Effective most of the time.
Thanks.
Ofcourse there is a truth in there, but I think otherwise. If you choose a trap build as a ranger it is for example an incentive to afk on a node. That is something that a lot of beginners do, and which is essentially wrong. You basically get forced to play that way when you play a trap build with sb + sw/t.
Also, if you’ll be pushed by 2 enemies you’ll die. If you get pushed by 1 enemy that is either very bad or doesnt run enough condi cleanses you win, otherwise you most likely lose. There is almost zero form of outplaying the opponent with this build.
If you go close at start you are going to fullcap it, and then what? You’re too slow to move to far, and you don’t have the survivability nor the stability or group support to participate at the teamfight in mid. You’ll be forced to afk on the close node, and you can only hold it in a 1v1 against enemies that are vulnerable to condi’s. If you like this, you should duel somewhere in an arena, not playing a full 5v5 match.